B-Lab goes dark collected notes 2017I could always look at my old paper and take a d10 and do a roll and roll and roll and see what sort of adventure it could be and go with that?Lab goes darkPreview- Entry Credits and back story.what was they studying:1. psionics2. alien tech3. weapons of mass destruction4. smaller weapons5. weapons systems like battle armor.6.and so on and see what it comes up with? and go with it?Scene 1Team is sent in to do what?1. Deliver supplies- person- gear- medical- food2. Check on- what happened or more like..Is this to be a Crime sceneor shoot and fire or like.Investigation/mystery?ChaseGot to go thru the things ya sent back and collect and see what I can do with it and come up with what you suggesting.MikeI should just check out how to write a screen play more and ... but will see..Thank you Onno.----------One idea that maybe cart before horse, but..The end result is the psionics need the PCs ship or they need to run and hide.The lab is circling/orbit of a large planet body or it appears to be.So in the end battle if there is on, the psionics escape in a "shuttle" or like life boat or .. and go to the planets surface and ...The PCs then can or have to follow or ..More laters, but its a possible lead into other scenarios as well as end point to work towards.. More back to your last message and see how it goes. Darn printer will not print in only black ink. HP can't stand them.Mike------------I think I can do Abrigon as not the nanotech or like magic, but just as an ancient artifact or just psionic and all..The Central AI may be lonely or something is psionic and reaching out?Will work on that aspect laters.Yes, the lab is first after finding work.Yes, they capture the Psi with minimal effort and casualties, worst cause they are turned into zombies or nearly so and the psionics escape..Got to print out what you have sent and go thru and see..Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Saturday, February 01, 2014 1:24 AMSubject: Re: Lab goes Dark> Hello Mike,>> here comes a long reply to several of your mails. I've mixed your> mails to answer one comment at a time. It ends with my understanding> of the "decisions file" and and a suggestion what you should decide> next. Try to start with that question when you write your reply.>>> More laters as I think of it.. Been working on this and other things, >> some>> not game related, like finding a job.>> That has priority. Gaming is the luxury, work is necessary.>>> Somethings are conditional, depending on how long it takes for the PCs to>> get to the point where things happen.>> Yes. You need a best-case, average-case and worst-case outcome for> the PCs. But it is easier to scale the numbers.>>> If they take to long, they are met at the door by the zombies (staff >> brain>> wiped?).>> Say they definitely have one initial encounter with two zombies. If> the PCs make good decisions, they can avoid the subsequent zombies.> If they make mistakes, the zombies find them and the PCs will be> weaker when they finally encounter the psis. If they make many> mistakes, more and more zombies converge on them.>>> The Psi are first yes blind rage but they do have a plan but the PCs if >> fast>> enough can catch them at the lab and deal with them there and not have to>> chase them down (further adventures?).>>> One idea that maybe cart before horse, but..>>>> The end result is the psionics need the PCs ship or they need to run and>> hide.>> If I put what you say into my best/average/worst case concept, it> would read like this:>> Best case: The PCs can resolve the problem at the lab.>> Average case: The PCs can escape from the zombies and the psis, but> the psis get away from the lab. The PCs might pursue.>> Worst case: The psis capture the PCs and their ship. They need the> crew, so they don't kill the PCs. The psis get away at> a crowded starport, stealing cash and small arms and> leaving the PCs to explain why they aided and abetted> rogue psis.>> The writeups of the main psis should be detailed enough to support> the worst case, which puts them into long contact with the player> characters. (Don't start the writeups yet, first other things need> to be decided.)>> And the total number of psis should be low enough so that they and> the players fit into a typical ship without overloading the life> support.>> A Scout/Courier has 2-3 crew and 5-6 passengers.> A Free Trader has 6 crew, up to 14 passengers and 20 people in> cryofreeze.> A Far Trader has 6 crew, up to 14 passengers and 12 in freeze.>> Perhaps two to four fully detailed psis, the most powerful ones> and organizers of the breakout, and 1-10 weaker generic psis. The> introduction advises the GM to scale the number of extra psis to> the size of the party and the ship.>>> Lab in space, maybe close to a planet or could be near Abrigon or the >> moon>> around Abrigon that the psi do not realize is a sphere world and not a >> sold>> world, grin. Artificial.>> I thought we had agreed on GURPS Traveller? By the way, 3E or 4E?> What books do you have? For 3E the important books are GURPS> Traveller, Alien Races 1, and perhaps Psionics. For 4E it is> Interstellar Wars, Psionic Institutes, and Psionic Powers.>>> I know going for the average group of Traveller players, what are they? >> We>> talked of this before, but .>>>> How to be able to present the most fun for them for their skills and all?>> They are the owners and crew of a ship which 'just happens' to get into> a lot of trouble. Space crew skills, but also investigative, combat and> dirtside survival skills.>>> Not sure I would go as far as a teleportor or like, I expect Traveller is>> not set up for something like. And Psionics is or seems tobe something to>> use but not for PCs.>> Psionics can easily wreck investigative adventures. Whodunnit? That guy.> How do we prove it? I can show you where he hid the evidence. But that> is mostly a problem for telepathy or ESP/precog. Other psi powers are> quite possible to game, including teleport.>>> Psionic Institute search or like group?>>>> Do they know of it, and if so, was someone in the psionics contacted by >> the>> Institute or like group that will train them, or I need to do more >> reseatch>> on what the Institute is, free psions who will train you, or more like>> psycorp to turn you into a spy and worse.>> In the Imperium, all psionic institutes are banned since the Psionic> Suppression about 300 years ago. The Imperium runs two training sites> for psionic agents/soldiers, but they don't want 'free' or 'rogue'> psis running around. Megacorps dabble in psionic research, but not> too openly.>>> Initial action by the psions to escape was liekly to lash out and strike >> out>> and end the pain and all..>> OK.>>> Power over load of the devices and means to keep>> them quiet and under control, be it drugs or device or a slave psion that>> "worked" for the company, likely now very dead or wishing it was dead.>> If it is the best case outcome for the PCs to solve things in the> lab, does that mean they restore the restraints -- hard to do if> it was a psi now dead -- or does it mean they sedate or kill the> psis?>> Restraining psis could use things like the Psi Blocker drug (GT> Alien Races 1 p. 140) or technical psi shields, either helmets worn by> the staff or built into walls.>> How powerful were the captive psis, and what skills did they have?> There could be important basic research on telekinetics or telepaths> if the subjects have just one or two levels of power. But they were> strong enough to turn the security guards into 'monsters'. If you> look at 3E GT p. 84, you get a list of the psi powers in the Traveller> universe.>> Telepathy: Mind Shield, Life Detection, Emotion Sense, Telereceive,> Telesend, Mental Blow, Mental Stab> ESP: Clairvoyance, Clairaudience, Seekersense> Psychokinesis: Telekinesis, Levitation> Teleportation: Autoteleport/Exoteleport> Healing>> Notably, things like Antipsi, Precognition, Illusion, Mindswitch,> Mindwipe, Suggest or Telecontrol are missing. On a meta-game level, I> guess because they make games too complicated.>> You wanted NPCs like Dark Angel or River. What powers do they have> and how can they be used to drive guards mad? Telereceive to learn> their secrets, mental blow to weaken their resistance, telesend to> whispher in their minds in the dark of the night? Or blunt force> teleport to get behind them, telekinesis to disarm them, and physical> violence to drive them catatonic?>>> Helps to have some planning and setup before the game starts.>>>> NPC back ups.>> A NPC who can be turned over to a player when the PC dies?>>> Generic "monsters">> Main villains>>>> And like.>>>> Already provided. Such as generic mind wiped security staff?>> Yes.>> If I understand you correctly, you have this. Again caps are things> which need to be expanded, one problem at a time:>>> A lab in space was researching SOMETHING psi-related. They are using> unwilling research subjects restrained SOMEHOW. The lab is in a> SYSTEM with a habitable world.>> Then SOMETHING happens and ONE OR MORE research subjects break free.> At first they go on a rampage of revenge, which turns SOME OR ALL of> the SECURITY STAFF into 'zombies'. Then the psis start to think> about getting a ship.>> The ship with the player characters arrives, on a MISSION from the> OWNERS of the lab. This mission is based on what knowledge the owners> had when they dispatched the player characters.>> The player characters enter the lab. They are attacked by 'zombies'> and hopefully prevail. There are FURTHER COMPLICATIONS.>> Depending on the success of the player characters, they can either> RECAPTURE the rogue psis, escape from the psis who go to the planet,> or GET CAPTURED by the psis.>>> I think you should decide next what kind of powers the captive psis> had and how they were restrained. That allows you to decide how they> can be recaptured if the players are good.>> Regards,> Onno> -------------Very good questions and ideas.I had asked on a traveller RPG list on fb for some possible volunteered npc and see what is provided.Or have to come up with them on my own?Not played Traveller in a while, most of my gaming stuff is in storage but got some books. Will send ya what books I have shortly.Currently on my cell. Back laters.MikeSent via BlackBerry by AT&T-----Original Message-----From: "Onno Meyer" <Onno.Meyer@gmx.de>Date: Tue, 4 Feb 2014 20:21:42 To: Mike Adams<abrigon@gmail.com>Subject: Re: Lab goes DarkHello Mike,I've been wondering how you feel about the non-player characters. Asa player, I put something of myself into my player characters. Or Itry to put the opposite of myself into them. Either way, over time I grow attached to them. I want them to be people whom I can admire.Things are different for the game master. I have to juggle multiple characters during each session, so none of them gets my exclusive attention. And they are the opposition, often the bad guys. Not nice people. That can be fun -- being the GM gives an excuse to play the villains.Writing adventures is yet another thing. I describe characters, I think about their actions in different circumstances, but I'm not playing them. Some are designed to be admirable. Some are designedto be despicable. All have their roles.What kind of non-player characters do you need?* The patron who sends the players on their mission. He might have to negotiate over pay, etc.* The rogue psis. There is some chance that they will never really talk to the players, just fight them, but you need motivations and full writeups for some of them, just in case. * Lab staff. If they are all zombiefied, you don't really need a personality. Possibly a "survivor" if it becomes necessary to bring a deus ex machina to keep the adventure on track. And is there any chance that the players can heal a zombie?* Survivors of the first search party, unless they are all dead.Every adventure should include some talking scenes. A chance for the GM to roleplay. A chance for talking PCs to shine. Possibly a cool character to remember. Can your rogue psis fill that job? Orshould that be a surviving staffer? Or both? The surviving lab staff must not be too impressive if they are on the same side as the players. They must not overshadow the heroes.And there is a chance that the player characters will fight the rogue psis to the death. How are they supposed to feel about that? Regret? Satisfaction?Then there is the question what their ordeal did to the psis. Itcould well be that they picked up disads like Callous, Clueless,Bully, Bloodlust, Delusions, Paranoia, Shyness. Max from Dark Angel is supposed to be sexy. I'm not sure if maleviewers were supposed to fall in love with River; her mental state makes her a bit childlike and there were other female rolesin the show. Or have you abandoned those as inspiration?The lab staff is another good question. Cruel captors of the poorabused psis? Scientists struggling to push the bounds of human knowledge, regardless of the cost? Valiant patriots who researchdefenses against those alien Zhodani mind-rippers? Benevolent mentors of those poor, confused, untrained psis?Regards,Onno---------------NPCs, I suspect there will be some that are not the "villians" even if the Psi might not be "villains" but ..Yes, a staff member or like that did not get found or was not bad and got spared?Marine or like that did not get killed or maybe wish they had been killed..Depends alot on how the psions are and do when they break free..Dark or not too dark. Victims and they are not vegefulr or they are vengeful or they had a willing ally or like, or they had someone that was not the "evil staff" the little old lady that did not abuse them or the little girl or like, or even a pet/dog/cat or like that was spared for various reasons?Possible plot device or way or means?If this was to be a long adventure, a ferret or cat would make for a good "you morons, heres a passage way you not seen or don't want to explore or like?"?If we go with the mind wiped staff, then its to be a dark stort, how bad will it stink? Zombies eating each other or just wandering mind blanked?Survivors, but how good are they or planted by the Psions to spy or what?Would be nice to know what sort of generic team goes in..If this was DnD or like, it would be a couple of fighters, 1 cleric or mage and a thief. If no cleric, someone would have a medical pouch or like?Might be fun to see what sort of Psion characters people have available and go from there? How strong of defense to psionioc attack does the team have and how to lower or raiset the "attack" for a stronger or weaker group, so as to not just end the adeventure at first contact or worse, opps your ship just ran into the station/lab and your all dead now? Grin, mental illusions?Mike-----------]For some fun, give the team new helmets, they are supposed to block out psionic attack but the team does not know they are not perfect, also there is a time limit (battery life) of a couple hours (team knows or will find out the hard way?).Helps build tension, as well as keeps the helmets on their heads but if they take them off, then BOOM attacked by the psions and ..Psions I think would be your general band types, one is the leader had powers applicable to a leader or what?Telepath?EmpathsTelekenetics possible but not sure if they would be full or just able to move things or start fires or like?And what else?Hard to have mind wiped staff and marines with out someone who can do it or would do it or ... are they now dead or ... Marines I sadly think likely id did not know what they was going into and it may show in how they are at the Lab? Ill feelings towards the GOV or Megacorps or ... will see..I know if I was sent into a baited mission, I might be a bit pissed, this can be used by the one that does illusions? Will the remaining staff realize the team is "Freindlies" or not?MikePlot lineTeam is given helmets that supposedly block psionic attack but ??Mike---------Will go thru my notes and what you have sent me, did the below for now will send more, my local internet may go down shortly, so back at ya laters.--------------Lab Goes DarkA Module/Scenario for TravellerTeam is hired by their "patron" to investigate a lab of theirs (or someone they knows lab) that has gone dark in the (sector provided by the GM at random for ease of play/play).The Team leaves via their mode of travel, their own Ship or one provided by the Patron.Crew is to be the Team or any needed NPC to fly them to the labs location.What the team may not know or be told, or their patron does not know or is willing to let them know is.1. Its a lab for psionic research, owner is the Patron or their Megacorps or someone else?2. The Subjects have for the most part not been recruited in a nice way.3. An Imperial Marine unit was sent it, or was near by to check it out or just happened to be in the area.They investigate but have not reported in for a while. Suspected foul play of some sort, so its likely someone will send in another team in soon from the authorities to find out what happened. Time is of the essence, since this means the laband its experiments will be found out about and its not going to be pretty?4. The lab reported in but then went dark but a psichic under the employ of the patron has been getting wierd feelings of late.Mike Adams2014---------]Trying to digest what you have send and suggested as well as check out resources and see what I can do or feel I know something about. Not played Traveller or Gurps in a very long time, so like to know what others have done and written and know the feel of things.Goign with the idea of an average team of PCs.Powers, good idea, not sure yet, but its not a nice one.. Or it was a one time thing, so as to limit the later chance of it happening again, namely the one who or group who did it was artificially augmented or it was the passion of the moment or the timing, freedom and strike out finally from your prison and opps.. Now the passion and tension is not there any more.I suspect someone helped them escape but not sure who. Zhodani or Psychic Institute or something on the planet below helped out some how?The Planet is or could be Abrigon and it has an AI that is very old and strong and needs help, but will see. New blood or .. Or just was sympathtic or the planet is the reason for the lab being there and they was to explore it or .. will see. Still working on ideas..Restrined, drugs in part, possible pet psionic helped as well, but also a device that may still be around either to block their powers or hide someone, such as a possible survivor?Good idea about restraint and all, the device above with help, or they Psions leave/escape and the team has to deal with the very hungry zombie former staff/etc?I do think the team knows if the marines was there or were involved, sooner or later, someone from the Imperial or marines will come looking and demand answers or part of the end result? Powerful psioncs under the control of PsyCorps or like would be a major possible weapon in the Imperials bonnnet, especially with the lab as suggested near Zhodani space?No Jedi? Darn..Mikemore laters, interenet is about to go off for the night and long day off line tomorrow, I hope.. Need a job or just cash flow and yes..----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Sunday, February 09, 2014 10:46 PMSubject: Re: Lab goes Dark> Hello Mike,>> have you made progress with the lab adventure? Remember what I wrote> about Kanban -- limit the number of "works in progress" or you won't> finish anything. Looking for a job should have priority, how is that> going?>> When it comes to gaming, you have to pick some answers yourself. If> you ask mailing lists or facebook groups, the adventure won't be new> and exciting. You must make your own choices ...>> 1) WHAT are the powers of the rogue psis?>> 2) HOW did they use their powers to turn the staff into zombies?>> 3) HOW were they restrained from using their powers?>> 4) HOW did they break the restraints?>> 5) HOW can the team restrain them again, if that is possible at all?>> Regarding the first question, the available powers are teleportation,> telekinesis/levitation, ESP (clairvoyance, clairaudience, seekersense),> and some telepathy (emotion sense, telereceive, telesend, mental blow,> mental stab, life detection). Before you choose, consider what the> rogue psis can do with their powers.>> Regarding the third question, options include psi blocker drugs, psi> shielding, or conventional means -- locked doors, no starship ticket> home, etc. Being e.g. a telepath doesn't allow rogue psis to walk> through walls. Before you choose, consider if the psis had to use> their power during the research. That means something which can be> switched on and off.>> Regards,> Onno> ------------Hum, does open some fun..Rich kids with psionic abilities?To be used for industrial espionage or what?Ever read Darkover by MZ Bradley and the idea of using psionics and breeding program and like to produce and keep select powers in the "Family"..Not the Zhodani are the ones behind things but megacorps upper class?Might change the whole view on the lab going dark?Kids are being held hostage by ...Zhodanis agents or someone else?Or someone on the planet?Will see and explore, sorry is this is all so ... all over the place but ..Read to much or just not one to remain focused for long.. Why I been looking for wife or partner to fill in the blanks in me and I hopefully the ones in her or ..Just writing or like partners.Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: <abrigon@gmail.com>Sent: Wednesday, February 19, 2014 10:41 AMSubject: Lab goes Dark> From the "Lab goes dark breeding ground or Enders game?" mail:>> Some are sent to the Institute to train or to hide them away. Is there a>> bounty of the head for un-resistered Psions?>> No. Psionic ability is no crime. Psionic use is a crime.>>> Powers/skills are? I got to look this all up.>> I mailed that to you earlier. Do you still have it?>>> Recapturing them should not be easy but should not be hard or brutal. >> Easy>> way to deal with them is to flood the lab with anti-psi or like gas and >> then>> its all done but .. It can't be that easy? Or its got to be, the gas is>> disabled or its a place that the PCs have to get to, and know it exists. >> I>> know one issue with dealing with PCs and like is keeping them in >> character>> and what their CHARACTER would know and not what they as a player might >> now.