GA-Abrigon 10-29-02/11/15/2011, 01/2022THE WORLD OF ABRIGON - (ROUGH DRAFT): (07/23/97)PRINTED:____________https://sites.google.com/site/abrigon/gaming/abrigon-rough?authuser=0
INDEX:1: History (players):2: Areas: 2.1 Keltoi. 2.2 Galadh/High Cities. 2.3 Thessalania. 2.4 Elderan (Forest of). 2.5 Other.3. Groups: 3.1 Healing Hand. 3.2 Knights of the Balance. 3.3 Other.4. Trade/Money: 4.1 Trade 4.2 Money5. Timeline.6. Races: 6.1 Humans 6.2 Halflings 6.3 Elves (Shinda/Shee/Sidhe/etc) 6.4 Dwarves (Glub) 6.5 Orcs 6.6 Trolls 6.7 Goblins 6.8 Giants 6.9 Slime (and other nasties). 6.10 Others, such as aliens, sentients and droids and like?7. Languages 7.1 Keltoi (river and other) 7.2 Galadh/High City 7.3 Thessalanian 7.4 Shinda 7.5 Koine (trade lingo/jargon) 7.6 Dwarves (Glubs) 7.7 Others8. Hidden History (GM notes): 8.1 How the world was created, and "real" history. 8.2 Magic, how it really works. 8.3 Death, life after. 8.4 Vampires and other undead. 8.5 The world defined.9. Known Races: 9.1 Humans/Halflings. 9.2 Shinda (Elves/Shee/Sidhe/etc). 9.3 Glubs (Dwaves). 9.4 Orcs/Trolls/Goblins (Fomor). 9.5 Giants. 9.6 Aliens10. Lords of the Lith: 10.1 The Compact. 10.2 Known Lords. 10.3 The Lithe. 10.4 Other info.==================================================================1. HISTORY: The world was created ages ago by the creator. Later the creator was overthrown by an evil deity and it's minions.Later the evil deity was overthrown by the children of the Creator, and its minion's were thrown down.It was to late for the creator, so in its memory, the Lords were founded. Unfortunately being mortal of mind if not body, they fell into childish games. Great wars were fought across the face of the planet. Until one day, in their constant wars, one of the Lords caused the heavens to fall and a moon was brought to earth.Finally one God stepped up, and said to the Gods, cease this warfare or else the dread destroyer will be called on from the outer dark and the world will be destroyed.The Gods were forced to listen and they rose up and captured the offending deity (the one that used the moon) and threw it out.There after the compact was made. From that day, the current age has come about. See later references the Compact. Basically if you want power, you need to have "worshipers" and for each you get power/energy. to power your cities, the cities on the Lithe. ==================================================================2. AREAS: 2.1 Keltoi:Dinas (the City of) Dinas Aetor: Founded originally as a trading post by the Thessalonians to trade with the Keltoi and the Galadh, but it over time has gained its independence.Most Keltoi in Dinas are River Keltoi, their dialect shows it.Most local merchants are members of River Keltoi clans.The River Keltoi live on the river and lakes of the Keltoi area. Either on rafts or in the case of the Lake Keltoi they will live in towns on pilings. Their lives filled with trading, fishing..Plains Keltoi: Sort of a cross between Scythians and ancient Keltoi before the Celts migrated into Western Europe.Daily life is to follow their horses and cattle across the endless plains. Master equestrians.Northern, often called Mountain Keltoi. Sheep/goat herders, mountain tribesman, much like the Highlanders of myth. Keltoi in common are roughly based on Celtic culture, varied periods. From Hallstatt/La Tene to modern. Normally they are divided into families, septs, clans, and in some areas into tribes. The clans maybe based on decent, need, etc. Clans maybe based on decent: McDonalds as an example.By mythical decent: McLugh as an example (since Lugh is an old Celtic god).Also by being the Bear People, such as the Eagle Clan. Bear Clan, etc.By association, many old Scottish septs/clans were not normally related to the main sept, but had a strong association with the main sept.Fostering: Is normally used to build relationships between Lordand Vassal, Lord and tenants, Lord and Lord, Lord and Ruler.Since when a person so fostered grows up, they often can call onnot only their family, and clan, but also their foster parentsfamily and clan.Geas: Many Keltoi have some form of Geas on themselves. Often itis minor, but sometimes it can be quite strict or interesting,especially when two conflict. Most Keltoi have a home base, thatis occupied by a small group of the family, and the rest thentravel the plains/rivers/mountains with their herds or trade. TheHome base is often called a Tuatha (hill fort, similar in conceptto the Greek POLIS), or Clan or Tribal Castle. Even if the Tuathais on a lake/raft.