PLOTS:Chronological Anachronistic - flashbacks - not in order Climatical Episodic Non sequitur Sub plot Old 2011PLOT LINES: Got some from other projects.. Crooks come to town, cattle rustlers or robbers or gangsters or what? Single person or group? What gets people together, or motivated to adventure? Job? Trauma? Circumstances?Spider Man - Opps accident at the lab, super power, loss of innocence due to his uncle being killed by crooks that Peter should have stopped earlier but did not and they then later killed his uncle.Batman: Parents killed in front of him, and with his wealth and a moral code he become a hero or can be come a vigilante?Superman: alien from another planet, who is raised here on earth as an unknown refugee.Steve Austin - Captain America Wants to belong, to do his part for his country or get laid, so he accepts the project that makes him a super being? Ubermensch, but then is controlled, or allows himself to be controlled or ..Two boys, arson, or accident of some sort that caused them to be on the run..Quest be it a religious one aka pilgrimage, or a military one for a grail or like. _____ Joerge repliedAm 2013-10-11 22:58, schrieb Mike Adams: > Plot Lines> Crooks come to town, cattle rustlers or robbers or gangsters or what?Groups: Occupation force soldiers (possibly foraging, possibly marauding), tax collectors, slavers on aquisition tour, or successful robbers/pirates/mercenaries carrying booty they want to celebrate offIndividuals: Financer (of the locust persuasion - buying up businesses to dismantle them), avenger (could be any side of the law), bigoted law enforcer or vigilant, trouble magnet (e.g. a refugee bringing in a swarm of bounty hunters or other foes)> What gets people together, or motivated to adventure?A very good question if your group is allergic to railroading them into cooperation or adventure.Ideally the people (or the employers who sent them) have a common cause.> Job? > Trauma? > Circumstances?Possibly (though rarely in the case of superheroes like your samples) also a fear of something bad or its avatar that has to be dealt with.Job is a question of loyalty. Jobs can be canceled in the face of overwhelming opposition. None of your superheroes would do that (unless he finds out that he was duped by the original quest-giver).Circumstances are what lands people in an adventure.Trauma is a motivational factor. Dark secrets or guilt may very well be a lot stronger than Peter Parker's "I let them act and it killed my uncle" angst. You might as well play a repenting (and occasionally backsliding) villain (or significant henchman) taking on other villains. A character might support law, order and goodness just to eliminate rivals on the villainous side.Several of my villain examples above make acceptable player character backgrounds, too.Sinister badass characters taking on (other) major villains include Elric of Melnibone, Mal Reynolds and Jayne from the Serenity crew, Han Solo (he shot first, after all),> Quest be it a religious one aka pilgrimage, or a military one for a > grail or like.Just to nitpick - the successful grail quest was a pilgrimage rather than knightly endeavours.The questing knight dueling the knight blocking a bridge or ford isn't quite that military, either - usually it merely is a rite of passage into an allegoric environment where the style of problem solving might be more important than getting the problem solved.Imagine a grail quest done by commando units rather than single knights.