>> The characters will know that psi blockers exist. A problem is> that one pill or injection is 500 Credits. Enough gas to flood> a station costs millions. So perhaps they have to catch each> of the main psis and give them the blocker. The players should> have to work for a best-case outcome :-)>> From the "Lab going dark?" mail:>> So been trying to find someone that is an expert or like at NPCs and like >> to>> help and maybe provide NPCs and like?>> If you do that, this project is pretty much dead. I want to help you> write your adventure. I think you can do it. I didn't agree to watch> others do your work. Do you really think you are qualified as the> editor of a collaborative writing project?>>> I still like the idea of zombified staff members but ... still debating >> who>> is the "owner" of the lab and its real intention and usage is to be?>> I thought you had made that decision. You will never get anywhere if> you don't leave good enough alone.>> Here is a recap of what I think the decisions were. Capital letters> are open questions, for now or later.>> In a lab near in the Spinward Marches near the Zhodani border (decide> later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is> developing psi shielding technology and psi detectors. To test them,> they are using a group of psis who are being trained is psi skills in> the process.>> The psis are held against their will by psi shielding. They are in> their late teens. The leader is a recent arrival, a 20-year-old called> Alex (decide if MALE OR FEMALE). Another 20-year-old psi holds an> important position, too. Their quarters are mostly bare of personal> possessions but otherwise not uncomfortable (decide later WHAT CLOTHES> THEY HAVE).>> A helper (decide later about MOTIVE, POSITION in the lab and CURRENT> STATUS) wrecks the psi shielding. The psis break free. At first they> go on a rampage of revenge, which turns some of the security staff> into 'zombies' (decide later on ORIGINAL NUMBERS and CURRENT STATUS).> Another lab staffer is spared (decide later about REASON, POSITION in> the lab and CURRENT STATUS) and can provide information to the player> characters, should that become necessary for the flow of the> adventure. Then the psis start to think about getting a ship.>> The player characters arrive on a resupply mission, contracted by the> megacorp (decide later WHAT THEIR CONTRACT SAYS). On approach, they> notice something is wrong (decide later WHAT THE SIGNS ARE).>> The player characters enter the lab. They are attacked by 'zombies'> and hopefully prevail. There are further complications (decide later> WHAT COMPLICATIONS).>> Depending on the success of the player characters, there can be> different outcomes.> Worst Case: The psis make a clean escape. (Decide later HOW THEY> CAPUTRE A STARSHIP and HOW THEY CAPTURE A CREW).> Best Case: The player characters recapture the psis.>>> So you have given me the name of the first rogue psi. How about the> name of the second? And their powers?>> Regards,> Onno> ------Possible back story for the later Psi, is one or the other idea..But ok, will go back to original and see..Just got some back ground in anti-terrorist and hostage and like things.. No real education, just read alot and applied some of it to real life issues namely friends wanting to kill themselves but .. Also got a group I call "Omega Force" sort of Delta force but taken one or more levels up..Sort of in recent meanings, like MiB meets Delta Force.Argh time to do some real work?I will need some help doing the characters stats and all, not done gurps in a long while and was not good at them at the time..Zeke is a long time bud of mine, he is much better at numbers for stats and like than I am. Will look him up when I need the stats and go from there.. But yes, first to do a write up of the NPCs and like and go from there.Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Thursday, February 20, 2014 10:42 AMSubject: Re: Lab goes Dark>> Hum, does open some fun..>>>> Rich kids with psionic abilities?>> You had completely different plans. Were they so bad that you have> to dump them and start again?>>> To be used for industrial espionage or what?>> That makes the NPCs much more capable. How can the players win?>>> Ever read Darkover by MZ Bradley and the idea of using psionics and >> breeding>> program and like to produce and keep select powers in the "Family"..>> No.>>> Not the Zhodani are the ones behind things but megacorps upper class?>> I thought you had decided that it was megacorps who ran the lab,> and perhaps a Zhodani sympathizer who helped the psis.>>> Might change the whole view on the lab going dark?>> It might. Write it down for the next adventure and stay on course> for this one.>>> Kids are being held hostage by ...>> Completely different story.>>> Zhodanis agents or someone else?>> The Zhodani won't bother with a few spoiled brats.>>> Or someone on the planet?>>>> Will see and explore, sorry is this is all so ... all over the place but >> ..>>>> Read to much or just not one to remain focused for long..>> That is a problem. How did you deal with it in the Army? Was> it different back then?>>> In a lab near in the Spinward Marches near the Zhodani border (decide> later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is> developing psi shielding technology and psi detectors. To test them,> they are using a group of psis who are being trained is psi skills in> the process.>> The psis are held against their will by psi shielding. They are in> their late teens. The leader is a recent arrival, a 20-year-old called> Alex (decide if MALE OR FEMALE). Another 20-year-old psi holds an> important position, too. Their quarters are mostly bare of personal> possessions but otherwise not uncomfortable (decide later WHAT CLOTHES> THEY HAVE).>> Make some decisions and then stick with them:>> * Is Alex male or female?> * What is the name of the second leading psi?> * What were their powers? Telepathy? Telekinesis? Teleportation?>> Regards,> Onno> ------Possible back story for the later Psi, is one or the other idea..But ok, will go back to original and see..Just got some back ground in anti-terrorist and hostage and like things.. No real education, just read alot and applied some of it to real life issues namely friends wanting to kill themselves but .. Also got a group I call "Omega Force" sort of Delta force but taken one or more levels up..Sort of in recent meanings, like MiB meets Delta Force.Argh time to do some real work?I will need some help doing the characters stats and all, not done gurps in a long while and was not good at them at the time..Zeke is a long time bud of mine, he is much better at numbers for stats and like than I am. Will look him up when I need the stats and go from there.. But yes, first to do a write up of the NPCs and like and go from there.Lab is owned likely not directly but contracted by several companies/agencies.One possible is the one that creates psionic drugs to either suppress or boast them for use or to keep them dull.Another is the Imperial or like government, who I suspect is needing some psionic agents of their own, not field ones. Field agents speaks of loyalty and dedication and how this lab is going, is not for loyalty but obedience. More in line for interogators or .... Maybe be why the whole mind wipe might be possible but ...Another is the corps that built the psionic shielding and like, either for their own use, protection and security or as military contractors, to test ways and means, such as the Helmets the PCs now have but I suspect do not know fully what they are for.. Grin.Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Thursday, February 20, 2014 10:42 AMSubject: Re: Lab goes Dark>> Hum, does open some fun..>>>> Rich kids with psionic abilities?>> You had completely different plans. Were they so bad that you have> to dump them and start again?>>> To be used for industrial espionage or what?>> That makes the NPCs much more capable. How can the players win?>>> Ever read Darkover by MZ Bradley and the idea of using psionics and >> breeding>> program and like to produce and keep select powers in the "Family"..>> No.>>> Not the Zhodani are the ones behind things but megacorps upper class?>> I thought you had decided that it was megacorps who ran the lab,> and perhaps a Zhodani sympathizer who helped the psis.>>> Might change the whole view on the lab going dark?>> It might. Write it down for the next adventure and stay on course> for this one.>>> Kids are being held hostage by ...>> Completely different story.>>> Zhodanis agents or someone else?>> The Zhodani won't bother with a few spoiled brats.>>> Or someone on the planet?>>>> Will see and explore, sorry is this is all so ... all over the place but >> ..>>>> Read to much or just not one to remain focused for long..>> That is a problem. How did you deal with it in the Army? Was> it different back then?>>> In a lab near in the Spinward Marches near the Zhodani border (decide> later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is> developing psi shielding technology and psi detectors. To test them,> they are using a group of psis who are being trained is psi skills in> the process.>> The psis are held against their will by psi shielding. They are in> their late teens. The leader is a recent arrival, a 20-year-old called> Alex (decide if MALE OR FEMALE). Another 20-year-old psi holds an> important position, too. Their quarters are mostly bare of personal> possessions but otherwise not uncomfortable (decide later WHAT CLOTHES> THEY HAVE).>> Make some decisions and then stick with them:>> * Is Alex male or female?> * What is the name of the second leading psi?> * What were their powers? Telepathy? Telekinesis? Teleportation?>> Regards,> Onno> ---------'Survivor of what and who?Marines dead, but how ? Psionicly or some other means?Bodies floating in space, good touch and point.Alex - Male, God complex, may not be his real name but ..There is more than one survivor, but one is working with or for the psions. Reasons, not clear yet but likely as suggested they went willingly..Was it love or lust or feeling guilty or something else? Money or ... a psion as well and self preservation?So lab is likely a Megacorps lab, and it might not be totally legal, so there may be other reasons for the marines demise?Such as they came to close the lab down, the staff fought them and the psions took over in the chaos?Survivor (the other one or only one?) maybe helpful for the team.Current scenario could lead into other scenarios and how? Another lab or chase after the fleeing psions or planet surface and what lies there. World may be Abrigon, so you never know? Not to far above already TL, may have to dum it all down and lower the TL but ..So we have Alex, male.Survivor/helper who is female or male?How many other Psions are there? Good number is ...No marines survived?Clothes are ok, not great but ... lab and patient or maybe some normal cloths.Mental state of the patients.Physical status.More laters..Got to sleep some, got an interview with the small business people on my idea for a business here.Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Thursday, February 20, 2014 11:07 PMSubject: Re: Lab goes Dark> Hello Mike,>> at the end of this mail is my understanding of what YOU had already> decided. Please tell me if I recorded something wrong. Don't change> your decisions just because you have another idea which is just as> good, or even slightly better. Only change them if they are clearly> wrong!>> Make these decisions and then stick with them:>> * Is Alex male or female?> * What is the name of the second leading psi?> * What were their powers? Telepathy? Telekinesis? Teleportation?>> Write a sentence like "Alex is female." or "Alex is male." Full> stop at the end, not a question mark. If you want a male psi and> a female psi, you can make the second leading psi the other> gender. Or make both the same gender, not as if the PCs or the> psis are looking for a date.>> Is that so difficult?>>> Possible back story for the later Psi, is one or the other idea..>> They don't need much back story to make them work.>>> Also got a group I call>> "Omega Force" sort of Delta force but taken one or more levels up..>> Don't try to write them into the Traveller adventure just because> you have them.>>> Argh time to do some real work?>> Yes, it can be fun.>>> I will need some help doing the characters stats and all, not done gurps >> in>> a long while and was not good at them at the time..>> The numbers are not the problem, for a NPC there is no need to get> the most out of a limited budget. Which GURPS books do you have> available?>>> Zeke is a long time bud of mine, he is much better at numbers for stats >> and>> like than I am. Will look him up when I need the stats and go from >> there..>> But yes, first to do a write up of the NPCs and like and go from there.>> If you don't understand the numbers, how can you fit the NPCs into> your adventure? Also, do you want this to be an adventure by Zeke,> prompted by some questions from Mike, or do you want it to be your> adventure?>> I always push YOU to make the decisions. YOU should write the text> as well, so you can know, deep down, that it is YOUR work and that> you can be proud of it.>>> Lab is owned likely not directly but contracted by several>> companies/agencies.>> Does that complication add anything to the adventure? It could be> useful in an ongoing campaign if the player characters feel cheated> and want to find their patron.>>> One possible is the one that creates psionic drugs to either suppress or>> boast them for use or to keep them dull.>> You have already made a decision. Was it so bad that you have to> dump it and start again?>>> Another is the Imperial or like government, who I suspect is needing some>> psionic agents of their own, not field ones. Field agents speaks of >> loyalty>> and dedication and how this lab is going, is not for loyalty but >> obedience.>> More in line for interogators or .... Maybe be why the whole mind wipe >> might>> be possible but ...>> The Imperium has two training sites for their own psis. Both are in> systems with a major naval presence. There is NO WAY they would call> in freelancers like a party of NPCs to investigate any problems.>>> Another is the corps that built the psionic shielding and like, either >> for>> their own use, protection and security or as military contractors, to >> test>> ways and means,>> That was the decision you had made.>>> such as the Helmets the PCs now have but I suspect do not>> know fully what they are for.. Grin.>> Psi helmets are well-known tech. Expensive but not secret. So if the> player characters are given psi helmets, they should get rolls to> find out what they are.>> Possible that you give them helmets, but that means they're warned.> You wanted the scene with corpses floating outside the station as> the first warning, right?>> - - - - - - - - - - - - - - - - - - - - - - - - - - ->> Here is a recap of what I think the decisions were. Capital letters> are open questions, for now or later.>> In a lab near in the Spinward Marches near the Zhodani border (decide> later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is> developing psi shielding technology and psi detectors. To test them,> they are using a group of psis who are being trained is psi skills in> the process.>> The psis are held against their will by psi shielding. They are in> their late teens. The leader is a recent arrival, a 20-year-old called> Alex (decide if MALE OR FEMALE). Another 20-year-old psi holds an> important position, too. Their quarters are mostly bare of personal> possessions but otherwise not uncomfortable (decide later WHAT CLOTHES> THEY HAVE).>> A helper (decide later about MOTIVE, POSITION in the lab and CURRENT> STATUS) wrecks the psi shielding. The psis break free. At first they> go on a rampage of revenge, which turns some of the security staff> into 'zombies' (decide later on ORIGINAL NUMBERS and CURRENT STATUS).> Another lab staffer is spared (decide later about REASON, POSITION in> the lab and CURRENT STATUS) and can provide information to the player> characters, should that become necessary for the flow of the> adventure. Then the psis start to think about getting a ship.>> The player characters arrive on a resupply mission, contracted by the> megacorp (decide later WHAT THEIR CONTRACT SAYS). On approach, they> notice something is wrong (decide later WHAT THE SIGNS ARE).>> The player characters enter the lab. They are attacked by 'zombies'> and hopefully prevail. There are further complications (decide later> WHAT COMPLICATIONS).>> Depending on the success of the player characters, there can be> different outcomes.> Worst Case: The psis make a clean escape. (Decide later HOW THEY> CAPUTRE A STARSHIP and HOW THEY CAPTURE A CREW).> Best Case: The player characters recapture the psis.> -------------Some possible ideas?Been working on the lab outlay, might see about using an old Gurps space ship or like that has been gutted to be used, or go with a single tube, with a port on one end and another on the same or other end?Megacorps, how legal is the lab? sounds like its not likely legal.Special operations or dark lab, owned by someone to do barely legal experiments.Who was the patients/residents, could be normal off the street, or special ones? Could be someone hired the patron to "Rescue" someone or retrieve someone, not the same thing, Alex the leader is who and recently to the Lab, how did the break out start?One idea is there was a battle of some sort, between one or more forces, and the end result was the psions escaped/broke out.So now you haveStaff - all dead? various positions, doctor to orderly to cook.Security - all dead?Marines or were they something else? rescue or law enforcement?Zhodani, was they there or .. possible they came in to deal with the lab, or the Law got called in to deal with the illegal lab and a battle ensued and now you have bodies all over the place, obvious battle and assault damage and free residence.Alex - new inmate, his powers are likely ones to allow him to lead and control?Bertha - female, she is his 2nd and lover or just in love with him?Who else, any ideas of a good combinations?Telepath for one.TelekeneticTemepathic? Possible?--------------Possibles:Zhodani came to "Rescue"They met the Security staff and it was brutal and ended badly, all dead or ....Zhondani or Law Enforcement? To close down to rescue or kidnap the psions and ... further adventure for laters.Team arrives, see the Pinance on one end, the other dock, had bodies floating outside.No marines or they are the law and all are dead.Survivor could be staff/marine/or law?Person working with the Psios isrogue staff or infiltrator Zhodani or .Who wlse and what else will be likely to be encountered..Misssion s to rercpture thr psions and how to sdo this is several possible.Nasels for air and knock out drugs are several.Where is it at the command deck/llab main office.. Also way/means to turn on the psionic dampner feield. How to get there, several possible..Th break out was possible due to the combat between the security and the others, the Zhodani or law enforcement?To bad the teams mission is to rescue or acquire Alex or like? How the lab acquired its subjects could be above and very below board.. Slavery and like? Someones kid is missing and the patron knows who the parent is and they have some ideas of where the kid was taken, and the kid is now at the lab?Mike------------Viewing and checking and seeing and what else.Mike-Crew - who are they?-Fred meeting --Human blind, vilani?-Vagre body guard-Droyne clerk.-All above ground and in an office not an alley way.-Contract to do Milk Run-Last Jump(s) - still deciding if there is a small jump signature on the other side of the system as they come in.-First signs of something not right.Initial contactFurther contactPossible meeting with Zhodani agent? or survivor of the lab personnel (from intial contact to ... could be same person, one playing the other? To get the crew in close for a take over?).End goal is to have the lab rats to escape to be followed up by the Crew chasing after them, or the Lab Rats are captured and put back in their cells or like for later rewards?Escaped using what? PCs ship or other vessel?Not Escaped?Escaped but to the "planet surface".Now what?-----------------ACT 1:Hello Mike,you're again re-hashing the middle of the adventure. Let's try to naildown the start.The player characters meet Fred. Fred negotiates a big contract, so itwill be in Fred's office and not in a dark alley. The PCs load the cargo.You had started to describe Fred and his office. Fred is blind, theoffice is a bit like Perry Mason, but there is also a Vargr bodyguardinstead of the Della Street secretary (unless it is a secretary AND abodyguard). Possibly a Droyne clerk, but it is getting really crowded inthere.I think Fred needs a proper character writeup. Which skills does he haveto negotiate? Are there advantages to help? Disadvantages whichcomplicate the negotiations?> Freds not the only cargo master for the location? He is providing> cargo from one direction, but there maybe other contractors and like> who provide things from another direction?I thought you wanted the lab to be somewhat covert. More "Freds"increase the exposure.> But true, they need a signature for the receipt, so they can get paid> by Fred when they get back.>> Might make for fun if the crew is taken over by the psions and used to> transport them back to ... Fred or ..That's your emergency option -- or rather, the emergency option for theGM. If the players screw up and the psions win, they won't kill theplayer characters or leave them to die. Instead they force the PCs flythem somewhere. That avoids the Total Party Kill.> Never seen that angle, that Fred is not working for the Megacorps but> for the Zhodani or someone else?If the Zhodani knew about the lab, wouldn't they send their own commandosquad? That way, they'd know it is done right.> The Dead body outside the docking bay could give some indication of> future issues?How much information do you want to give at this point? The zombieattack is supposed to come as a surprise, I thought.> Former security attacking mindlessly, good indication they are> attacking, but yes, wearing what is left over of their uniforms might> give some clues to not kill them all or ... maybe one could be the> "survivor" or just one that can be turned back to "human".That is the choice of the players. You can plant clues, and you shouldthink about ways to handle it. If the ship has cryonic capsules, theycan freeze the zombies and deliver them to a proper hospital. If not, orif there are more zombies, they'd have to set up a psych ward. On top ofall the other things they have to do.