Yuan-ti Characters
On page 119 of Tomb of Ann h lation, the book describes
the possibility of a character becoming a yuan-ti. I think
lot of pl yers would love having the option of m king a
char cter like this right from the beginning of the adventure.
The character could be very myste1ious, hidden under
hoods, alw ys paranoid of being accused of being an
evildoer. They might desperatelyw nt to find aw yto
return to norm 1.
The m in thing to consider when deciding whether to
llow this is to note that the character will be quite powerful,
having both m gic resist nee and an immunity to
poison.
This is a hard adventure, so there is probably room for
character that is a bit more powerful than the norm. The
ppe 1 of this option is more in the cool factor rather than
the st tistic 1 benefits. The character will be stronger, but
will be at a big dis dvant ge when interacting with potenti
1 allies, who will not tmst the character and in some
c ses will be openly hostile to them.
M ke sure the rest of the group is cool with it. Some
pl yers get bent out of shape over power discrepencies.
STATISTICS
Madness. The yu n-ti character has a form of indefinite
m dness (DMG page 260). There are three options
that seem very fitting for this.
3~45 ''Ach e ng my goal is the only th ng of interest to me, and I'll ignore e eryth ng else to pursue it." The character w nts revenge against the yu n-ti, who changed them into this abomination.
81-85 "There's only one person I can trust. And only I can see this spec al fr end." This "speci 1 friend" could be re l! It might be Dendar, m nipul ting the character to free her. It could be Ubt o himself, ultim tely showing the character that this transform ti.on w s all part of a bigger pl n.
9~100 "I' e discovered that I really l ke k ll ng people." This one would be appe ling to m ny pl yers. Their character is a badass Wolverinetype of antihero.
Darkvision. You c n see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were
Not for res le. Permission gr nted to print or photocopy this document for person I use only.
dim light. You c n't discern color in darkness,
only shades of gray.
nnate I Jfellcasting. You know the poison
spray (PH pg 266) c ntrip. You c n c st animal
fr endshp (PH pg 212) an unlimited number of
times with this trait, but you c n t rget only snakes
with it. St rting at 3rt1 level, you c n also c st suggestion
(PH pg 279) with this trait. Once you c st
it, you c n't do so again until you finish a long
rest.
agiM tBistance. You have advant ge on s ving
throws against spells and other m gic 1 effects.
oiso61mmunity. You are immune to poison
dam ge and the poisoned condition.
BACKSTORIES
There are a lot of possibilities for the char cter's
backstory. Here are some that are tied to the Tomb
of Ann h lation story.
WRECK 10 HE '&R OJDDESS
The character could have been one of the crew of
the crashed airship (f oA pgs 84-85).
RAS Ns1
The character could have been a prisoner that R s
si decided to rele se so that the character could
find the cure to the de th curse. R s Nsi promised
to revert the character to norm 1 once the mission
is complete ( lie).
FENTHAZA
The character w s a sl ve ofFenthaz (foA page
11 7) that befriended the air element 1 in the um
("Stone Um", ToA pg 117). The element 1 secretly
helped the character esc pe, and now the hero
w nts to go back to free the element 1 from the
um.
DENDAR
Dendar sends dre ms to the char cter, urging them
to find the bl ck opal crown ( described on ToA
page 189). Those dre ms are sometimes invaded
by the Sewn Sisters, who w r with Dendar in the
dre msc pe. There is one w y to end this m dness
- find and destroy the bl ck opal crown.