------------------------------------------------------------------2.2 Galadh/High Cities: Have to ask Joerg. All that I Can sayis that they maybe related to the Keltoi, but relationship is uncertain.------------------------------------------------------------------2.3 Thessalania: Merchant principality. Ruled by a Archon,selected from the prominent families. Of which there is normallyseven. (Archon also called Tyrannous). Roughly based onancient Syracuse and the Italian city states of the earlyrenaissance).CITIES FAMILY HEADAlphis Alphian Phillip AntipathesKorris Korrien KatsulossMacedonis Macedonian Hipplyta MacedoniousTheskis Theskian AlexandriasMalthis Malthian Nestor PtistiZellis Zellian DreuxJulianis Julianian GeorgiasCurrent Archon is Philip Antipathes.With each family head being a member of the Merchants Council whichadvise the Archon.------------------------------------------------------------------2.4 Elderan: Area west of The Keltoi area, full of mystery,rumored to have a colony of Shinda (Elves) living there. Toinclude a possible domed city and all that entails. Other colonies ofShinda have often been deserted, or so well hidden no one canfind them.2.5 Banshee Coast. Avrek and more.2.62.7==================================================================3. GROUPS: 3.1 Order of the Hand: A wandering semi-priestly order. Theywander the world building orphanages, roadhouses, chapter houses, hospitals. Dedicated to helping the victims of war/disease/pestilence/etc., no matter what race/creed/culture/etc. Hold Tela as their patron deity. Priests are normally seen traveling in groups of three, especially in Keltoi areas.3.2 Knights of the Balance: A semi-wandering knightly order, dedicated to chivalry, war, and honor. Also secretly dedicated to maintaining the compact. Their patron is Tiln, twin brother toTela. The above two groups both originated in Thessalonia, but have since expanded outwards.3.3 Others------------------------------------------------------------------4. Trade/Money: 4.1 Trade, trade between Thessalonia, Dinas, the Thaith/Galadhstates, Keltoi people and the rest of the world is going well.Some minor wars over trader concessions, but nothing serious, butthings are changing. Recently trade routes across the Keltoimountains have opened up land trade between the Keltoi lands and theGaladh/Thaith lands. The routes are often dangerous due to bandits,but .. Some trade has started with lands east and west of the localregion, as well as some small trading posts on the southern continent(of whihc not much is known, other than some humaniods seem to tradewith merchants there).Recently some River Keltoi have been building ships and tradingfarther afield around the bay and beyond. Often in competition withGaladhian merchants/sailors. There is a rumor that some have gone pirate(not to say that Keltoi on shore are not pirates already). 4.2 Money and coinage is varied across the region, from thecommon to the extremely rare. Some basic units of measure is developing.==================================================================5. TIMELINE: Mists of past, world was created.c. 25,000 BCE (Before Current Era): Evil deity takes over.c. 17,500 BCE Evil deity over thrown after a long revolt.c. 11,000 BCE the rebels start to war amongst themselves, whichquickly leads to total war.c. 10,000 BCE moonlit dropped into the ocean, shortly afterwardsthe Shadow God (Worlds AI) declares either the Lords get along, orit will make them live together as per its instructions from theCreator. and shortly later the compact was drawn up and started tobe enforced.c. 1200-800 BCE the human tribes later to be known as Keltoi, Galadhand Thaith migrate into South Western part of the major continent ofAbrigon slowly driving out the remnants of the Shinda/Shee/Sidhe/Sheadhaas well as their human minion. The Shee had been devestated by themeteor strike and have only recently totally recovered.c. 600 BCE Thessa-Thiath war, much damage, to include raided cities.Peace finally came, but only have a heavy cost. Knights of Tiln steppedin as moderators of war.==================================================================6. RACES:6.1 Humans (And Halflings as a subgroup or?).6.2 Havlin6.3 Elves (Shinda).6.4 Dwarves (Glubs).6.5 Orcs.6.6 Trolls.6.7 Goblins.6.8 Giants.6.9 Slime.6.10 Others.