> Will see the angles...>> Surrender once they realize the team is here to "rescue" them? Or> could be convinced to or ...The zombies are supposed to be mindless maniacs. They won't realize muchunless the party manages to capture, restrain and sedate them. Perhapsthen they will calm down.Regards,Onno--------------I know few people who have the whole GURPS Traveller series. There aredozens of supplements, from ship design to individual worlds. You needjust a few.For the third edition, GURPS Traveller is most important, and either theBasic Set or the free GURPS Lite. For the fourth edition, you need the4E Basic Set and perhaps Interstellar Wars.Did you get the Park Ranger job? Are you packing for that?Regards,Onno----------> Why I did the idea of a jump detected as they come in as an incentive,> or crap we missed the other cargo?The system would have to be a backwater to make a jump flash at theother side of the system suspicious. Most systems get at least someregular traffic.> But also to when they realize the lab has been over run by the> psionics that the jump may have been other psions that left or escaped> or something else?> But best to play on their paranoia..If you assume that some of the psis did escape, why didn't the ship takeall of them? And are those left on the stations the leaders or cannonfodder?> Likely the jump is the ship that brought in the security and like> staff, and left or was trying to leave which prompted the take over,> but they was to lat and now are stuck, and then the team shows up and> ... grin..Can you explain how the timing is supposed to work?Fred hires the party to bring supplies to the lab. Did he hire anothership to bring security at the same time? Why two ships? That increasesFred's expenses and the risk of disclosure for the lab. He wouldn't do that.> so it can be a escaped psionics?> or a reason for the rebellion/spured it on and the team arrived just> in time to be taken over and used for escape.> or it can give the team once they capture the psions on the> station/lab, to go on to see where the others went?> or the jump ship will be a way for the GM to say, the company knows> they have escape and will be back shortly with help, so best to move> quickly, and take over the PCs ship and escape. If anything if the PCs> do badly, the ship could come back suddenly to save the day or> something else?Is that necessary to motivate the rogue psis to capture the party ship?They know that their clock is ticking, figuratively speaking.> But yes, the prime mission is to discover the break out and to> recapture the psions, but will the team recapture or slaughter them all?Up to the players. Your adventure can give pretty strong hints, but thedecision is out of your hands.As the player characters enter the lab, they are attacked by severalgroups of 'zombies'. Even if you give hints that those 'zombies' arevictims rather than villains, the players will probably fight them. Atsome point the players will understand that the rogue psis were causingthe zombie attacks. It would only be natural if the player charactersfight the psions.Are the psions likely to surrender if they are defeated, or do theyfight to the end?> Fred may have to suggest something, such as the cargo they are taking> there is valuable but the cargo they may pick up, aka psion> tranporting, maybe very valuable? Such as mental patients whose> families may pay bank for their safety or like? Thoughts?Keep it simple. Fred hires them to deliver cargo. They need a signaturefrom the stationmaster on the receipt to get fully paid. They go in and'zombies' attack. Count on the players to fight back.Let's go to the writeup for Fred and his staff.Regards,Onno-------------------Freds not the only cargo master for the location? He is providing cargo fromone direction, but there maybe other contractors and like who provide thingsfrom another direction? But true, they need a signature for the receipt, sothey can get paid by Fred when they get back.Might make for fun if the crew is taken over by the psions and used totransport them back to ... Fred or .. Never seen that angle, that Fred isnot working for the Megacorps but for the Zhodani or someone else?The Dead body outside the docking bay could give some indication of futureissues?Former security attacking mindlessly, good indication they are attacking,but yes, wearing what is left over of their uniforms might give some cluesto not kill them all or ... maybe one could be the "survivor" or just onethat can be turned back to "human".Will see the angles...Surrender once they realize the team is here to "rescue" them? Or could beconvinced to or ...Mike------------A slight Vilani accent? They used to be the big traders, before the LongNight.Am 06.05.2014 14:17, schrieb Mike Adams:> Not sure about Fred, I get several feels for him..>> Ben Matlock> Greek Tycoon> or ..>> Blind or far as you can tell?>> 5'5 or so. white suit.out of style type.>> Pure white hair. mustache or totally clean shaven?>> 200 or so in weight.>> Not up on how to do the figures for stats and all, not like they are> needed at this time?>> He speaks with an accent, not sure if "Greek" or Old southern gentleman?>> Mike--------------Notes and free form thinking, got more to do to make it worth more than justnotes.A lab goes dark, a marine det went in to check it out, it did not reportback.a tramp ship was in the area and went in to check it out, not reported back.Now your team of fixers/recon (players) is going in and ... how much willyou the GM tell them and how much is there, and how to make it unique if youplay things again?G-By the Numbers 2014An encounter matrix or flow chart?Recon/Fixer team, who and what are they, skills and experience.Plan some basic what you would expect to find, as well as things you mightnot expect to find?Find any survivors and are they survivors? Or aliens playing survivor, orhost for an alien, orsomething else? A survivor but for what reasons? Escaped or was left behind?Left behind for what reasons?What are you going to tell the recon/fixer team?Real reason for mission or ..Intelligence gathering real or suspected? May need to get the box with theintel in it before the "enemy" finds it, or found it and now what, chasethem down?Research was:- weapons normal- weapons MD- Weapons biological- Weapons Chemical- Space lab or like?- ancient relic and arch sites?- transwarp or like propulsion? Accident happened or it was stolen?- other dimensions- Farming and like?- Terra forming- Aliens and their existence, lives, diet and culture? good or bad?Station was used for:- Recon- Intelligence Gathering- Spying- Trade legal and illegal- Neutral ground and den of spies.- Unknown to them they was too close to something someone did not want themthe see/know about.Its in contested space?- someone says they own it and will not rest?- Run by the local criminal element or someone else?- gambling or like allowed?Someone was or did visit there and it was overt or covert.. Happened or didnot? Cover for other events?Refugee or like refuge or turn over point? Your now in Imperial space andnow free? Underground railroad or like situation.Slave trade or employment hub? Come here for work on the new terraformedworld or something else that is BIG?Alot of local construction and like? For a new .....Aliens that are not yet known, attacked it?Station is or near by a member of the royal family or likes favorite getaway cottage.. Overt and covert (having an affair or like).Good point for access to a planet that has a resource on it that would tothru the station when it becomes available,Such as minerals or military action/travel/invasion/etc.SITUATION PLAYED OUT:Team when it gets close does it:Known and suspected threats?- Enemies (above board one) such as other nations.- Corporations - corporate raiding, not liekly to be openly done, maybe viamercenaries, see crooks/pirates.- Crooks and Pirates- old knowledge that may be used? Such as area once owned by the ... Thefun of ghost stories or land rights?Does it detect a jump leaving the stations area or not?One or more ships jumping out (signals or ?).What gear did the station, Marines and like have, such as its own jumpcapable ship?Station hails you. who are they, and are they for real?- Are they a member of the staff? In what function?- A marine that you may or may not know of?- A member of the tramp ship you do or don't know of?- Some one else, can you see them or do you know them or ..- Real person or a simulation, halograph or polymorph or like being?Station does not hail you, or answer your hails.- Does it look damaged?- life boats easy to see and are they there or gone?- How so damaged or not?- Lights on or not?- Any power at all, or will it need supplemental power?- Anthing else ordinary or out of the ordinary?Unit goes in:- yes- noif No, why not, and what could be done to force them to go in and why?Black box or like, or lab results or a possible survivor or member of theroyal family or possible trasure or ransom/reward?Where do they go in?Dock or other means, depends on how badly damaged the station is, dockingclamps ortramp is still there and other factors?Or have to be a hard entry? Clamp on the hull, attaching a tube between shipand stationand burn a hole into the station. Atmosphere is safe or not?How?Do they really have the way and means to do it as they say or just let themhave it?Such as the tube mentioned earier, designed to clamp on the side of aship/station/etc, so you can then cut ahole into the ship/station for entrance, test the atmosphere and like and goin.Does the station look like it was:AttackedAbandoned?Damaged by ... what?Internal or external reasons? Meteor or explosion outwards or ..Obvious damage from other than natural means?Accidental or deliberate orBodies floating outside is a good sign of something not good.Chance to get remote sensor feed from the station, so one could see insidevia their cameras/sensors or have to send a drone/probe or like? A USV -unmanned space vehicle?Good to be able to detect signs of life, and any obvious or with in thelimits of its abilities to detect.This to be a:Murder mystery? Time for NCIS? May have a NCIS team but also an escort forsecurity.Horror?Gothic?Western?Action drama orSnatch and grab?Rescue?The monsters/threat or what? Is a? Normal human, alien, or totally alien?Parasite like Aliens.Predator or like from Predator?Vampire or like being?Bug or like being?Nanites?Microbe or like?How intelligent and its intentions? Your just food or in the way or ?Mike Adams2014=========> I got to change how I look and people see me..Does that depend on your physical appearance or on the way you act?> Any resources on how to write scenarios? Science Fiction and all, > Traveller> or like universe?There are how-to books for science fiction writers. I've got one byStephen Gillett on world-building, but specific one is probably notwhat you need.> My name is known but its not me, darn.. Writer/Poet and well know same > name,> groan. I should change my name to Abrigon Gusiq or Alaric Gusiq and .. or > ..> Gusiq - white man in one of the Eskimo lingos in Alaska, comes from > Cossack> aka Ukrainians aka brigades from area north of Turkey, the ottomans called> them Khazakh..>> aka Cossack ? Gusiq..I think your name is generic enough to keep it. I presume you are notthe health writer or the baseball player or the tattoo artist :-)> But security or like for now, but medical or like would be nice, and> clerical I doubt any more my right hand has some arthritis and my typing > has> gone to hell and i am not cute, female and drama filled.. Food service > maybe> and yes until I can retire.If your hand has problems, how long can you do security? I'm glad Ihave an office job ...Regards,Onno==============Lab is near a listening post/space station.Station is used for some cargo and travel between one system or another?The lab is doing various reseatch but mostly its doing mental research.Psionics and like.It had in place serious mental dampeners to keep its subject (willing orother wise) quiet and under control.Something happened, I suspect best would be one got lose and took out thefields and the guards. How bloody you want things to be or not?Guards and staff wandering around like zombies might be fun or they seem tohave been eating each other or how strong of psychic and how bad oftreatment?Possible idea is one of the team members, likely an NPC is related some howto one of the lab subjects? Human or other wise?Reason for lab was its remote location but also it was designed to listen inmentally on all who passed by the lab/station.Was it the whole station or lab? Not sure if the lab is in the station ornear by?or just make the lab not near a station or ... more later on that?How to play the PCs in when one gets a feeling, and you GM passes them anote about, rolla will roll, if they fail they get another note that sayssomething like "you see a dragon in front of you" roll abother will roll, ifthey fail then its you attack the dragon..Is the dragon for real? Holographic? Mental projection? or the Captain orfellow PC wondering why your attacking him/her?The PCs come in and hail the lab, nothing. Is someone is psionic they mightget a feeling of death or pain or ... More later?Seems to be no damage or ..Life boats are all in place?Nothing floating outside?No signs of life, no lights on?They doc and walk into the station, there is air or ... likely yes..They see a staff member that is dressed but not very well, unkept, mumblingto it self or worse it attacks the party and maybe others staff members joinin the attack?To much like a bad zombie movie or..============> Lab is near a listening post/space station.Goes into the ideas file.> Station is used for some cargo and travel between one system or another?Goes into the ideas file.> The lab is doing various reseatch but mostly its doing mental research.> Psionics and like.Goes into the ideas file.> It had in place serious mental dampeners to keep its subject (willing or> other wise) quiet and under control.>> Something happened, I suspect best would be one got lose and took out the> fields and the guards.Good idea.> How bloody you want things to be or not?Don't have to decide that yet.> Guards and staff wandering around like zombies might be fun or they seem > to> have been eating each other or how strong of psychic and how bad of> treatment?Goes into the ideas file.> Possible idea is one of the team members, likely an NPC is related some > how> to one of the lab subjects? Human or other wise?If you want a widely applicable adventure, don't assume that there are NPCteam members. The team is the established party of the group which usesyour adventure.> Reason for lab was its remote location but also it was designed to listen > in> mentally on all who passed by the lab/station.Goes into the ideas file.> Was it the whole station or lab? Not sure if the lab is in the station or> near by?Only if you need more problems in the adventure.> or just make the lab not near a station or ... more later on that?>> How to play the PCs in when one gets a feeling, and you GM passes them a> note about, rolla will roll, if they fail they get another note that says> something like "you see a dragon in front of you" roll abother will roll, > if> they fail then its you attack the dragon..I'm not sure that is good for a game, anyway. You could advise the GMto make concealed sense rolls for all player characters, and say "Joe,you notice a dragon in the shadows. The rest of you, you can't tellanything."> Is the dragon for real? Holographic? Mental projection? or the Captain or> fellow PC wondering why your attacking him/her?I would hesitate to take control of one PC and have him attack another.The PCs are the players' characters, violating that is difficult.> The PCs come in and hail the lab, nothing. Is someone is psionic they > might> get a feeling of death or pain or ... More later?>> Seems to be no damage or ..> Life boats are all in place?> Nothing floating outside?> No signs of life, no lights on?Goes into the idea file.> They doc and walk into the station, there is air or ... likely yes..>> They see a staff member that is dressed but not very well, unkept, > mumbling> to it self or worse it attacks the party and maybe others staff members > join> in the attack?>> To much like a bad zombie movie or..Goes into the ideas file.> So fart he idea was the faciltity was doing experiments on often less than> willing subjects.>> Revolution happened of sorts, or somerhing else?>> Subject rebelled or> something possessed them or> A portal opened up and something came thru and now ..See below.> So far got that the team does not know that at least a Marine Detachment> went in and supposedly a tramp freighter as well and they lost contact > with> them.Keep that for the ideas file.> The lab/station is orbitting a rougue planet, which means its in deep > space,> and hard to get to other than a number of jumps. Its on a moon of a large> rogue planet, surface is .. still working on it.. Not a listening post > then,> darn.. Unless its deep space signals and like? Neutral territory?Possible, but keep it in the ideas file. When you know what happened, youcan decide who ran the station. When you know who ran the station, you candecide where it was.> Psionics or ... Been playing with Arthur C. Clarke and the idea of > advanced> ancient tech that simulates magic, such as nanotech?Not compatible with the decision that you use GURPS Traveller.> Or just stick with psionics?>> Options:> Subject or subjects, rebelled and mind wiped the staff.That works.> Someone opened a portal of some sort, where it goes is unknown, but> something came thru? To Star Trek/SG1 or more like Andre Norton and Witch> World?Not compatible with the decision that you use GURPS Traveller.> What came thru, evil or just loves energy or minds or what?>> Or to not Traveller?>> Stay with "mortal" and like?>> I still like the idea of the staff attacking the party, as they come thru > at> the docking bay. True zombies (mindless or just convinced the party is not> what it is, mental suggestion and like?).Possibly.> Or going for less psycho drama?>> Might make for some fun if the marine det has been taken over and is now> under the control of the Subjects?That could lead to a total party kill in the first encounter.> So now how to convince the staff and others your not the Demons that the> Subjects has convinced them you are, and deal with the Subject or leave > with> all you can carry in people/survivors and knowledge?>> Some pluses, the subjects are new to things, they are going on self> preservation and defensive as well as not very trusting of the Staff and> like. But they are a new group of group minds and not all are vengeful or> blood crazed and like.>> Good so far or .. back to its a lab doing psionic experiments and ...>> MikeWhat do you/we know?- A psionics lab in the GURPS Traveller setting.- Experimenting on unwilling subjects under some sort of restraint.- Something happened to one or more subjects.- One or more subjects broke the restraints and made the lab go dark.I think that calls for two decisions. Without those decisions, all otherquestions are pointless:One or several affected subjects?Is the subject/are the subjects completely insane or still sane enoughto have a personality and motives?Regards,Onno---------------Or the staff is now been with out food and has been eating each other andanyone who exits the docking bay is dinner?Under the control of the subjects that broke free and now control things.Darn, no nanotech and no dimensional portals and like.. Ok for now.Subjects, good point, how sane are they and what is their motivation?Or could be they left already leaving behind the now crazed staff and whatelse?Chase or what? Where did the subjects go, tramp freighter or marinesshuttle?Not to be captured again is a motive.Or just go home? where are they all from, one place or mutliple places oris there a psionic underground?Agreed on sharing and like.. or why facebook records everything, even thestuff you do not hit send/submit, they read it or save it for later use..But then again you can say the same about gmail, yahoo mail and others?Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Sunday, January 26, 2014 6:22 AMSubject: Re: Lab goes Dark?>> Lab is near a listening post/space station.>> Goes into the ideas file.>>> Station is used for some cargo and travel between one system or another?>> Goes into the ideas file.>>> The lab is doing various reseatch but mostly its doing mental research.>> Psionics and like.>> Goes into the ideas file.>>> It had in place serious mental dampeners to keep its subject (willing or>> other wise) quiet and under control.>>>> Something happened, I suspect best would be one got lose and took out the>> fields and the guards.>> Good idea.>>> How bloody you want things to be or not?>> Don't have to decide that yet.>>> Guards and staff wandering around like zombies might be fun or they seem>> to>> have been eating each other or how strong of psychic and how bad of>> treatment?>> Goes into the ideas file.>>> Possible idea is one of the team members, likely an NPC is related some>> how>> to one of the lab subjects? Human or other wise?>> If you want a widely applicable adventure, don't assume that there are NPC> team members. The team is the established party of the group which uses> your adventure.>>> Reason for lab was its remote location but also it was designed to listen>> in>> mentally on all who passed by the lab/station.>> Goes into the ideas file.>>> Was it the whole station or lab? Not sure if the lab is in the station or>> near by?>> Only if you need more problems in the adventure.>>> or just make the lab not near a station or ... more later on that?>>>> How to play the PCs in when one gets a feeling, and you GM passes them a>> note about, rolla will roll, if they fail they get another note that says>> something like "you see a dragon in front of you" roll abother will roll,>> if>> they fail then its you attack the dragon..>> I'm not sure that is good for a game, anyway. You could advise the GM> to make concealed sense rolls for all player characters, and say "Joe,> you notice a dragon in the shadows. The rest of you, you can't tell> anything.">>> Is the dragon for real? Holographic? Mental projection? or the Captain or>> fellow PC wondering why your attacking him/her?