Creatures

GIANT °\MP

Medium beast, unaligned

Armor Class 12 (natural arm r)

Hit Points 13 (3d8)

Speed 10 ft., fly 50 ft, swim 50 ft.

STR DEX CON INT

10 (+O) 14(+2) 10 (+O) 1 (-5)

D mage Immunities pis n

Condition Immunities pis ne d

Senses passive percepti n 1 O

Langu ges -

Challenge 1/2 (100 XP)

WIS CHA

10 (+O) 3 (-4)

Shivering Sickness Carrier. After the enc unt er, any

creature attacked by the giant hive wasp must succeed

n a DC 11 C ns tituti n saving thr w r bee m e

infected. A creature with natural arm r has advantage

n the save. Sympt ms begin t manifest in 2d6 h urs.

Sympt ms include blurred visi n, dis r ientati n, and a

sudden dr p in b d y temperature that causes

unc n tr I lab le shivering and teeth chattering. After the

ns et f sympt m s, the infected creature regains nl y

half the normal number f hit pi nts by spending Hit

Dice and no hit pi nts fr m a Ing rest. The infected

creature als has disadvantage n ability checks and

attack r lls. At the end f the I n g rest, the infected

creature repeats the saving thr w , shaking ff the

disease n a successful save.

Not for res le. Permission gr nted to print or photocopy this document for person I use only.

Acti n s

Sting Me lee Weapon Attack +4 to hit, reach 5 feet,

ne target. Hit 5 (1 d6+ 2) piercing damage, and the

target must make a DC 11 C nstituti n saving

thr w, taking 10 (3d6) pois n damage on a failed

save, r half as much damage n a successful

ne. If the pois n damage reduces the target t O

hit pi nts, the target is stable but pi s ne d fr 1

hour, even after regaining hit pi nts, and is a

paraly ed while pi s ne din this way.

TOM Of ANNIHILATION COMPANION 46

WASP QUEEN

Medium beast, unaligned

Armor Class 15 (natural arm r)

Hit Points 130 (20d8)

Speed 10 ft., fly 50 ft, swim 50 ft.

STR DEX CON INT

10 (+0) 20 (+5} 14 (+2} 3 (-4)

Saving Throws Dex +8; C n +4;

Skills Percepti n +4

D mage Immunities pis n

Condition Immunities pis ne d

Senses passive percepti n 14

Langu ges-

Challenge 7 (2,900 XP)

WIS l cHA

12(+1} 5 (-3)

Hive Queen. Giant wasps within 30 feet f the wasp

queen carry the Shivering Sickness disease and are

immune t insect repellent while she is alive.

-

Protect the Queen. While the wasp queen is adjacent t

at least ne giant wasp, attacks against her have

disadvantage.

Shivering Sickness Carrier: After the enc unt er, any

creature attacked by the wasp queen must succeed n a

DC 11 C ns tituti n saving thr w r bee m e infected. A

creature with natural arm r has advantage n the save.

Sympt ms begin t manifest in 2d6 h urs. Sympt ms

include blurred visi n, dis r ientati n, and a sudden

dr p in b d ytemperature that causes unc nt r I lable

shivering and teeth chattering. After the ns et f

Not for res le. Permission gr nted to print or photocopy this document for person I use only.

sympt m s, the infected creature regains nl y half

the normal number f hit pi nts by spending Hit

Dice and no hit pi nts fr m a Ing rest. The

infected creature als has disadvantage n ability

checks and attack r I Is. At the end f the I ng

rest, the infected creature repeats the saving

thr w , shaking ff the disease n a successful

save.

Acti n s

Multiattack. The Wasp Queen can make two sting attacks.

Sting. Melee Weapon Attack +8 to hit, reach 5 feet,

ne target. Hit 12 (2d6+5) piercing damage, and

the target must make a DC 15 C nstituti n saving

thr w, taking 17 (Sd6) pois n damage on a failed

save, r half as much damage n a successful

ne. If the pois n damage reduces the target t O

hit pi nts, the target is stable but pi s ne d fr 1

hour, even after regaining hit pi nts, and is a paraly

ed while pis ne din this way.