==================================================================7. LANGUAGES:7.1 Keltoi - Various dialects. River is one that is often theclosest to a common Keltoi. Spoken a lot in Dinas.7.2 Koine - Spoken all along the coast, supposedly originallythe language of the Sheadha (Shinda), but much changed over the years into aTrade Jargon. Spoken a lot in Dinas. Heavily influences by Thessalonian.In fact the name is Thessalonian, it means common. So the name changesthrough the regions it is spoken.7.3 Thessalanian - Spoken mostly in Thessalania. Localdielect is spoken in Dinas.7.4 Shindan - Most Shinda speak the local language. Thoughsome may speak a language of their own, but no one seems to know.Some say that Koine is based a lot on a simplified form of the ancientSheadha language(s).7.5 Galadh - Language related to Keltoi, but not sure. Spokenin the High Cities of Galadh. In Dinas normally the River Keltoi dialect, as well as theThessalonian Koine is spoken. Koine is atrade language, with many different languages adding words, etc.Keltoi each speak their own dialects, to the point of from oneend, most can understand eachother, but it is not always easy.Thessalonia: Speak their own language. But many who trade alsospeak Koine as well as anotherlanguage.Galadh/High Cities: Will have to ask Joerg.****************************************************************8. HIDDEN HISTORY/GM INFO (Can be interpreted in many ways): 8.1 HOW: The world was built by being of immense technology,and then it was seems to havebeen lost to another race in some major interstellar war. Thenlater the group who later becamecalled "The Lords of the Lithe" revolted against the invaders,and then set themselves up as therulers. Problem is they quickly degenerated into petty littlegodlings, using the technology theywere given to control the world. Later they were forced to fallback, most leaving this world forother places/dimensions. With the recent lords taking over, and the compact beingenforced. Some of the Lords try to pushthe Compact, but so far it has held. 8.2 MAGIC: Magic is a direct usage of transporter technology,nanites as symbiotic beings, andbroadcast power. Namely each creatures who uses magic is actuallyreceiving energy from theGrid (Lei Line) and then using the nanites as a conduit, thenusing the energy to express themagic. Transformation is transporter tech taken to a great degreein that the bodies excess massis held in transit, with only the brain being kept at near normalsize (very tricky, and some sayif you do it to often you get lost over time).Some forms of "Magic" are actually psychic (Telepathy,Telekinesis and such). And some arebleed over from other nanites to others in a different host. 8.3 DEATH: When a host for the nanites dies, often the hostsmemory pathways through thenanites that act in symbiosis will then be transformed into theShadow God (the main AI, so in away a person never dies, atleast some don't die totally). 8.4 VAMPIRES: For some reason the nanites either rebel, orother reasons, and the nanitecolony is cut off from the energy source, so the host has toleach onto those who are stillconnected for energy. 8.5 WORLD: Is the world of Abrigon a normal world, a createdworld, a Dyson sphere, a ring world, a pocket dimension, a holodeck projection/program or what?===================================================================9. KNOWN RACES:9.1 Humans seem to have come during the time of the earlydays of the Lords, to serve as acounter to the creatures of the Aliens. Humans some say werevisitors from the sky or in the caseof a dimension, they were brought from else where. I always likedthe idea of a bunch of SCAersor back to earth types colonizing a world and calling it Abrigon.9.2 Shinda (Elves): Seem to have been around since thebeginning, the once played a majorpart in the world, but after the last major wars have sinceretreated into their domed cities orforests or other distant places.9.3 Glub (Dwarves): The Glubs were originally brought toAbrigon by the Shinda in ancienttimes as children, first as house servants and then later asmining slaves. The later slavery hassoured their relationship with the Shinda, especially after theGlubs won their freedom somecenturies ago.9.4 Orcs/Trolls/Goblins: Originally the slaves of the aliens.Once the aliens were defeat theywon their freedom and have since spread across the globe, causingmischief. Not allOrcs/Trolls/Goblins/etc are evil, many are as normal, just lookdifferent.9.5 Giants: Brought to the world by the creator, to helpbuild things. Later when the alienstook over they have become quite, reclusive.9.6 Aliens: Some say the aliens were not totally driven out,that some remain in some darkcorners of the world ready to retake the world once again,rumors? Are they related to theslime, or?