>> I would hesitate to take control of one PC and have him attack another.> The PCs are the players' characters, violating that is difficult.>>> The PCs come in and hail the lab, nothing. Is someone is psionic they>> might>> get a feeling of death or pain or ... More later?>>>> Seems to be no damage or ..>> Life boats are all in place?>> Nothing floating outside?>> No signs of life, no lights on?>> Goes into the idea file.>>> They doc and walk into the station, there is air or ... likely yes..>>>> They see a staff member that is dressed but not very well, unkept,>> mumbling>> to it self or worse it attacks the party and maybe others staff members>> join>> in the attack?>>>> To much like a bad zombie movie or..>> Goes into the ideas file.>>> So fart he idea was the faciltity was doing experiments on often less>> than>> willing subjects.>>>> Revolution happened of sorts, or somerhing else?>>>> Subject rebelled or>> something possessed them or>> A portal opened up and something came thru and now ..>> See below.>>> So far got that the team does not know that at least a Marine Detachment>> went in and supposedly a tramp freighter as well and they lost contact>> with>> them.>> Keep that for the ideas file.>>> The lab/station is orbitting a rougue planet, which means its in deep>> space,>> and hard to get to other than a number of jumps. Its on a moon of a large>> rogue planet, surface is .. still working on it.. Not a listening post>> then,>> darn.. Unless its deep space signals and like? Neutral territory?>> Possible, but keep it in the ideas file. When you know what happened, you> can decide who ran the station. When you know who ran the station, you can> decide where it was.>>> Psionics or ... Been playing with Arthur C. Clarke and the idea of>> advanced>> ancient tech that simulates magic, such as nanotech?>> Not compatible with the decision that you use GURPS Traveller.>>> Or just stick with psionics?>>>> Options:>> Subject or subjects, rebelled and mind wiped the staff.>> That works.>>> Someone opened a portal of some sort, where it goes is unknown, but>> something came thru? To Star Trek/SG1 or more like Andre Norton and Witch>> World?>> Not compatible with the decision that you use GURPS Traveller.>>> What came thru, evil or just loves energy or minds or what?>>>> Or to not Traveller?>>>> Stay with "mortal" and like?>>>> I still like the idea of the staff attacking the party, as they come thru>> at>> the docking bay. True zombies (mindless or just convinced the party is>> not>> what it is, mental suggestion and like?).>> Possibly.>>> Or going for less psycho drama?>>>> Might make for some fun if the marine det has been taken over and is now>> under the control of the Subjects?>> That could lead to a total party kill in the first encounter.>>> So now how to convince the staff and others your not the Demons that the>> Subjects has convinced them you are, and deal with the Subject or leave>> with>> all you can carry in people/survivors and knowledge?>>>> Some pluses, the subjects are new to things, they are going on self>> preservation and defensive as well as not very trusting of the Staff and>> like. But they are a new group of group minds and not all are vengeful or>> blood crazed and like.>>>> Good so far or .. back to its a lab doing psionic experiments and ...>>>> Mike>> What do you/we know?>> - A psionics lab in the GURPS Traveller setting.> - Experimenting on unwilling subjects under some sort of restraint.> - Something happened to one or more subjects.> - One or more subjects broke the restraints and made the lab go dark.>> I think that calls for two decisions. Without those decisions, all other> questions are pointless:>> One or several affected subjects?>> Is the subject/are the subjects completely insane or sill sane enough> to have a personality and motives?>> Regards,> Onno-------------River and like, patron/npc or she is one of the subjects that was trying toend the pain and being lab rats.Possible ally in the end? If she realizes the PCs are not theirto hurt her,her friends and especially to enslave them again. Not even sure of thesubjects are still on the lab/still at the lab?But yes, start with stage 1.LabWhat was they doingwhat happened to cause them to go dark? Could be dirt simple. And why yourthere is to bring them lightbulbs or a power core for the lab, tobring thepower back up.You arrive and ..MikeLab is or was doing some sort of psionic reasearch, yes? What kinds? I likethe idea of it being a lab doing "forbidden" research on less than willingpeople/beings. Uplifting humans or something?Stronger psionics in humans or as mentioned a listening post, to scanmentally ships and people going thru areas? No alien colony near by..Sorry I have a bad short term memory at times..Why its been good for me tobounce things of someone..So known facts.lab is darkpatron sent the PCs in.to bring them something or just check on things but medical supplies or evena new patient (grin?).Or a new power core. Why was the marines sent there?How legal is the lab, might have sent itn the local law or like or .. Isthere anything like Psy-Corps in traveller?Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Sunday, January 26, 2014 10:41 PMSubject: Re: Lab goes Dark?>> Or the staff is now been with out food and has been eating each other and>> anyone who exits the docking bay is dinner?>> You are getting ahead of yourself. We don't even know what happened> before that.>>> Under the control of the subjects that broke free and now control things.>> That question comes slightly too early as well. You haven't decided on> the subjects yet, so how do you know what they control?>>> Darn, no nanotech and no dimensional portals and like.. Ok for now.>> :-)>>> Subjects, good point, how sane are they and what is their motivation?>>>> Or could be they left already leaving behind the now crazed staff and>> what>> else?>>>> Chase or what? Where did the subjects go, tramp freighter or marines>> shuttle?>>>> Not to be captured again is a motive.>> Or just go home? where are they all from, one place or mutliple places or>> is there a psionic underground?>> So, have you decided if there is one subject or multiple ones, and if> they are sane?>> You mentioned Dark Angel and River from Firefly. If a girl like that> is one of the NPCs of the setting, she has to be (a) still in the> lab, (b) capable of talking to the players, and (c) evil enough so> she isn't the hero of the story -- the player characters take that> role.>> When the "allies" of the PCs are more powerful than the PCs, they> become "patrons". Having an action-oriented patron along is going to> derail most adventures. Players are not there to watch NPCs solve> the problems caused by other NPCs.>>> Agreed on sharing and like.. or why facebook records everything, even the>> stuff you do not hit send/submit, they read it or save it for later use..>>>> But then again you can say the same about gmail, yahoo mail and others?>> My mail provider is a German company, subject to German/EU law. I> like that.>> Regards,> Onno>--------------Hello Mike,let me put what you/we know into a slightly different order. The stuffin capital letters is unknown and you can't really answer it yet. Whatyou do with those questions depends on what you want to happen later,and you haven't decided that yet, right?A lab was researching SOMETHING psi-related SOMEWHERE. They are usingunwilling research subjects.Then SOMETHING happens and ONE OR MORE research subjects break free.They do SOMETHING to the research staff. The lab has gone dark.The ship with the player characters arrives, on a MISSION from theOWNERS of the lab. This mission is based on what knowledge the ownershad when they dispatched the player characters. The player charactersenter the lab.Make a decision: What are the plans of the escaped psis at this point?A blind killing rampage? Well-targeted revenge? Escape to live happilythereafter in a faraway place? In what ship?Just this one decision. Make it and I will ask the next question :-)Regards,Onno---------------I could always look at my old paper and take a d10 and do a roll and rolland roll and see what sort of adventure it could be and go with that?Lab goes darkPreview- Entry Credits and back story.what was they studying:1. psionics2. alien tech3. weapons of mass destruction4. smaller weapons5. weapons systems like battle armor.6.and so on and see what it comes up with? and go with it?Scene 1Team is sent in to do what?1. Deliver supplies- person- gear- medical- food2. Check on- what happened or more like..Is this to be a Crime sceneor shoot and fire or like.Investigation/mystery?ChaseGot to go thru the things ya sent back and collect and see what I can dowith it and come up with what you suggesting.MikeI should just check out how to write a screen play more and ... but willsee..Thank you Onno.----------Parasite or like maybe the reason for the zombies or ...If they are near the world Abrigon, it could be some influence from the planet, be it a lord or nanotech or something?Traveller meets "Magic"?Will review and see what I can do and redo. I have a writers group on Wednesday and will see what more I can do, or review.. Sadly my desktop is XP and dropbox no longer supports it, so all my stuff on dropbox is not accessible and all on my PC/desktop, so been moving things to google drive but .. still a cluster for now. Things are taking to much time in my life, work and life and all.. Got 5 jobs technically but only 2 that pay well and are consistent.Cab driving and driving a party bus, will see about more and such, been out of steady work since February and need to have some cash reserves and flow by May when I am supposed to move out of the Veterans Shelter I am in now, its me and 2 other veterans, its ok and all but .. Will see.MikeWill review the below and other notes and try to give ya something more concrete and you can go on?MikeFrom: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Subject: Re: Lab goes dark> So its.>> Original scene - meeting patron and what he/she hires them for. Extra gear[...]Hello Mike,I think the framework of the adventure is there. Perhaps a few moreencounters later on.You described that the "zombies" wear tattered medical staff clothes.What do the rogue psis wear? Still patient clothes? Or did they getrid of them? A Mad Max medley of guard armor? Or did the guards evenhave armor?And can you give me the names of two more psis? Not with "C" and "D"as first letters :-)- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Here is a recap of what I think the decisions were. Capital lettersare open questions, for now or later.In a lab near in the Spinward Marches near the Zhodani border (decidelater WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) isdeveloping psi shielding technology and psi detectors. To test them,they are using a group of psis who are being trained is psi skills inthe process.Alive when the player characters arrive:[1] Alex, psi, 20 years old, male, "God complex", telepath.[2] Bertha, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[3] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[4] Zombies, decide later on necessary NUMBERS and STATS. They wear the the remains of hospital staff clothes.[5] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND).The psis are held against their will by psi shielding. They are intheir late teens. The leader[1] is a recent arrival. Another psi[2]holds an important position, too. Their quarters are mostly bare ofpersonal possessions but otherwise not uncomfortable (decide laterWHAT CLOTHES THEY HAVE).A helper[3] wrecks the psi shielding. The psis break free. At firstthey go on a rampage of revenge, which turns some of the securitystaff into 'zombies'[4]. Another lab staffer is spared[5] and canprovide information to the player characters, should that becomenecessary for the flow of the adventure. Then the psis start to thinkabout getting a ship.The player characters arrive on a resupply mission, contracted by themegacorp. They are hired to carry equipment to the lab, which happensto include anything that will be necessary for the adventure (decidelater WHAT EQUIPMENT).On approach, they notice something is wrong (sublight pinnace dockedto the lab, bodies floating in space, decide later WHAT ELSE).The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCsfrom outright slaughter.They go around another group of zombies.The player characters have a chance to rescue the survivor[5] andget information.A psi uses telesend skill to negotiate with the characters.Depending on the success of the player characters, there can bedifferent outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They cleanthe mess up.----------------> So its.> > Original scene - meeting patron and what he/she hires them for. Extra gear [...]Hello Mike,I think the framework of the adventure is there. Perhaps a few more encounters later on. You described that the "zombies" wear tattered medical staff clothes. What do the rogue psis wear? Still patient clothes? Or did they get rid of them? A Mad Max medley of guard armor? Or did the guards evenhave armor?And can you give me the names of two more psis? Not with "C" and "D"as first letters :-)- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Here is a recap of what I think the decisions were. Capital letters are open questions, for now or later.In a lab near in the Spinward Marches near the Zhodani border (decide later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is developing psi shielding technology and psi detectors. To test them,they are using a group of psis who are being trained is psi skills in the process. Alive when the player characters arrive:[1] Alex, psi, 20 years old, male, "God complex", telepath.[2] Bertha, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[3] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[4] Zombies, decide later on necessary NUMBERS and STATS. They wear the the remains of hospital staff clothes.[5] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND).The psis are held against their will by psi shielding. They are in their late teens. The leader[1] is a recent arrival. Another psi[2] holds an important position, too. Their quarters are mostly bare of personal possessions but otherwise not uncomfortable (decide later WHAT CLOTHES THEY HAVE).A helper[3] wrecks the psi shielding. The psis break free. At first they go on a rampage of revenge, which turns some of the security staff into 'zombies'[4]. Another lab staffer is spared[5] and can provide information to the player characters, should that become necessary for the flow of the adventure. Then the psis start to thinkabout getting a ship. The player characters arrive on a resupply mission, contracted by themegacorp. They are hired to carry equipment to the lab, which happensto include anything that will be necessary for the adventure (decidelater WHAT EQUIPMENT). On approach, they notice something is wrong (sublight pinnace docked to the lab, bodies floating in space, decide later WHAT ELSE).The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCsfrom outright slaughter.They go around another group of zombies.The player characters have a chance to rescue the survivor[5] andget information. A psi uses telesend skill to negotiate with the characters.Depending on the success of the player characters, there can be different outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They clean the mess up.---------- -----Original Message-----From: Onno Meyer [mailto:Onno.Meyer@gmx.de] Sent: NoneTo: Mike AdamsSubject: Re: Lab goes dark > So its.> > Original scene - meeting patron and what he/she hires them for. Extra > gear[...] Hello Mike, I think the framework of the adventure is there. Perhaps a few more encounters later on. You described that the "zombies" wear tattered medical staff clothes. What do the rogue psis wear? Still patient clothes? Or did they get rid of them? A Mad Max medley of guard armor? Or did the guards even have armor? And can you give me the names of two more psis? Not with "C" and "D"as first letters :-) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Here is a recap of what I think the decisions were. Capital letters are open questions, for now or later. In a lab near in the Spinward Marches near the Zhodani border (decide later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is developing psi shielding technology and psi detectors. To test them, they are using a group of psis who are being trained is psi skills in the process. Alive when the player characters arrive:[1] Alex, psi, 20 years old, male, "God complex", telepath.[2] Bertha, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[3] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[4] Zombies, decide later on necessary NUMBERS and STATS. They wear the the remains of hospital staff clothes.[5] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND). The psis are held against their will by psi shielding. They are in their late teens. The leader[1] is a recent arrival. Another psi[2] holds an important position, too. Their quarters are mostly bare of personal possessions but otherwise not uncomfortable (decide later WHAT CLOTHES THEY HAVE). A helper[3] wrecks the psi shielding. The psis break free. At first they go on a rampage of revenge, which turns some of the security staff into 'zombies'[4]. Another lab staffer is spared[5] and can provide information to the player characters, should that become necessary for the flow of the adventure. Then the psis start to think about getting a ship. The player characters arrive on a resupply mission, contracted by the megacorp. They are hired to carry equipment to the lab, which happens to include anything that will be necessary for the adventure (decide later WHAT EQUIPMENT). On approach, they notice something is wrong (sublight pinnace docked to the lab, bodies floating in space, decide later WHAT ELSE). The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCs from outright slaughter. They go around another group of zombies. The player characters have a chance to rescue the survivor[5] and get information. A psi uses telesend skill to negotiate with the characters. Depending on the success of the player characters, there can be different outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They clean the mess up. -----Original Message-----From: Onno Meyer [mailto:Onno.Meyer@gmx.de] Sent: NoneTo: Mike AdamsSubject: Re: Lab goes dark > So its.> > Original scene - meeting patron and what he/she hires them for. Extra > gear[...] Hello Mike, I think the framework of the adventure is there. Perhaps a few more encounters later on. You described that the "zombies" wear tattered medical staff clothes. What do the rogue psis wear? Still patient clothes? Or did they get rid of them? A Mad Max medley of guard armor? Or did the guards even have armor? And can you give me the names of two more psis? Not with "C" and "D"as first letters :-) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Here is a recap of what I think the decisions were. Capital letters are open questions, for now or later. In a lab near in the Spinward Marches near the Zhodani border (decide later WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) is developing psi shielding technology and psi detectors. To test them, they are using a group of psis who are being trained is psi skills in the process. Alive when the player characters arrive:[1] Alex, psi, 20 years old, male, "God complex", telepath.[2] Bertha, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[3] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[4] Zombies, decide later on necessary NUMBERS and STATS. They wear the the remains of hospital staff clothes.[5] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND). The psis are held against their will by psi shielding. They are in their late teens. The leader[1] is a recent arrival. Another psi[2] holds an important position, too. Their quarters are mostly bare of personal possessions but otherwise not uncomfortable (decide later WHAT CLOTHES THEY HAVE). A helper[3] wrecks the psi shielding. The psis break free. At first they go on a rampage of revenge, which turns some of the security staff into 'zombies'[4]. Another lab staffer is spared[5] and can provide information to the player characters, should that become necessary for the flow of the adventure. Then the psis start to think about getting a ship. The player characters arrive on a resupply mission, contracted by the megacorp. They are hired to carry equipment to the lab, which happens to include anything that will be necessary for the adventure (decide later WHAT EQUIPMENT). On approach, they notice something is wrong (sublight pinnace docked to the lab, bodies floating in space, decide later WHAT ELSE). The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCs from outright slaughter. They go around another group of zombies. The player characters have a chance to rescue the survivor[5] and get information. A psi uses telesend skill to negotiate with the characters. Depending on the success of the player characters, there can be different outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They clean the mess up.Looking for ... in Boise Idaho?---------- Forwarded message ----------From: "Abrigon" <abrigon@gmail.com>Date: Sep 21, 2016 10:58 AMSubject: Lab goes darkTo: <abrigon@gmail.com>Cc: > Test and see if I can save the attached as a txt or doc file?>> Looking for ... in Boise Idaho?------------?Am 02.05.2016 um 02:28 schrieb Mike Adams:Anything you all liked about what I had come up with and sent you all, or... something you did not like or like to see more or less of? Mike... Lostmuch of my notes in a computer crash, and my move south from Alaska and toBoise.. but..Sent via BlackBerry by AT&THello Mike,nice to hear that you're back online. Here are my notes regarding thelab adventure:- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Here is a recap of what I think the decisions were. Capital lettersare open questions, for now or later.>In a lab near in the Spinward Marches near the Zhodani border (decidelater WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) isdeveloping psi shielding technology and psi detectors. To test them,they are using a group of psis who are being trained is psi skills inthe process.>The patron:[1] Fred Demetrious. Blind, old, megacorp employee.>Alive when the player characters arrive:[2] Alexander Ivanovich Romanov aka Alex, psi, 20 years old, male, "God complex", telepath.