Werepanther Stats
Encounters
Medium CR 7 (2,400) Hunter: Malar Hunter (CR 6), 2x Velociraptors (CR 1/4)
Hard CR 11 (5,000) Scouts: 2x Malar Hunters (CR 6), 2x Dilophosaurus (CR 1)
Deadly CR 14 (7,800) Hunting Pack: 2x Malar Hunters (CR 6), Shaman (CR 6), 2x Utahraptors (CR 2)
(Base Stats)
Add 4 class levels
Medium humanoid (human, shapechanger), chaotic evil
Armor Class 14 (hide armor)
Hit Points 150 (20d8+60)
Speed 30 ft. (50 ft., climb 40 ft in panther form)
Str 17 (+3), Dex 15 (+2), Con 16 (+3), Int 10 (+0). Wis 13 (+1), Cha 11 (+0)
Saves +3 to two scores
Skills Perception +7, Stealth +5
Damage Immunities Nonmagical Weapons That Aren't Silvered
Senses Darkvision 60 ft., PP 17 (23 with keen senses)
Languages Common, Chultan (can't speak In Panther form)
Challenge 6 ( XP)
Shapechanger. The werepanther can use its action to polymorph into a panther-humanoid hybrid or into a panther, or back into its true form, which is humanoid. Its statistics,are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werepanther has advantage on Perception checks that rely on hearing or smell.
Pounce (Panther or Hybrid Form Only). If the werepanther moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the werepanther can make one bite attack against it as a bonus action.
Actions
(Humanoid or Hybrid form) Multiattack
Scimitar +6/+6 (1d6+3 slashing damage)
Longbow +5/+5 (150/600 ft., 1d8+2 piercing damage)
(Panther or Hybrid form) Multiattack two claw attacks.
Claw +6/+6 (1d8+3 slashing damage)
Bite +5 (1d10+3 piercing damage). If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werepanther lycanthropy
Hunter (Ranger)
Speed 40 ft. (60 ft., climb 50 ft in panther form)
Str 18 (+4), Dex 16 (+3, adv to Initiative)
Saves Str +7, Dex +6
Skills Athletics +6, Nature +3, Survival +4 (adv to track PCs), Stealth +6
Included: Favored Enemy (PC races), Natural Explorer (ignore difficult terrain), Primeval Awareness, Hunter conclave (colossus slayer)
Spells/day (already cast longstrider): 2x Hunter's Mark (conc, +1d6), Longstrider (+10ft), Zephyr Strike (conc, no AoO)
Attacks
Pounce DC 15
Actions (first turn, adv on attack rolls against creatures that have not yet acted. 1/turn +1d8 dmg if hurt)
(Humanoid or Hybrid form) Multiattack
Scimitar +7/+7 (1d6+6 slashing damage)
Longbow +6/+6 (150/600 ft., 1d8+5 piercing damage)
(Panther or Hybrid form) Multiattack two claw attacks.
Claw +7/+7 (1d8+6 slashing damage)
Bite +6 (1d10+6 piercing damage).
Shaman (Druid)
Wis 14 (+2), Cha 12 (+1)
Saves Int +3, Wis +6
Skills Nature +3, Survival +5, Perception +8, herbalism kit
Included: Druidic, Druidic Focus, Ritual Caster, Circle of the Moon
Spells/day: Druidcraft, Guidance, Shillelagh
4x Animal Friendship (Wis DC13), Entangle (Dex DC13), Snare (Dex DC13), heal 1d8;
3x Barkskin (conc, AC16), Healing Spirit (conc, heal 1d6), Heat Metal (conc), heal 2d8
Senses PP 18 (24 with keen senses)
Combat Wild Shape (2/rest, bonus, CR 1, no fly, 2 hours):
Tiger: Large, AC 12, HP 37, Str+3, Dex+2, Con+2, Speed 40 ft, Stealth+6, Claw+5 (1d8+3 S), Pounce (DC14 prone+bite), Bite+5 (1d10+3 P)
Deinonychus: AC 13, HP 26, Str+2, Dex+2, Con+2, Speed 40 ft, Claw/Bite+4/+4/+4 (1d8+2 S), Pounce (DC13 prone+bite)
Dilophosaurus: AC 13, HP 26, Str+1, Dex+2, Con+2, Speed 30 ft, Venomous Spit +4 (Con DC13 or blind+paralyze)
Actions
(Humanoid or Hybrid form) Multiattack: Shillelagh +6/+6 (1d8+3 bludgeoning magic damage)