[3] Bertha/Alberta, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[4] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...). [5] Zombies, decide later on necessary NUMBERS and STATS. They wear the remains of hospital staff clothes.[6] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND).>The psis are held against their will by psi shielding. They are in their late teens. The leader[2] is a recent arrival. Another psi[3]holds an important position, too. Their quarters are mostly bare of personal possessions but otherwise not uncomfortable (decide laterWHAT CLOTHES THEY HAVE).>A helper[4] wrecks the psi shielding. The psis break free. At first they go on a rampage of revenge, which turns some of the securitystaff into 'zombies'[5]. Another lab staffer is spared[6] and can provide information to the player characters, should that becomenecessary for the flow of the adventure. Then the psis start to think about getting a ship.>The player characters arrive on a resupply mission, contracted by the megacorp. They are hired to carry equipment to the lab, which happensto include anything that will be necessary for the adventure (decide later WHAT EQUIPMENT).- Alternate>As they jump in, they detect a jump signature.>On approach, they notice something is wrong (sublight pinnace docked to the lab, bodies floating in space, decide later WHAT ELSE).>The player characters enter the lab. They are attacked by 'zombies' and hopefully prevail. The hospital staff garb should stop the PCsfrom outright slaughter.>They go around another group of zombies.>A chase scene.>The helper[3] contacts the player characters and tells them all is under control. Hopefully the players see through this.>The player characters have a chance to rescue the survivor[5] and get information.>A psi uses telesend skill to negotiate with the characters.>Depending on the success of the player characters, there can be different outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They cleanthe mess up.>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -NAMES:Female:1) Anna2) Sue3) Anya4) Inga5) Denise6) Margaret7) Catharine8) Gamaagin9) Iikush10) Anne11) Tracy12) Kendra13) Linda14) Mary15) Nancy16) Kittie17) Marina18) Kristina>Male:1) Mike2) Mark3) Ivan4) Raji5) Hunter6) Bradley7) Paulo8) Gustus9) Ganidiirsi10) Mazun11) Richard12) Terry13) Dwight14) John15) Jessie16) EricFamily:1) Adams2) Anderson3) Petit4) Sheals5) Singh6) Le Donna7) Li8) Sung9) Kunayak10) Omiak11) Aru12) Gemana13) Khiikanu14) Laragii15) Mimrak16) Shumim------------------OTHERWell, yes and no. My error. Lab is a lab run by a mega-corps that is doing psionic research on often less than willing subjects. They have escaped but the team does not know this, the was contracted to deliver medical supplies, normal supplies and if anyone was eligible for leave or had quit or was no longer needed, to take them back to the teams home port. Problems is as the team slowly finds out. A Zhodani agent had infiltrated things and help them take over and ... not sure how they zombiezed the lab personnel and others. There may have been a security detail there or ... working on some ideas.. but the team is attacked by very hungry brain dead former staff/security "brains" or like (grin). The team has the choice to back off and report or .. need to work on the hook for things? such as why retake the lab? They get a small and faint distress call from the lab controller that offers them money/rewards to rescue her and maybe if they can to retake the lab and recapture the subjects..Talking how many local are employed at the station? Its in orbit or on the surface?Does the locals even know it exists?----------------------Serenity:CaptainXOPilotNavigatorMechanicSecurityhow would you classify the companion? Patron or ...and then the passengers.DoctorRiver - plot device or Shepardwho else? Former crew or ones who had ridden on the ship or ...The Law Man, what happened to him, or would anyone come looking for him or ..Could you see Serenity docked at Babylon 5 or ..What about Andromeda?Voyager or ..Back to lab that has gone dark..Dice roll table on what they find or ----------------Lab goes dark.It was being used to experiment on often unwilling subjects in matters of psionics.The teams patron, contacted them for:To go to the lab and see if any survivors, or to take medical supplies to the lab?NPC is to be dropped off at the lab. Scientist but how much does he/she tell the team/crew about what is really going on?There is really multiple of missions going on.One the overt ones of medical supplies, and drop off of the scientist.But the real mission is or may turn into it?Looking for ... in Boise Idaho?-----------------LAB GOES DARk:Crew, looking for a patron or like? Or they already have one?Crew members are:Ship is:Extra info:PATRON:Patron for now is a pawn dealer or like.Human with a Dryone and ... other alien partner.NEED A PATRON:1. They need a patron. - a. cab driver suggests one.- b. fellow ship yard person.- c. bartender/hotel desk clerk.- d. who else would suggest? cab driver is garthering information, for business, customers or for his/her intelligence agency or what? criminal or legal or ..gathering intelligence and making connections.part 1.part 2the milk runpart 3entering the lab.part 4at the labpart 5after the lab, depending on what the crew does or does not do or has done to them.part 6the sphere or where?Cab driver and spy or just a means to collect intelligence and what else?Cab driver and spy or just a means to collect intelligence and what else?SHIP:Looking for deck plans for a small lab or like space station. Any ideas?LAB: I will have to have room for 10-20 test subjects (human), 1-3 labs, training ares and housing for 20 or so staff/security.With 1-2 space docks for a small FTL craft. Any ideas? Looking for some ideas for a group.MikeLooking for deck plans for a small lab or like space station. Any ideas?I will have to have room for 10-20 test subjects (human), 1-3 labs, training ares and housing for 20 or so staff/security.With 1-2 space docks for a small FTL craft. Any ideas? Looking for some ideas for a group.MikeCrew is sent on a milk run to a lab in deep space. Near the Zhodani or like border.The lab as one finds out is a hidden mega corps psyionics lab or nanotech..And that the residents have taken over, with possible help from a Zhodani agent.The crew has a possible survivor that might be available to help, but will see..The residents, some may have already left on the ship that was deteted jumping out on the other side of the system, as the crew came into system. Status and such up to later usage or interpretation?Milk run is of what? supplies, a new resident or lab person, or just general supplies or something more inline with with the labs mission. ------------------Lab - psionic research.Lab - new nanotech tech.Lab - ancients tech.Lab - ancients tech that is nanotech, and does what?a. healsb. turns subjects into zombies.c. turns subjects into an ancient, either obviously or mentally.Sent from my android device.--------------> Surprise, might find out the hard way.Players expect that there will be an adventure. They won't spend theirtime gaming entirely routine freighter flights. They can't be sure howthe surprise turns out, but they expect surprises.> HELP ME, fooled ya..A GM can do that only so often before the players assume that all NPCsare liars. You can't know if this trope is worn out.> Revenge at the moment of being let free, but now what?>> Motivation and chance to do more is ???You had already decided that, remember? Steal the ship of the players,force the player characters to pilot it, get away.> FTL and rampage or plan it out, I figure with the PCs arrive it spurs > things> to higher gear> so its keep them occupied or stay hidden and escape when all is ready.Staying hidden makes sense if they have reason to expect another shipsoon. But you're going a long way to describe the psis, it would be apity if the players decide that defeating/medicating the zombies isthe focus of the adventure. You want a confrontation between theplayer characters and the psis, right?> First attack may be the zombies but it might be a psionic probing and > trying> to set up an illusion?>> "No one is here, go AWAY!?"No illusion power in GURPS Traveller.> but failing that its something more direct.. zombies attack physically or> how many can Alex or lke control at one time?No outright telecontrol power, either. But it could be "get them and Iwill make the pain go away".> And how much, can he have them use fire arms and attack? or just ... even> more, play a game, and keep them playing with shadows or> more so being kept busy by other things and away from the other docking > bay?If the zombies use firearms, that is an immediate escalation. Theplayer characters would shoot back.How many weapons were there on the station, and who has them now?I would think that Alex wants many of them.> Zhodani agent might play the PCs and make them think all is under control?> Playing his/her role as staff and he/she now has them under control again> and to now go away and leave the lab alone? Possible?I would expect that to fail, but it will be a nice challenge on theway.> Back to cleaning, got a work on some things offline.>> Cloths, hospital gear to look like staff might be best? if we are going > with> the idea of the staff is zombies but the patients have become the staff to> hide out in plane sight?Did they expect that they'd have to play a charade, or is it allspur of the moment improvisation?> Villans, not Dick and Harry for sure.>> Dr.MaxThe helper of the psis? And a doctor needs a last name, too.> Dr.Harry - femaleHarriet?> Dr.Freud well, why not? female or .You can do that, of course, but that risks making the game a parody.The Imperium in Traveller is a mix of Solomani (people from Earth)and Vilani (people from Vland). Many Traveller books have lists ofVilani names.Regards,Onno- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Here is a recap of what I think the decisions were. Capital lettersare open questions, for now or later.In a lab near in the Spinward Marches near the Zhodani border (decidelater WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) isdeveloping psi shielding technology and psi detectors. To test them,they are using a group of psis who are being trained is psi skills inthe process.Alive when the player characters arrive:[1] Alex, psi, 20 years old, male, "God complex", telepath.[2] Bertha, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[3] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[4] Zombies, decide later on necessary NUMBERS and STATS. They wear the the remains of hospital staff clothes.[5] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND).The psis are held against their will by psi shielding. They are intheir late teens. The leader[1] is a recent arrival. Another psi[2]holds an important position, too. Their quarters are mostly bare ofpersonal possessions but otherwise not uncomfortable (decide laterWHAT CLOTHES THEY HAVE).A helper[3] wrecks the psi shielding. The psis break free. At firstthey go on a rampage of revenge, which turns some of the securitystaff into 'zombies'[4]. Another lab staffer is spared[5] and canprovide information to the player characters, should that becomenecessary for the flow of the adventure. Then the psis start to thinkabout getting a ship.The player characters arrive on a resupply mission, contracted by themegacorp. They are hired to carry equipment to the lab, which happensto include anything that will be necessary for the adventure (decidelater WHAT EQUIPMENT).On approach, they notice something is wrong (sublight pinnace dockedto the lab, bodies floating in space, decide later WHAT ELSE).The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCsfrom outright slaughter.They go around another group of zombies.The helper[3] contacts the player characters and tells them all isunder control. Hopefully the players see through this.The player characters have a chance to rescue the survivor[5] andget information.A psi uses telesend skill to negotiate with the characters.Depending on the success of the player characters, there can bedifferent outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They cleanthe mess up. ------------Notes and free form thinking, got more to do to make it worth more than just notes.A lab goes dark, a marine det went in to check it out, it did not report back.a tramp ship was in the area and went in to check it out, not reported back.Now your team of fixers/recon (players) is going in and ... how much will you the GM tell them and how much is there, and how to make it unique if you play things again?G-By the Numbers 2014An encounter matrix or flow chart?Recon/Fixer team, who and what are they, skills and experience.Plan some basic what you would expect to find, as well as things you might not expect to find?Find any survivors and are they survivors? Or aliens playing survivor, or host for an alien, orsomething else? A survivor but for what reasons? Escaped or was left behind?Left behind for what reasons?What are you going to tell the recon/fixer team?Real reason for mission or ..Intelligence gathering real or suspected? May need to get the box with the intel in it before the "enemy" finds it, or found it and now what, chase them down?Research was:- weapons normal- weapons MD- Weapons biological- Weapons Chemical- Space lab or like?- ancient relic and arch sites?- transwarp or like propulsion? Accident happened or it was stolen?- other dimensions- Farming and like?- Terra forming- Aliens and their existence, lives, diet and culture? good or bad?Station was used for:- Recon- Intelligence Gathering- Spying- Trade legal and illegal- Neutral ground and den of spies.- Unknown to them they was too close to something someone did not want them the see/know about.Its in contested space?- someone says they own it and will not rest?- Run by the local criminal element or someone else?- gambling or like allowed?Someone was or did visit there and it was overt or covert.. Happened or did not? Cover for other events?Refugee or like refuge or turn over point? Your now in Imperial space and now free? Underground railroad or like situation.Slave trade or employment hub? Come here for work on the new terraformed world or something else that is BIG?Alot of local construction and like? For a new .....Aliens that are not yet known, attacked it?Station is or near by a member of the royal family or likes favorite get away cottage.. Overt and covert (having an affair or like).Good point for access to a planet that has a resource on it that would to thru the station when it becomes available,Such as minerals or military action/travel/invasion/etc.SITUATION PLAYED OUT:Team when it gets close does it:Known and suspected threats?- Enemies (above board one) such as other nations.- Corporations - corporate raiding, not liekly to be openly done, maybe via mercenaries, see crooks/pirates.- Crooks and Pirates- old knowledge that may be used? Such as area once owned by the ... The fun of ghost stories or land rights?Does it detect a jump leaving the stations area or not?One or more ships jumping out (signals or ?).What gear did the station, Marines and like have, such as its own jump capable ship?Station hails you. who are they, and are they for real?- Are they a member of the staff? In what function?- A marine that you may or may not know of?- A member of the tramp ship you do or don't know of?- Some one else, can you see them or do you know them or ..- Real person or a simulation, halograph or polymorph or like being?Station does not hail you, or answer your hails.- Does it look damaged?- life boats easy to see and are they there or gone?- How so damaged or not?- Lights on or not?- Any power at all, or will it need supplemental power?- Anthing else ordinary or out of the ordinary?Unit goes in:- yes- noif No, why not, and what could be done to force them to go in and why?Black box or like, or lab results or a possible survivor or member of the royal family or possible trasure or ransom/reward?Where do they go in?Dock or other means, depends on how badly damaged the station is, docking clamps ortramp is still there and other factors?Or have to be a hard entry? Clamp on the hull, attaching a tube between ship and stationand burn a hole into the station. Atmosphere is safe or not?How?Do they really have the way and means to do it as they say or just let them have it?Such as the tube mentioned earier, designed to clamp on the side of a ship/station/etc, so you can then cut ahole into the ship/station for entrance, test the atmosphere and like and go in.Does the station look like it was:AttackedAbandoned?Damaged by ... what?Internal or external reasons? Meteor or explosion outwards or ..Obvious damage from other than natural means?Accidental or deliberate orBodies floating outside is a good sign of something not good.Chance to get remote sensor feed from the station, so one could see inside via their cameras/sensors or have to send a drone/probe or like? A USV - unmanned space vehicle?Good to be able to detect signs of life, and any obvious or with in the limits of its abilities to detect.This to be a:Murder mystery? Time for NCIS? May have a NCIS team but also an escort for security.Horror?Gothic?Western?Action drama orSnatch and grab?Rescue?The monsters/threat or what? Is a? Normal human, alien, or totally alien?Parasite like Aliens.Predator or like from Predator?Vampire or like being?Bug or like being?Nanites?Microbe or like?How intelligent and its intentions? Your just food or in the way or ?Mike Adams2014--------------]Update so far? May add a time limit of some sort to include possible Imperial/Local government follow up so that the psions and all things need to be done and "Cleaned up" before they arrive and discover the MESS! Illegal Psi Lab and dead marines?More coming as I think it thru and review the notes you sent me, got to do a bit of printing this week.LAB GOES DARK:A Module/Scenario for TravellerTeam is hired by their "patron" to investigate a lab of theirs (or someone they knows lab) that has gone dark in the (sector provided by the GM at random for ease of play/play).The Team leaves via their mode of travel, their own Ship or one provided by the Patron.Crew is to be the Team or any needed NPC to fly them to the labs location.What the team may not know or be told, or their patron does not know or is willing to let them know is.1. Its a lab for psionic research, owner is the Patron or their Megacorps or someone else?a. Subjects supplied by hook/crook?b. Naive people coming in to get help?c. Its really the Psionic Institute?d. Imperial or Government supported/supplied lab. Hidden Contract or..2. The Subjects have for the most part not been recruited in a nice way.a. Willing?b. Unwilling?3. An Imperial Marine unit was sent it, or was near by to check it out or just happened to be in the area.They investigate but have not reported in for a while. Suspected foul play of some sort, so its likely someone will send in another team in soon from the authorities to find out what happened. Time is of the essence, since this means the laband its experiments will be found out about and its not going to be pretty?4. The lab reported in but then went dark but a psichic under the employ of the patron has been getting wierd feelings of late.5. The cover story for the whole mission maybe true to a point but it may also be bogus, if anythings its a way to keep the team interested as well as to add any NPC that the GM may feel necessary due to the Teams skills or lack of them?a. Medical Suppliesb. Drop of or pick up a staff member. (depends if they have a NPC or PC with the skills needed for the adventure?). NPC is to be dropped off at the lab. Scientist but how much does he/she tell the team/crew about what is really going on?c. More possible?d. Rescue of Station personnel or at least find out what maybe going on?e. Overt may not be the real stated or hidden mission.f. This to be a Delievery? Investigative? NCIS? Horror? Mystery? Rescue? or what sort of mission?6. The Psions may or may not know of the planet the labs is on/around is not natural, but maybe made by someone. More later on this. They might even be in contact with someone or thing in/on the planets surface?What the Team may find as they come into range of the station.1. Jump signal from other side of the system, who or what it is, not known at first.2. Team comes up to the station and has tried to hail them more than once, so far no answer.a. No answerb. Finally an answer.c. First time answer of a- Well dressed staff members- A unkept staff members.- A unknown person, maybe a psion that escaped and now is playing communications.> How does anyone on the bridge that maybe psionic feel about things?3. Station is dark or seems to be dark.> some power and heat.> no power and heat. Likely in this status cause the psions have left.4. Station has or may have a pinance park outside at the only space port. So team may have to work around it.5. Bodies and obvious damage might be seen but option for the GM.6. Some on on the "Rescue" ship may get a wierd feeling from the lab or planet and not like it much, roll for reaction.7. If the Team knows or the Patron knows the lab is doing psionic research, they might provide helmets.a. Helmets are provided by the patron.b. The provide possible protection from psionic attack, rating just below the strongest known psionic on the lab or they are c. They ight work or maybe not?d. Battery or like in the helmet is only good for a couple hours or less than an hour?e. Its all BS..or limited.Equipment:HelmetsEvac Suits?Lab - one docking port above ground, that maybe accessible to an incomming space ship.- Open- Broke- Blocked by?Once pastt the dock then what???--. Psionics end goal once they have broken out was first.- Revenge- Hunt down any known survivors and execute them (mind wipe is more like it?).- To get their bearing and explore options.- To escape especially after contact with the Marines and now the Team.- Not all staff and like were "executed" some kept alive for various reasons.a. Pilotb. Friendly to the Psions, not all of the staff was brutal.c. Possible resource for later escape and home life or refuge. Possible earlier adventure of a team who was security on the lab and ..?).????============----------------Lab goes dark.The teams patron, contacted them for:????There is really multiple of missions going on.One the overt ones of medical supplies, and drop off of the scientist.But the real mission is or may turn into it?--------------LAB GOES DARK 02/09/2014 version based on earler 1/20/2014 version and earlier "By the Numbers".(send the file to Onno again, a well as Christopher Ruhl and who else? Traveller RPG and like members butdirectly via email? Also who else on the Abrigon World or Stargrunts or what?A Module/Scenario for TravellerTeam is hired by their "patron" to investigate a lab of theirs (or someone they knows lab) that has gone dark in the (sector provided by the GM at random for ease of play/play).The Team leaves via their mode of travel, their own Ship or one provided by the Patron.Crew is to be the Team or any needed NPC to fly them to the labs location.What the team may not know or be told, or their patron does not know or is willing to let them know is.1. Its a lab for psionic research, owner is the Patron or their Megacorps or someone else?a. Subjects supplied by hook/crook?b. Naive people coming in to get help?c. Its really the Psionic Institute?d. Imperial or Government supported/supplied lab. Hidden Contract or..2. The Subjects have for the most part not been recruited in a nice way.a. Willing?b. Unwilling?3. An Imperial Marine unit was sent it, or was near by to check it out or just happened to be in the area.They investigate but have not reported in for a while. Suspected foul play of some sort, so its likely someone will send in another team in soon from the authorities to find out what happened. Time is of the essence, since this means the lab and its experiments will be found out about and its not going to be pretty?a. Did they report what they was doing?b. Or they happened to be near by and came to aid but how much did they pass on to higher HQ?c. Soone ror later the Marines will be missed and someone will come investigating, maybe even the PCs Team (grin).4. The lab reported in but then went dark but a psychic under the employ of the patron has been getting wierd feelings of late.5. The cover story for the whole mission maybe true to a point but it may also be bogus, if anythings its a way to keep the team interested as well as to add any NPC that the GM may feel necessary due to the Teams skills or lack of them?a. Medical Suppliesb. Drop of or pick up a staff member. (depends if they have a NPC or PC with the skills needed for the adventure?). NPC is to be dropped off at the lab. Scientist but how much does he/she tell the team/crew about what is really going on?c. More possible?d. Rescue of Station personnel or at least find out what maybe going on? e. Overt may not be the real stated or hidden mission.f. This to be a Delievery? Investigative? NCIS? Horror? Mystery? Rescue? or what sort of mission?6. The Psions may or may not know of the planet the labs is on/around is not natural, but maybe made by someone. More later on this. They might even be in contact with someone or thing in/on the planets surface? What the Team may find as they come into range of the station.1. Jump signal from other side of the system, who or what it is, not known at first.a. Someone left, but who? If the Pcions left, then its clean up at the lab.2. Team comes up to the station and has tried to hail them more than once, so far no answer.a. No answerb. Finally an answer.c. First time answer of a- Well dressed staff members- A unkept staff members.- A unknown person, maybe a psion that escaped and now is playing communications.NOTES: How does anyone on the bridge that maybe psionic feel about things?3. Station is dark or seems to be dark.> some power and heat.> no power and heat. Likely in this status cause the psions have left?> if the Psions have left, anyone still on the station? Zombies or ..4. Station has or may have a pinance park outside at the only space port. So team may have to work around it.5. Bodies and obvious damage might be seen but option for the GM.6. Some on on the "Rescue" ship may get a wierd feeling from the lab or planet and not like it much, roll for reaction.7. If the Team knows or the Patron knows the lab is doing psionic research, they might provide helmets.a. Helmets are provided by the patron.b. The provide possible protection from psionic attack, rating just below the strongest known psionic on the lab or they are c. They ight work or maybe not? d. Battery or like in the helmet is only good for a couple hours or less than an hour?e. Its all BS..or limited.Equipment:HelmetsEvac Suits8. Lab - one docking port available, that maybe accessible to an incomming space ship. - Open- Broke- Blocked by? If blocked by what? External or Internal?Once past the dock then what?--. Psionics end goal once they have broken out was first.- Revenge- Hunt down any known survivors and execute them (mind wipe is more like it?).Or there was some that did not like that idea and now are ... - To get their bearing and explore options.- To escape especially after contact with the Marines and now the Team.- Not all staff and like were "executed" some kept alive for various reasons.a. Pilotb. A friendly staff member who was friendly to the Psions, not all of the staff was brutal.c. Possible resource for later escape and home life or refuge. Possible earlier adventure of a team who was security on the lab and ..?).d. A brutal staff member or Marine that the psions decided to keep alive, and not for a nice reason.PSIONS:1. They have left already.2. They are about to leave as the PCs pull up.3. Likely they are still on the station/lab but getting ready to leave/evac but to where?a. Run randomly.b. Run to the supposed Psionics Institute.c. Run to Zhodani space and hope?d. Run to the planet (especially if someone is/has been hearing "voices" from there.SURVIVORS:a. Any- On their own. Liekly the psions either already know they exist but its not worth it, or they have not had time to search the whole facility, especially with the Marines showing up, the survivor might be a marine or ?? Orthe survivor is in an area that blocks the psions abilities but its a matter of time and they are found out, but the survivor could help with some information?- Mind wiped.b. Nonec. Being used by the psions in a less than happy way.d. Being allowed to live. Likely as a warning or a favor for past nice services, what the service was, will see.- Service was to help them escape.- Service was that they are psions themselves and hope to be able to "turn them"?- They are needed for some reason, pilot or like persons.Psionics depending on how you want to play it, are either gone already when the team arrives, especially if they took out a squad of Imperial Marines. Maybe still at the lab but ready to run as the team comes into view.Where to run to?Rumored psionic institute or like?Home? There if possible, but they might not want to just go home but hunt down who sold them out?Find a new home?Go to the planet surface and find who all is there that might help? The being or thing on the surface maybe why and how they escaped?Leaving the now brain dead/mind wiped staff and how many marines are still alive and how many are now under the psions control?Possible issues:Lab is illegal so if the Imperial or local government comes to investigate, the psions best tbe gone and so might the team as well, and worse case the lab goes BOOM.Any suggestion of a MESS Claen up TEAM? Grin.Illegal Psi Lab and dead marine, one massive mess?Lab is owned or run by who?Mega Corps - Directly or a subcontract?Imperial - Directly or a subcontract?Psionics Institute or suspected it is that or more?or who/what and all.============RUMORS:1. Psionic lab is near the Zhodani and they know of it?----------------Lab goes dark.The teams patron, contacted them for:There is really multiple of missions going on.One the overt ones of medical supplies, and drop off of the scientist.But the real mission is or may turn into it?-------Yes medical supplies such as drugs and like can be used to psionically repress it and other things, so its open.-----------------------------REFERENCES AND SOURCES:http://www.freelancetraveller.com/features/columns/t5i/spaceplots.htmlrevolution21days.blogspot.com/2009/05/six-traveller-campaign-and-adventure.htmlwww.travellerrpg.com/CotI/Discuss/showthread.php?t=16015www.travellerrpg.com/CotI/Discuss/showthread.php?t=31301http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=31301www.mongoosepublishing.com/us/rpgs/traveller/adventures-and-campaigns/campaign-1-secrets-of-the-ancients.htmlwww.mongoosepublishing.com/rpgs/traveller/adventures-and-campaigns/campaign-2-the-pirates-of-drinax.htmlhttp://e23.sjgames.com/item.html?id=SJG37-6601http://www.sjgames.com/gurps/traveller/psionicsinstitutes/http://members.tip.net.au/~davidjw/libdata/alphabet/p/psiinst.htmhttp://forum.rpg.net/showthread.php?230879-Psionics-in-Travellerhttp://wiki.travellerrpg.com/Psionic_Instituteshttp://wiki.travellerrpg.com/Psionicshttp://www.mygurps.com/t_psi.htmlhttp://www.freelancetraveller.com/features/rules/psionics.htmlhttp://www.travellersrd.com/content/official/mongoose_traveller_srd/psionics.htmlhttp://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://sarahnewtonwriter.com/the-meme-machine/https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.facebook.com/pages/TRAVELLER-Science-Fiction-Adventure-in-the-Far-Future/263631460098http://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://lists.topica.com/lists/AlaskaRPG/http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatureshttps://www.facebook.com/events/1405877599661120/http://crossovercomic.com/media/extras/pilot/crossoverpilot_concept.htmlhttp://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://sarahnewtonwriter.com/the-meme-machine/https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_------------stryck_@hotmail.comonno.meyers@gmx.dehttp://www.pathfinderdb.com/character-options/classes/full-class-list/1503-psi-knighthttp://forums.nexusmods.com/index.php?/topic/371853-psionic-knight/http://psionicguild.50webs.com/trainingprogram.htmlhttp://www.angelfire.com/in/NexusStuff/knight.html----------SEND TO KINDLE as a DOC FILE!abrigon@kindle.com-----------I got to find and review Onnos notes and see what he has to say and if possible modify/change/edit things?--------------Serenity:CaptainXOPilotNavigatorMechanicSecurityhow would you classify the companion? Patron or ...and then the passengers.DoctorRiver - plot device or Shepardwho else? Former crew or ones who had ridden on the ship or ...The Law Man, what happened to him, or would anyone come looking for him or ..Could you see Serenity docked at Babylon 5 or ..What about Andromeda?Voyager or ..Back to lab that has gone dark..Dice roll table on what they find or ----------------Lab goes dark.It was being used to experiment on often unwilling subjects in matters of psionics.The teams patron, contacted them for:To go to the lab and see if any survivors, or to take medical supplies to the lab?NPC is to be dropped off at the lab. Scientist but how much does he/she tell the team/crew about what is really going on?There is really multiple of missions going on.One the overt ones of medical supplies, and drop off of the scientist.But the real mission is or may turn into it?--------------------LAB GOES DARK 02/11/2014 (version based on earlier 1/20/2014 version and earlier "By the Numbers".)A MODULE SCENARIO FOR TRAVELLERS the RPG.Team is hired by their "patron" to investigate a lab of theirs (or someone they knows lab) that has gone dark in the (sector provided by the GM at random for ease of play/play).Likely it is near known Zhodani space or The Team leaves via their mode of travel, their own Ship or one provided by the Patron.Crew is to be the Team or any needed NPC to fly them to the labs location or to fill in any obvious blanks in the skills/abilties of the PCs.What the team may not know or be told, or their patron does not know or is willing to let them know is.Equipment provided:Helmets (suspected they also help with blocking psionic attacks but the PCs do not know this originally, unless the PCs are a sort of MIB or Ghost Busters or like group?).Lab is circling a planet. Its inside a hollowed out moon.More than one entrance/exit point?It is near Zhodani.Does the Zhodoni know its existence and mission?-----------------------------LABS MISSION:1. Its a lab for psionic research, owner is the Patron or their Megacorps or someone else?a. Subjects supplied by hook/crook?b. Naive people coming in to get help?c. Its really the Psionic Institute?d. Imperial or Government supported/supplied lab. Hidden Contract or..e. Imperial or like intelligence, to do experimentation on psionics, as well as ways to detect, but also negate them and other mental powers, but also when possible to spy on the Zhodani.f. To explore via tele means the planet below and explore it?g. To train psions to do work for the “Psy Corps? or like, some willing, some not.-----------------------------2. The Subjects have for the most part not been recruited in a nice way.a. Willing? b. Unwilling?They have been repressed and held captive and when they break out they might not do it nicely, and may resist recapture at all cost.-----------------------------3. An Imperial Marine unit was sent it, or was near by to check it out or just happened to be in the area. They investigate but have not reported in for a while. Suspected foul play of some sort, so its likely someone will send in another team in soon from the authorities to find out what happened. Time is of the essence, since this means the lab and its experiments will be found out about and its not going to be pretty?a. Did they report what they was doing?b. Or they happened to be near by and came to aid but how much did they pass on to higher HQ?c. Sooner or later the Marines will be missed and someone will come investigating, maybe even the PCs Team (grin). Possible NCIS or like investigation?-----------------------------4. The lab reported in but then went dark but a psychic under the employ of the patron has been getting weird feelings of late.-----------------------------5. The cover story for the whole mission maybe true to a point but it may also be bogus, if anythings its a way to keep the team interested as well as to add any NPC that the GM may feel necessary due to the Teams skills or lack of them?a. Medical Suppliesb. Drop of or pick up a staff member. (depends if they have a NPC or PC with the skills needed for the adventure?). NPC is to be dropped off at the lab. Scientist but how much does he/she tell the team/crew about what is really going on?c. More possible?d. Rescue of Station personnel or at least find out what maybe going on? e. Overt may not be the real stated or hidden mission.f. This to be a Delivery? Investigative? NCIS? Horror? Mystery? Rescue? or what sort of mission?g. There is really multiple of missions going on.Clues of real mission:Medical supplies such as drugs and like can be used to psionically repress it and other things, so its open. One the overt ones of medical supplies, and drop off of the scientist.4. But the real mission is or may turn into it?-----------------------------6. The Psions may or may not know of the planet the labs is on/around is not natural, but maybe made by someone. More later on this. They might even be in contact with someone or thing in/on the planets surface? -----------------------------7. What the Team may find as they come into range of the station.a. Jump signal from other side of the system, who or what it is, not known at first.- Someone left, but who? If the Psions left, then its clean up at the lab.b. Team comes up to the station and has tried to hail them more than once, so far no answer.- No answer- Finally an answer.- First time answer by a:> Well dressed staff members> A unkempt staff member.> A unknown person, maybe a psion (one of the escapees) and now is playing communications person.NOTES: How does anyone on the bridge that maybe psionic feel about things?c. Station is dark or seems to be dark.> some power and heat. Likely the psions have not left yet, or just left.> no power and heat. Likely in this status cause the psions have left?> if the Psions have left, anyone still on the station? Zombies or ..d. Station has or may have a shuttle parked outside at the only space port. So team may have to work around it. Or is there other docking points available? e. Bodies and obvious damage might be seen but option for the GM.f. Some on on the "Rescue" ship may get a weird feeling from the lab or planet and not like it much, roll for reaction.g If the Team knows or the Patron knows the lab is doing psionic research, they might provide helmets.a. Helmets are provided by the patron. Straight helmets or ..b. They provide possible protection from psionic attack, rating just below the strongest known psionic on the lab or they are c. They might work or maybe not? How does the team feel to being “test subjects" as well.d. Battery or like in the helmet is only good for a couple hours or less than an hour?e. Its all BS..or limited. PCs do not need to know of what the helmet is for and all, just that its a helmet provided by the Patron?Equipment:HelmetsEvac Suits-----------------------------8. Lab - one docking port available, that maybe accessible to an incoming space ship. (if there is more than one, then what is its status, obvious and not obvious.- Open- Broke- Blocked by? If blocked by what? External or Internal?Once past the dock then what?-----------------------------9. MOTIVES OF PSIONS:-. Psionics end goal once they have broken out was first.- Revenge- Hunt down any known survivors and execute them (mind wipe is more like it?).Or there was some that did not like that idea and now are ... - To get their bearing and explore options.- To escape especially after contact with the Marines and now the Team.- Not all staff and like were "executed" some kept alive for various reasons.a. Pilotb. A friendly staff member who was friendly to the Psions, not all of the staff was brutal.c. Possible resource for later escape and home life or refuge. Possible earlier adventure of a team who was security on the lab and ..?).d. A brutal staff member or Marine that the psions decided to keep alive, and not for a nice reason.-----------------------------10. PSIONS ACTIONS/WHERE TO RUN TO:a. They have left already.b. They are about to leave as the PCs pull up.c. Likely they are still on the station/lab but getting ready to leave/evac but to where?- Run randomly.- Run to the supposed Psionics Institute.- Run to Zhodani space and hope?- Run to the planet (especially if someone is/has been hearing "voices" from there.- Go home to deal with things, likely they will go to a location and the split up.a. Rumored psionic institute or like?b. Home? There if possible, but they might not want to just go home but hunt down who sold them out?c. Find a new home?d. Go to the planet surface and find who all is there that might help? The being or thing on the surface maybe why and how they escaped?e. Zhodani space, especially if the ones that helped them escape is a Zhodani agent.Leaving the now “brain dead/mind wiped" staff and how many marines are still alive and how many are now under the psions control? How to mind wipe or its just a metaphor? Helmets or like that keep a subject dumbed down and in a zombie like state? f. Stand and fight it out.g. What else? Teleportation and more? Opps what bombs that suddenly appeared?-----------------------------11. KNOWN POWERS (Psions known powers and how they used them.)a. Brain attackb. Telepathyc. Far see.-----------------------------12. COUNTERMEASURES:a. Helmetsb. Knock out gas.c. Gas the whole lab, vent to space.-----------------------------13. SURVIVORS:a. Any:- On their own. Likely the psions either already know they exist but its not worth it, or they have not had time to search the whole facility, especially with the Marines showing up, the survivor might be a marine or ?? Or the survivor is in an area that blocks the psions abilities but its a matter of time and they are found out, but the survivor could help with some information? See Notes on powers, as well as way/means the psions were blocked/negated. Namely the part about a Device used to block a subjects psionic abilties. - Mind wiped.b. Nonec. Being used by the psions in a less than happy way. (slaves or hostages?)d. Being allowed to live. Likely as a warning or a favor for past nice services, what the service was, will see.- Service was to help them escape.- Service was that they are psions themselves and hope to be able to "turn them"? (See Zhodoni Agent or like).- They are needed for some reason, pilot or like persons.- Survivor but he/she is locked away, hiding from the psions, using the “Box? or some other means to keep from being detected.- The “Rescued station “employee" might not be what or who they say they are.> Zhodani agent.> SympaththicPsionic.> What else?Psionics depending on how you want to play it, are either gone already when the team arrives, especially if they took out a squad of Imperial Marines. Maybe still at the lab but ready to run as the team comes into view.-----------------------------14. POSSIBLE ISSUESLab is illegal so if the Imperial or local government comes to investigate, the psions best tbe gone and so might the team as well, and worse case the lab goes BOOM.Any suggestion of a MESS Clean up TEAM? Grin.Illegal Psi Lab and dead marine, one massive mess? So time is of an essense, and the recapture is a priority or killing them is the option, and the destroy the lab or ..Lab is owned or run by who?Mega Corps - Directly or a subcontract?Imperial - Directly or a subcontract?Psionics Institute or suspected it is that or more?or who/what and all.-----------------------------15. MISSION:a. To survive.b. Deal with the psions.c. Find any survivors. And help deal/rescue/etc themd. Capture if possible any psions.e. Kill any of the psions if it becomes necessary or unlikely they can be recaptured .-----------------------------16. RUMORS:1. Psionic lab is near the Zhodani and they know of it?2. Psy Corps or like is interested in things or .3. Jedi Order and Sith, yes do exist or just legends or bad TV?-----------------------------17. REFERENCES AND SOURCES:http://www.freelancetraveller.com/features/columns/t5i/spaceplots.htmlrevolution21days.blogspot.com/2009/05/six-traveller-campaign-and-adventure.htmlwww.travellerrpg.com/CotI/Discuss/showthread.php?t=16015www.travellerrpg.com/CotI/Discuss/showthread.php?t=31301http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=31301www.mongoosepublishing.com/us/rpgs/traveller/adventures-and-campaigns/campaign-1-secrets-of-the-ancients.htmlwww.mongoosepublishing.com/rpgs/traveller/adventures-and-campaigns/campaign-2-the-pirates-of-drinax.htmlhttp://e23.sjgames.com/item.html?id=SJG37-6601http://www.sjgames.com/gurps/traveller/psionicsinstitutes/http://members.tip.net.au/~davidjw/libdata/alphabet/p/psiinst.htmhttp://forum.rpg.net/showthread.php?230879-Psionics-in-Travellerhttp://wiki.travellerrpg.com/Psionic_Instituteshttp://wiki.travellerrpg.com/Psionicshttp://www.mygurps.com/t_psi.htmlhttp://www.freelancetraveller.com/features/rules/psionics.htmlhttp://www.travellersrd.com/content/official/mongoose_traveller_srd/psionics.htmlhttp://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://sarahnewtonwriter.com/the-meme-machine/https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.facebook.com/pages/TRAVELLER-Science-Fiction-Adventure-in-the-Far-Future/263631460098http://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://lists.topica.com/lists/AlaskaRPG/http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatureshttps://www.facebook.com/events/1405877599661120/http://crossovercomic.com/media/extras/pilot/crossoverpilot_concept.htmlhttp://mindjammerpress.com/tag/rpg/http://www.mindjammer.com/news.phphttp://sarahnewtonwriter.com/the-meme-machine/https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_1994376016_A_InventoryID_E_2148014904_A_ProductLineID_E_-1963743022_A_ManufacturerID_E_345667509_A_CategoryID_E_12_A_GenreID_E_http://www.pathfinderdb.com/character-options/classes/full-class-list/1503-psi-knighthttp://forums.nexusmods.com/index.php?/topic/371853-psionic-knight/http://psionicguild.50webs.com/trainingprogram.htmlhttp://www.angelfire.com/in/NexusStuff/knight.html-----------I got to find and review Onnos notes and see what he has to say and if possible modify/change/edit things?---------------------From Onno:1) WHAT are the powers of the rogue psis?) HOW did they use their powers to turn the staff into zombies?) HOW were they restrained from using their powers?) HOW did they break the restraints?) HOW can the team restrain them again, if that is possible at all?Regarding the first question, the available powers are teleportation,telekinesis/levitation, ESP (clairvoyance, clairaudience, seekersense),and some telepathy (emotion sense, telereceive, telesend, mental blow,mental stab, life detection). Before you choose, consider what the rogue psis can do with their powers.Regarding the third question, options include psi blocker drugs, psishielding, or conventional means -- locked doors, no starship tickethome, etc. Being e.g. a telepath doesn't allow rogue psis to walk through walls. Before you choose, consider if the psis had to use their power during the research. That means something which can be switched on and off.Regards,Onno-------My response was:Options:1. They had some help from a staff member or someone near by. Need not be for political reasons.2. They had help from a Zhodani or Psionic Institute member?3. They had help from the AI of the “Planet? the lab orbits. The “Planet? if I go with the its “Abrigon? option, the central AI is lonely or needs help or is willing to give help/sanctuary or something else?a. AI helped cause it is lonely?b. It is in need of help.c. It knows that the Psionic Lab subjects are here or it thinks they are here, to explore it or spy on it, so its take out the psionics either by making them potential allies, or remove their captors/handlers and the threat for now is gone? 4. The psions are kept under control via.a. Drugs as suggested.b. Machine or like that keeps them dumbed down, under control.c. The Lab has a pet psionic is keeping them under control, with help from drugs or machine, but ...5. Break out happens.a. How done is likely with some help, either direct such as mole or like, or the machine becomes non-functioning, or the drugs are not quite the drugs they are supposed to be, that some one has sabotaged the drugs? b. Mutual help, namely one or more found out they can link and work in concert and in this they broke out with a supreme effort. Likely due to the mind wiped staff, it was under extreme diress and torment, so it was we are free and all must die or like, but soon cooler heads prevailed but by that time the staff was mind wiped..Marines later one, mine wiped or something else?c. Even if it was one under duress, that causes the break out, and mind wiping, the what? The supreme effort might have done damage or it was built up anger and its now passed and not likely to come again unless provoked..If the psions are gone by the time the PC Team is there, the PCs will have to deal with first the lab dark, the now very hungry zombie/mind wiped staff/marines and then where did the Psions go?If the psions are still onboard, possible recapture but only if they the team can keep from being zombiefield them selves?Possible option is especially with a machine that shields/blocks psionics, that a survivor is still on board and may be able to help the PC team to deal with not only the zombies but also the psions and possible recapture?----------------Design help and crew, Onno especially.Need to send the file to Onno again, a well as possibly Christopher Ruhl and who else? Traveller RPG and like members but directly via email? Also who else on the Abrigon World or Stargrunts or what? Zeke Buzby, he knows systems like Gurps much more than me.----------SEND TO KINDLE as a DOC FILE!abrigon@kindle.comstryck_@hotmail.comonno.meyers@gmx.de---------------I thought I answered all or most of the questions on the skills and like of the psions, but will review.I expect the zombification is a one time thing, likely due to the sudden rlease from mental captivitiy, adn explosion of you will of repressed psionic energy?Or rampage of a mind held captive, the anger and all has passed and so has the power or need or link that brought to fruition?Link, as in unified psions for a specific purpose to break free,now that they are "free", now the chaos begins?Where to go? Who is in charge and like issues, some likely have already left, or like to leave but ...How many can pilot a star ship or like?Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Monday, February 10, 2014 8:29 AMSubject: Re: Lab goes Dark Adventure/Scenario 2014>> Just trying to get some ideas of what people see as "Average" and see how >> to>> write things for them, and then if things get where they do not have>> skills/powers/etc in an area needed, you can always add a NPC or like? >> Team>> member NPC or a survivor or like?>> The average team is the size of an average gaming group, without permanent> extras. Perhaps three to five. Two would be very small, six or more would> be large.>> They won't have much faith in NPCs which got "shoved" into the group by> the GM. What is their purpose? Mole? Enemy? Complication? It could be> different if the NPC is clearly a "package" -- as in "deliver the princess> in time to the wedding" ...>> They have at most one psionic, with weak powers.>> They are armed with handguns, shotguns, rifles. Perhaps a laser pistol or> an ACR. Probably no gauss rifles, certainly no plasma weapons. Crew-served> weapons would be very unusual.>> They have armored vacc suits and perhaps a few vests, but no powered armor> or military combat armor.>>> More laters, got to go thru the>> info/ideas/notes you sent and see what I can do with them.. Major >> changes>> and things to address the latest comments/questions at the bottom of the>> document.>> You still have to answer the questions. What skills? How did they break> out? How did they zombify the staff? Those five questions I asked. You> keep adding more questions and it becomes impossible to keep it all in> your mind.>> Regards,> Onno> ----------Shared old notes and see how they all can go together or not? Also the idea for a group of people, likely a crew, that has crashed landed on an asteroid and what they could find there to deal with? Asteroid as in no atmosphere or ..Also could even do it like a Dungeon but .. will see..I am still trying to figure out what Abrigon the world is, full solid Dysen around a red dwarf or like star, or an asteroid base or planet sized is more like it, to fit all that it would entail, since there is at least one continent of around North American in size, mayne smaller.Mikehttp://www.facebook.com/Abrigon66 new me!https://www.facebook.com/groups/humoradult/https://www.facebook.com/groups/Abrigon.Laboritory/Poetry, Humor, Gaming, World Creation, Alaska, Military, Politics or ..various others. ----- Original Message ----- From: Chris Ruhl To: abrigon@gmx.com Sent: Monday, September 01, 2014 4:53 PM Subject: Re: Hi, how goes it? One option to introduce such a beastie,...maybe one of the researchers has been using some type of Relic tech/database to bootstrap. However,...this Relic race left a poison pill where by some means it re-writes the user's body into its race and likely implants the personality or copy of such into the poor shmuck. Maybe it's an implant necessary to interface with the tech. Or maybe the tech is invasive when in use and plants something in the user. Or maybe it's a "basilisk hack". The the idea comes from Snow Crash and Transhuman Space. We know that some folks can be shut down in a seizure by certain visual frequencies and pulses. So what of an advanced tech which by visual input can input instructions on the brain, to include instructions to rewrite the DNA? Sent from my iPad On Sep 1, 2014, at 15:17, abrigon@gmx.com wrote: Possible for sure. The lab is or maybe circuling Abrigon the world, so never know? Mike Teachers and sci-fi? http://m.dailykos.com/story/2014/08/30/1326004/-Incarcerated-For-Writing-Science-Fiction# Sent via BlackBerry by AT&T -----Original Message----- From: Chris Ruhl <christopherruhl1@comcast.net> Date: Mon, 1 Sep 2014 15:13:40 To: abrigon@gmail.com<abrigon@gmail.com> Subject: Re: Hi, how goes it? Don't get me wrong Mike, I'm more then happy to break Traveller canon. Just not sure how far you want to drift, which the reason for the admonition. There was a similar zombie scenario in the Dawning Star adventure "Bone Orchard" in which Precursor medical nanobots in a relic lab are corrupted by the Precursor opponent which makes them create zombies instead of healing. Sent from my iPad On Sep 1, 2014, at 14:21, abrigon@gmail.com wrote: One time beast or bio-construct or a being not met yet by canon Traveller? But likely for the lab it will be a device or drugs that allows the residents/test subjects to create "zombies" Mike Sent via BlackBerry by AT&T -----Original Message----- From: Chris Ruhl <christopherruhl1@comcast.net> Date: Mon, 1 Sep 2014 14:06:34 To: Mike Adams<abrigon@gmail.com> Subject: Re: Hi, how goes it? Okay,...so we're talking Third Imperium (or later) Traveller? Well, a mind flayer/illithid using all the existing ideas about them already breaks from Traveller canon in that they're something Cthulhu'esque. (Unless maybe one is making the argument that such things are what is related to Empress Wave hitting the Zhodani in The New Era). As an advanced bio construct built with an eye to psi-ability that comes out like an illithid, again seems a break from traditional Traveller in that it is "traditional" sci-fi based on concepts from the 50's to the 80's (minus cyberpunk). So major bio-tech is normally an aberrant concept outside Ancient tech and very bizarre alien races. Sent from my iPad On Aug 28, 2014, at 22:34, "Mike Adams" <abrigon@gmail.com> wrote: Or how to create a mind flayer or like beast or how to do it so that it does not break canon or like to much.. After all it is a lab for psionic research and you never know something might actually work and ... opps.. Mike ----- Original Message ----- From: "joe" <joe@toppoint.de> To: "Mike Adams" <abrigon@gmail.com> Sent: Thursday, August 28, 2014 1:48 AM Subject: Re: Hi, how goes it? Yep. You have all those nifty implants improving your intake on visual, audio and other information, and these are fed whatever the attacker wants them to perceive. Aided by a local instance of the mindscape, the attacker might even use an imposability (sp?), a virtual reality of his control that traps the victim. Am 2014-08-23 08:42, schrieb Mike Adams: Hum, basically convincing people they are not seeing what is there, but what they are suspected or expected to see there. No, its not the space marines, its .... eat them and do it now? Mike ----- Original Message ----- From: "joe" <joe@t-----------------Lab goes dark:Legal breeding age? 18+Training yes.So they are not all unwilling but .Some are sent to the Institute to train or to hide them away. Is there a bounty of the head for un-resistered Psions?So that some are there unwill but was either captured for a bounty (much like corpses was once done, see Jack the Ripper?).Or by families unable to support them, or worse, they was in "protective custody" but now are in the custody of the Lab?So to pacify what passes for Child Protective Services, then the rooms are bare but not uncomfortable. Not bad other than sort of generic?No Enders game today? Sad story and how people will sacrifice their kids for things.So its one basic group. Not a TV program where you wish for some infighting.Powers/skills are? I got to look this all up.Recapturing them should not be easy but should not be hard or brutal. Easy way to deal with them is to flood the lab with anti-psi or like gas and then its all done but .. It can't be that easy? Or its got to be, the gas is disabled or its a place that the PCs have to get to, and know it exists. I know one issue with dealing with PCs and like is keeping them in character and what their CHARACTER would know and not what they as a player might now.So we are going with age around 18 or so?Teens and all, so they are in need of training and need more, or have some.Machine was used to keep the students pacif and all, and only able to use their powers when it was off, but fate of the machine is .... Not like the PCs have one, so what now?Survivor there to help the PCs or is the agent of the Zhodani that caused the whole going dark in the first place?I can see how one Psion, likely a new arrival with serious issues, was the one that causes the revolt and the psions went along with it and may not be thezombie making kinds, but the rogue is? Variation on Carry or ..ADHD and Seasonal Depression, I should have left Alaska or never went, but its a moot point now.. Still wondering why or got a better understanding of my dad, or ... people keep trying to send me to rural/BFE/bush area and pick up trucks and like world and sorry its just NOT ME!! Long story, back to the scenario. I think ADHD when done right and well, is the next generation of humanity a reaction to our faster paced world, but ... people can be limited and cruel as well as those who worship the physical and sports and like and ... We are here in the modern US cause of those with brains but we diefy the jock and super models and like? I know a visit to Lille France and how French men acted around US and like woman, opened my eyes to the world of how we in the states project our selves and its not .. its pretty but its brutal or vain..------------------------Lab goes dark.AlexIvanPsionsStaffMarineswho/what else?Find all and add?----------------------------------Alex short for Alexander Ivanovich Romanov from a small world near the Zhodani expanse. Colony from old Earth of a separatist group of Old Believers, they was go back group of Russian Orthodox who set out to find a home away from the exposure of the corrupt earth cultures. To live a pure Russian ideal of The Tsarist Era pre-Peter the Apostate.. Many had emigrated to China and then to old parts of the Russian Empire when the Soviets took over the main part of Russia. Bertha short of Alberta, a fellow members of the Old Believer colony on Nova Perushia (?).Who else?------------------If you was sent to do a milk run, and you find its a hidden mega corps psychic or nanotech or even ancient tech lab, and the residents have taken over, any ideas? I have some already but .. like to see some other ideas?Facebook or ... where is a good place to talk or share ideas or ..Mikehttps://www.facebook.com/groups/Abrigon.Laboritory/-------------Heavy drugs that lower telepathic suggestion - zombie?But yes.. No run to the other ship, so it can turn to defense by the team.Need to do a write up of the turn coat as well as the survivor.Survivor may be more than one option so 3 options?Depends on when found and events going on?MikeSent via BlackBerry by AT&T-----Original Message-----From: Onno Meyer <onno.meyer@gmx.de>Date: Sun, 04 May 2014 07:49:17 To: Mike Adams<abrigon@gmail.com>Subject: Re: Lab goes Dark?Hello Mike,the next step should be character writeups for Fred and his aides. It is not a mistake to plan ahead, but it seems you spend all your time revising the plan and not enough time getting ahead. > Jump into system. Possible jump signature on the other side of the system, who or what it is, for further conjections, the PCs might write that part themselves?If you leave things open for the GM (surely not for the players ...), there should be a good default suggestion what that jump signature means. > Some sort of chase or like, or just signs that Alaex and friends are about to leave and its act fast or they will get away.Alex can't get away unless he captures the starship from the players. The small craft which is docked to the the station can't make interstellar trips. So how does that chase fit in?Ivan doesn't want to hurt the player characters, so he tries to run away from a confrontation?Trina does want to hurt the player characters, she chases them with a pack of zombies and the PCs are forced to run?Vlad wants the PCs' ship, so he lures them away to circle around them? > Possible meeting with the survivor that might be able to thelp them, who or what is the survivor, locked in a cell, or disguised as a zombie or like, or hidden? May help with the key to things, to capture the Psions before they escape. May have tohave psionic interplace? "Who are you, go away"You had talked about that before. But I REALLY think you should start at the start of the story, if you want things to fit together. > or an attack on the PCs to make them into zombies, not likely to work but never know?There is no 'zombification' psi power in Traveller so far. My thought was that the psis used a combination of mental blow, telesend, and physical violence to drive the guards into a mindless frenzy.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Here is a recap of what I think the decisions were. Capital lettersare open questions, for now or later.In a lab near in the Spinward Marches near the Zhodani border (decidelater WHICH SYSTEM) an Imperial megacorp (decide later WHICH CORP) isdeveloping psi shielding technology and psi detectors. To test them,they are using a group of psis who are being trained is psi skills inthe process.The patron:[1] Fred Demetrious. Blind, old, megacorp employee.Alive when the player characters arrive:[2] Alexander Ivanovich Romanov aka Alex, psi, 20 years old, male, "God complex", telepath.[3] Bertha/Alberta, psi, 20 years old, female, in love with Alex (decide if Alex loves her, too).[4] UNNAMED lab staff, helped the psis, decide later on the MOTIVE (in love, guilt feelings, ...).[5] Zombies, decide later on necessary NUMBERS and STATS. They wear the remains of hospital staff clothes.[6] UNNAMED lab staff, female, surviving (decide later on REASON FOR SURVIVAL and CURRENT STATE OF MIND).The psis are held against their will by psi shielding. They are intheir late teens. The leader[2] is a recent arrival. Another psi[3]holds an important position, too. Their quarters are mostly bare ofpersonal possessions but otherwise not uncomfortable (decide laterWHAT CLOTHES THEY HAVE).A helper[4] wrecks the psi shielding. The psis break free. At firstthey go on a rampage of revenge, which turns some of the securitystaff into 'zombies'[5]. Another lab staffer is spared[6] and canprovide information to the player characters, should that becomenecessary for the flow of the adventure. Then the psis start to thinkabout getting a ship.The player characters arrive on a resupply mission, contracted by themegacorp. They are hired to carry equipment to the lab, which happensto include anything that will be necessary for the adventure (decidelater WHAT EQUIPMENT).As they jump in, they detect a jump signature.On approach, they notice something is wrong (sublight pinnace dockedto the lab, bodies floating in space, decide later WHAT ELSE).The player characters enter the lab. They are attacked by 'zombies'and hopefully prevail. The hospital staff garb should stop the PCsfrom outright slaughter.They go around another group of zombies.A chase scene.The helper[3] contacts the player characters and tells them all isunder control. Hopefully the players see through this.The player characters have a chance to rescue the survivor[5] andget information.A psi uses telesend skill to negotiate with the characters.Depending on the success of the player characters, there can bedifferent outcomes.Worst Case: The psis capture the players and their ship.Best Case: The player characters recapture the psis. They cleanthe mess up.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Female:1) Anna2) Sue3) Anya4) Inga5) Denise6) Margaret7) Catharine8) Gamaagin9) Iikush10) Anne11) Tracy12) Kendra13) Linda14) Mary15) Nancy16) Kittie17) Marina18) KristinaMale:1) Mike2) Mark3) Ivan4) Raji5) Hunter6) Bradley7) Paulo8) Gustus9) Ganidiirsi10) Mazun11) Richard12) Terry13) Dwight14) John15) Jessie16) EricFamily:1) Adams2) Anderson3) Petit4) Sheals5) Singh6) Le Donna7) Li8) Sung9) Kunayak10) Omiak11) Aru12) Gemana13) Khiikanu14) Laragii15) Mimrak16) Shumim===================Going with theme for names and attitude?But will work on other options.Might suggest a lost colony or like? Options for other adventures?Mike------Original Message------From: Onno MeyersTo: abrigon@gmail.comSubject: Re: Lab goes Dark?Sent: May 3, 2014 23:28 > I could stay with the Greek/Russian feel to things?We're talking about the 57th century. Languages don't mutate quite as much as they did in the last three millenia, because of widespread literacy and audio recordings (and to keep things comprehensible for real-world readers), but a Greek or Russian feel is about as relevant as talking about Leuci or Lingones.Keep it generic 57th century humans ... the Vargr bodyguard will provide real aliens, no need to divide mankind into groups.Regards,OnnoSent via BlackBerry by AT&T--------------Not sure about Fred, I get several feels for him..Ben MatlockGreek Tycoonor ..Blind or far as you can tell?5'5 or so. white suit.out of style type.Pure white hair. mustache or totally clean shaven?200 or so in weight.Not up on how to do the figures for stats and all, not like they are needed at this time?He speaks with an accent, not sure if "Greek" or Old southern gentleman?Mike--------------I do have Gurps around here someplace. Not one to do the stats.. I prefer to design characters with character.But ..I do have Gurps space and like around here some place..Got Fred and crew.Now what?Alex, Berta and who else are the cast of characters?Alex the leader but does he have to be the strong leader type? Or the leader by control?Berta, not into her being a black widow or the love interest of Alex, but more a Selena from underworld.Hum, more on them, one is a pilot, the other head of control over the zombiesand the other is .. and how many other Psions are there?VladTrinaIvan -Will get back when i can find the idea and all you sent me.. Damn email is being royal schwinhund..Mike---------I misplaced the comments on the jobs of the psionic team..But will recreate and see..Fred and crew.I for me, keep seeing him in some basement office or hidden away,Not like James Bond in hidden but more like You know where to go to get your dispatch, or do they even need to meet up with Fred?Buz is the file clerk and like, or what other race might do better for a clerk/file person?I need to provide the write up of what I have of the Satra, the minor race that IT is a member of.The Satra, will send what I have for a write up for them, and you think I should add more or just keep IT as a bodyguard or like? I do know I should do write up on the Satra. They come from not Abrigon, well in part.They come from an adventure idea I had for Jane Way and Crew and Abrigon and the races of the Federation and client race of the Klingons and other things.Mike-----------------------------------So its meet Fred, get their assignment and then off to the system where thelab is at and from there..Somethings I still like is as they come into system.They detect a jump signature on the other side of the system. Who it is, andwhere they are going or coming from, will see in further adventures or .. Ifanything it will give them a lead, even if done deliberately as a falselead/clue.As they come in to the lab, they try to contac it, no luck.As they get close to the lab, they detect life and power. Then see thedocking bay/port and it has at least one body floating outside it, so itgives them reasons to be wary.So as they come in to the dock, they are attacked by the "zombies".What is or would be the supplies sent? I suggested as a way to give hints,of normal medical, but also some specific to a possible psionics lab, andsome equipment.Fred does not give them helmets or like, so he does not know what the lab isfor other than it exists. He had been setting up resupply or this is a onetime thing or new things?Been working on possible NPCs and like for the adventure, just betweensocial things, the local internet being out for some reason, and trying todo some work for a local business to sell some gas pumps on craigs like, Ihave been not busy, just ... unmotivated.. Went dancing Saturday night, itsok, love to dance, just the club has woman but many seem tobe into eachother, darn.. Two young or married or ... don't mind that many are Hispanicor even are a bit rotund. Bartender likes me, the fun of being sober andall.NPCs and like, groan by I must.Mike----- Original Message ----- From: "Onno Meyer" <onno.meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Monday, April 21, 2014 10:41 AMSubject: Re: Lab goes Dark?> > The pick up the cargo could be a chance for some action.>> How does that fit into the overall plot?> Who are the attackers?> Might it derail the entire adventure if the players chase the attackers?>> You need good answers if you want to include the attack.>> Regards,> Onno>>>>>-------------Craigslist or like at the space port?HELP WANTED:Go to this address, you need a ship and these skills and equipment, a milk run.Female Vargr or ..Will look into the file clerk and all..Thinking more like an office of an old private I or like office c.1950s..Della up front, and Perry Mason or like in an office or behind a bench or ..But will continue to work on them.Since they will not likely be part of game play, just the dispatch, or will they, so do I really need stats for them?Mike-------------------Central Dispatch?? yes not likely.. Contact some how with Fred?Whose the contact/the networked?Someone a PC knows already or .. past work or ..Ok will get back in a bit, awake barely and already mother has me worried..Mike-------------Why I did the idea of a jump detected as they come in as an incentive, or crap we missed the other cargo?But also to when they realize the lab has been over run by the psionics that the jump may have been other psions that left or escaped or something else?But best to play on their paranoia..Likely the jump is the ship that brought in the security and like staff, and left or was trying to leave which prompted the take over, but they was to lat and now are stuck, and then the team shows up and ... grin..so it can be a escaped psionics?or a reason for the rebellion/spured it on and the team arrived just in time to be taken over and used for escape.or it can give the team once they capture the psions on the station/lab, to go on to see where the others went?or the jump ship will be a way for the GM to say, the company knows they have escape and will be back shortly with help, so best to move quickly, and take over the PCs ship and escape. If anything if the PCs do badly, the ship could come back suddenly to save the day or something else?But yes, the prime mission is to discover the break out and to recapture the psions, but will the team recapture or slaughter them all?Fred may have to suggest something, such as the cargo they are taking there is valuable but the cargo they may pick up, aka psion tranporting, maybe very valuable? Such as mental patients whose families may pay bank for their safety or like? Thoughts?Mike----- Original Message ----- From: "Onno Meyer" <onno.meyer@gmx.de>To: <abrigon@gmx.com>Sent: Sunday, May 11, 2014 9:16 AMSubject: Re: Lab goes Dark?> If there was another cargo near the lab, the lab wouldn't be in a faraway > place. I'd calculate with going back empty.>> Talking about the money has two purposes. The players will know that the > business part of the adventure is probably a sham, and that the real > adventure has nothing to do with the commercial transaction. The player > CHARACTERS think that they're space merchants, so the money matters, and > the players go through the motions.>> And the party might need money to repair the ship or pay hospital bills > after the real adventure. So the GM gives them a cash infusion at the > beginning of the adventure to keep the campaign going later on.>> Regards,> Onno>>> Yes.>>>> Team are independent owner-operators and work thru Fred for cargo. Likely >> they have a possible other cargo near to Lab?>>>> Or something at the lab is the cargo.>>>> Dead Head-the time lost between drop off one cargo and pick up of >> another.>>>> Mike ------------------Freds not the only cargo master for the location? He is providing cargo from one direction, but there maybe other contractors and like who provide things from another direction? But true, they need a signature for the receipt, so they can get paid by Fred when they get back.Might make for fun if the crew is taken over by the psions and used to transport them back to ... Fred or .. Never seen that angle, that Fred is not working for the Megacorps but for the Zhodani or someone else?The Dead body outside the docking bay could give some indication of future issues?Former security attacking mindlessly, good indication they are attacking, but yes, wearing what is left over of their uniforms might give some clues to not kill them all or ... maybe one could be the "survivor" or just one that can be turned back to "human".Will see the angles...Surrender once they realize the team is here to "rescue" them? Or could be convinced to or ...Mike----- Original Message ----- From: "Onno Meyer" <onno.meyer@gmx.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Sunday, May 18, 2014 7:44 AMSubject: Re: Lab goes Dark?>>> Why I did the idea of a jump detected as they come in as an incentive, or >> crap we missed the other cargo?>> The system would have to be a backwater to make a jump flash at the other > side of the system suspicious. Most systems get at least some regular > traffic.>>> But also to when they realize the lab has been over run by the psionics >> that the jump may have been other psions that left or escaped or >> something else?>> But best to play on their paranoia..>> If you assume that some of the psis did escape, why didn't the ship take > all of them? And are those left on the stations the leaders or cannon > fodder?>>> Likely the jump is the ship that brought in the security and like staff, >> and left or was trying to leave which prompted the take over, but they >> was to lat and now are stuck, and then the team shows up and ... grin..>> Can you explain how the timing is supposed to work?>> Fred hires the party to bring supplies to the lab. Did he hire another > ship to bring security at the same time? Why two ships? That increases > Fred's expenses and the risk of disclosure for the lab. He wouldn't do > that.>>> so it can be a escaped psionics?>> or a reason for the rebellion/spured it on and the team arrived just in >> time to be taken over and used for escape.>> or it can give the team once they capture the psions on the station/lab, >> to go on to see where the others went?>> or the jump ship will be a way for the GM to say, the company knows they >> have escape and will be back shortly with help, so best to move quickly, >> and take over the PCs ship and escape. If anything if the PCs do badly, >> the ship could come back suddenly to save the day or something else?>> Is that necessary to motivate the rogue psis to capture the party ship? > They know that their clock is ticking, figuratively speaking.>>> But yes, the prime mission is to discover the break out and to recapture >> the psions, but will the team recapture or slaughter them all?>> Up to the players. Your adventure can give pretty strong hints, but the > decision is out of your hands.>> As the player characters enter the lab, they are attacked by several > groups of 'zombies'. Even if you give hints that those 'zombies' are > victims rather than villains, the players will probably fight them. At > some point the players will understand that the rogue psis were causing > the zombie attacks. It would only be natural if the player characters > fight the psions.>> Are the psions likely to surrender if they are defeated, or do they fight > to the end?>>> Fred may have to suggest something, such as the cargo they are taking >> there is valuable but the cargo they may pick up, aka psion tranporting, >> maybe very valuable? Such as mental patients whose families may pay bank >> for their safety or like? Thoughts?>> Keep it simple. Fred hires them to deliver cargo. They need a signature > from the stationmaster on the receipt to get fully paid. They go in and > 'zombies' attack. Count on the players to fight back.>> Let's go to the writeup for Fred and his staff.>> Regards,> Onno ------------------Shared old notes and see how they all can go together or not?Mike----- Original Message ----- From: "joe" <joe@toppoint.de>To: "Mike Adams" <abrigon@gmail.com>Sent: Thursday, August 28, 2014 2:48 AMSubject: Re: Hi, how goes it?> Yep. You have all those nifty implants improving your intake on visual, > audio and other information, and these are fed whatever the attacker > wants them to perceive.> > Aided by a local instance of the mindscape, the attacker might even use > an imposability (sp?), a virtual reality of his control that traps the > victim.> > Am 2014-08-23 08:42, schrieb Mike Adams:>> Hum, basically convincing people they are not seeing what is there,>> but what they are suspected or expected to see there.>> >> No, its not the space marines, its .... eat them and do it now?>> >> Mike>> >> ----- Original Message ----- From: "joe" <joe@toppoint.de>>> To: "Mike Adams" <abrigon@gmail.com>>> Sent: Sunday, June 15, 2014 11:46 AM>> Subject: Re: Hi, how goes it?>> >> >>> Technopsi basically is the ability to interact with other peoples' or >>> objects' implants, e.g. imposing a virtual reality on their sensorical >>> input, up to controlling people's bodies.>>> >>> Am 2014-06-11 10:01, schrieb Mike Adams:>>>> Tell more..>>>> >>>> Now days trying to escape from red neck white village Amerika and so>>>> far not succeeding but will see.>>>> >>>> Mike>>>> >>>> ----- Original Message ----- From: "joe" <joe@toppoint.de>>>>> To: "Mike Adams" <abrigon@gmail.com>>>>> Sent: Thursday, February 13, 2014 1:18 AM>>>> Subject: Re: Hi, how goes it?>>>> >>>> >>>>> Reading Mindjammer 2nd ed right now>>>>> >>>>> http://mindjammerpress.com/mindjammer/>>>>> >>>>> Interesting concept to play in worlds like those of Peter F. >>>>> Hamilton.>>>>> >>>>> Rather than psionics, this setting uses the uplink to the common >>>>> Mindspace for stunts called technopsi.>>>>> >>>>> The setting is more transhuman than my own setting ideas, but not by >>>>> much.>>>>> >>>>> >>>>> Am 2014-02-12 16:38, schrieb Mike Adams:>>>>>> So what else is up for you now days? Traveller and psioncs fan or >>>>>> ..>>>>>> >>>>>> Mike>>>>>> >>>>>> ----- Original Message ----->>>>>> FROM: Abrigon Gusiq>>>>>> TO: Joerg Baumgartner>>>>>> SENT: Saturday, February 19, 2011 12:49 PM>>>>>> SUBJECT: Re: Hi, how goes it?>>>>>> >>>>>> How goes?>>>>>> >>>>>> Mike>>>>>> Alaska>>>>>> http://groups.yahoo.com/group/Poetry-L/ [1]>>>>>> http://groups.yahoo.com/group/Adulthumor-L/ [2]>>>>>> http://groups.yahoo.com/group/Abrigon-World/ [3]>>>>>> http://games.groups.yahoo.com/group/StargruntsOOC/ [4]>>>>>> ----- Original Message ----->>>>>> FROM: Joerg Baumgartner>>>>>> TO: Abrigon Gusiq>>>>>> SENT: Monday, September 13, 2004 2:15 AM>>>>>> SUBJECT: Re: Hi, how goes it?>>>>>> >>>>>> Abrigon Gusiq>>>>>>> So how goes life?>>>>>>> >>>>>>> Mike>>>>>> >>>>>> Still not moving quite the way I want it to, but slightly >>>>>> improving.>>>>>> Still>>>>>> live about 500 miles from my love, so no marriage yet. On the plus>>>>>> side>>>>>> I'm getting paid to learn about geographical information systems,>>>>>> which>>>>>> come in extremely handy in describing and managing fantasy >>>>>> universes>>>>>> once>>>>>> you know how to operate them. Yet stuck in the early steps, but >>>>>> once I>>>>>> know how to get this rolling we might want to talk about Abrigon >>>>>> World>>>>>> a>>>>>> bit... Clickable Maps stuff.>>>>>> >>>>>> How's the Arctic circle? Been a while (9 years) since I last >>>>>> crossed>>>>>> it.>>>>>> >>>>>> Best wishes, JoergI do like the idea of the lab being circulating a planet.Not on a moon unless the moon is what the lab is in, it limits access so you have to channelize the team or best to have more than one entrance and escape points as well?One has the Marine or like vessel, the marines once inside are found to be dead or ..Mike----- Original Message ----- From: "Onno Meyer" <Onno.Meyer@gmx.de>To: <abrigon@gmx.com>Sent: Thursday, January 30, 2014 10:40 PMSubject: Make a decision, was: Habitable Planets for Man>I thought you wanted to put the lab in space, but of course it can be> on a planet, too. AFAIK that is still open, capital letters represent> things which don't have to be decided yet. I have this:>> A lab was researching SOMETHING psi-related SOMEWHERE. They are using> unwilling research subjects.>> Then SOMETHING happens and ONE OR MORE research subjects break free.> They do SOMETHING to the research staff. They are still sane enough> to follow a plan. The lab has gone dark.>> The ship with the player characters arrives, on a MISSION from the> OWNERS of the lab. This mission is based on what knowledge the owners> had when they dispatched the player characters. The player characters> enter the lab.>> Question: What do the psis want? Fight or flight? If fight, fighting> against specific individuals or all non-psis? If flight, in which> ship, and do they need a crew?>> Make a decision: What are the plans of the escaped psis at this point?> A blind killing rampage? Well-targeted revenge? Escape to live happily> thereafter in a faraway place? In what ship?> -----------------Just throwing out or up some ideas below. Getting close to some definites?So we have Alex or like person.Female or male?And another who is Alex or not?Age around 20 or so, the leader(s).Someone what has the skills and powers to be the leaderor atleast the one to break them out?And now who is leader? The other one?I think I should go with some possible chances..1. The Psi totally escape, but its not likely to happen unless the team is slow, or its a splinter group that leaves?2. The one group that is still there, has defeated the Marines, so how, not sure all how, but suspect they caught themunaware and took care of things.. Marine came in as a rescue and they did not think it would be combat and they got jumped.3. The machine is what kept the psi under control, yes with help of drugs, depending on the psios powers and power level and skill with their "Gift".4. Survivor, staff or marine? Likely staff, which is best, one that is hiding or that was captured by the Psi and is being kept under control but ...at the opportune moment come "alive" and helps defeat the psi or .. turns on them and ...5. Quarters, that does depends on how and why the psio are there?if they are their unwillingly and was stolen, then quarters are not all that good, but if they are the children of someone of interest and power and there to be trained and kept under contrl or to learn how to control things, then they would be very good quarters or it could be lousy but that depends on the psi? Some might live in filthy, just cause they are mental and more?Sadly not played much of anything now days, let alone Traveller..So been trying to find someone that is an expert or like at NPCs and like to help and maybe provide NPCs and like?Such as the survivor? Zhodani or ..I still like the idea of zombified staff members but ... still debating who is the "owner" of the lab and its real intention and usage is to be?I got to find more of my notes and share I think.Mike--------------I had forgotten the institute and like groups. I have a gaming world with psionic or like powers but ,, as a lead in from the lab adventure and all, but ..Psi are from all over, so their motivations are different and direction may be different to get home but .Psionic Institute search or like group?Do they know of it, and if so, was someone in the psionics contacted by the Institute or like group that will train them, or I need to do more reseatch on what the Institute is, free psions who will train you, or more like psycorp to turn you into a spy and worse.One of the below could be a idea of how it all happened, teleport and clairvoiyant/far sear and go from there?Initial action by the psions to escape was liekly to lash out and strike out and end the pain and all..Power over load of the devices and means to keep them quiet and under control, be it drugs or device or a slave psion that "worked" for the company, likely now very dead or wishing it was dead.Not sure I would go as far as a teleportor or like, I expect Traveller is not set up for something like. And Psionics is or seems tobe something to use but not for PCs.Mike---------------------ThreadAnyone got some good psionic scenarios so I can look at and mine if needed? Need not be traveller but it would make it easier.. Working on an idea for a psionic scenario or dealing with psionics..Like ? ? 12 hours ago a.. b.. P-O Bergstedt likes this. c.. Andy Brown Various things I've used: Murder-mystery with a psion who can teleport. Sneaking through an installation with a clairvoyant as scout....See More 11 hours ago ? Edited ? Like d.. Dan Eveland Finding the institute to be tested is a classic. In Classic Traveller a trained psionic is very dangerous. 3 hours ago ? Like ? 2 e.. Andy Brown Definitely agree on the Institute hunt - you can throw in all sorts of stuff while they're trying to find it without alerting the authorities 30 minutes ago ? Like f.. Mike Adams I had forgotten the institute and like groups. I have a gaming world with psionic or like powers but ,, as a lead in from the lab adventure and all, but ..-----------------Bradley Warnes original comments:...Unfortunately, the patron from the Megacorp that hired the party, hadn't told them the full story. All they'd been briefed was that a research station was in difficulty and needed re-supply, plus some local security assistance until the Megacorp could bring in its own mercs over from the sector capital.There was no mention that scientists were gone, marines never reported in, scouts sent hadn't returned, nor did another party of adventurers from a rival tramp freighter... in all, they should have known something was up when the patron refused to accompany them due to pressing business concerns on the other side of the subsector.Going in, the party saw the Marine pinnace, empty and in ruins from the harsh atmosphere. Next to it was a closed-top air raft, in a similar state... not far away lay the remains of a scout courier - hatches wide open with nobody inside. Outside the complex they saw the remains of several poor souls, and once inside with the filter masks off, they could smell the stench of decomposing flesh.A quick search found the remains of a scout team... and that's when the party began arguing between themselves about what to do next... giving perfect opportunity for the referee to giggle and start the combat session for the party's survival.But wait, there's more and I don't mean a free set of steak knives... no, someone is manipulating the indigenous lifeforms, uplifting the intelligence and capabilities... giving them the smarts to open doors and think strategically about the little pinkie-things intruding on their domain. Who is behind it... the Megacorp, wealthy individuals with more credits than sense, or is it a more sinister plot to destabilise the region by those pesky clamshell helmeted folks?Sorry.. no vargr zombies this time...Share with Stargrunts http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatures--------------