==================================================================10. LORDS OF THE LITH:Some of the Lords are humane, but most are jealous, petty, vain,but immortal. They love toplay with humans as toys.10.1 COMPACT: The compact basically states, no more directinterference, no more weapons ofmass destruction, hand held weapons only. Most Lords tow theline, atleast normally. Some do not.10.2 KNOWN LORDS: Tela (Healer). Tiln (Of Chivalry). Uruk (the Wizard). Balzar (Mistress of Chaos).10.3 THE LITH:The Lith are a semi-sentient race, silicon based, which creates hydrogen gas, which it stores in pockets in its interior, looking similar to how some volcanic rocks look like, but muchbigger scale. Not all Liths are alive, and not all have Lords that inhabit them. Since the Lith are accompanied by clouds, it can be a reason why they are not often seen by mortal man.10.3.1 The Lith can be a elemental creature, which opens new vistas for Elemental Creatures, after all energy creatures are known to exists in the Star Trek universe.10.4 OTHER INFO==================================================================Limited copyright held by Michael Adams 1997. Can be used by others for the Networld Project.Also some info maybe copyrighted by others. Working on removing all or most of the networld only and especially other peoples work and ideas. So far so good. Galadh the only part left I think?PS: If you like it let me know..-----------------------ADDITIONAL IDEAS TO INTIGRATE INTO MAIN FILES:GA-Ardaan 1ARDAAN:Shinda:Tall, and willowy, but strong and dangerous. They are mastersof magic, and skills. They are inheritors of ancient magix thatthey still use from time to time, but from reports it is failing fast.Most that are known to exists are ones that live and wander the world.There are rumors of those that live in sky cities like the days ofancient times, but most think this is just a myth. There is rumoredto be some Shinda who live in the deep woods, but not much is knownof them. Shinda are not seen much, and not much liked. For storiesto be true, they once enslaved the other races and treated them cruelly,but the other races won their freedom. The Thessa are one of the few whohold Shinda in high regard. While some Havlin know the forest ones.There is also rumors of Shinda that had fallen to earth and have dugthemselves a refuge from the world, deep underground. When Shinda goabroad, it is often in disguise, or hidden, for many still rememberthe days of slavery. Humans seem to the be the ones who forget thepast the most. For humans never truly fell under the shadow of theShinda.Glubnon:Stocky humanoids, bearded and strong. They seem to be all males.They live in giant mounds, much like a wasps nest in structure.They seem to specialize in crafts, items of minerals from weaponsto jewelry. They do have females but they are deep underground, andare not seen often by non-Glubnon. Many wars they fought to be free,and they stick to it with a passion.Havlin:Small humanoids, about half the size of average humans. They live inthe branches of their totem trees. They share an affiniate with theirtrees, some what symbiotic. When they are on the ground, it is oftencause they are sending out new seeds of their home tree to distantlands. They are buried at the base of their home tree, left to theanimals and tree. Some tribes do cremate their dead, and spread theashes so the tree can feed on them.Satra:Warriors, tall, four arms and dangerous. Like gorillas in build and face. .Hermaphrodite, egg laying marsupial.Humans:Thessa:Name of a human culture that lives on a peninsula into theStraits of Har'ad.Keltoi: Rough catch all term for a collection of like tribal groups.Dinas Ator:Originally a fishing village for a local tribe, but when contactwith Thessan merchants, forced a change in this. The merchantsfounded a trading colony on the mouth, of the Shara river.And Dinas Ator was born. The contact was some 125 years ago,and a sizable community of some 3000 persons in the town/fort andsurrounding area has developed. With traders coming into town fromthe North, South and via the River to the West, the town is steadilygrowing. Causing some problems that come with growth, from sanitation,land usage, food, and raiders. Maybe some trade to the East as wellacross the Straits of Har'ad (Thessa name for it) Dena:Rough collect all term for a collection of like tribal groups, looselybased on Native American Cultures. They seem to share much in commonwith each other in many areas. Myth of their origin from under theground and the spirit who talked to them is a collective item in theirculture, and keeps them mostly from bloody warfare. Some glory wars dohappen, but even they are not often. Tribal raids from the neighbors tothe east do happen often. Some live in mounds, others in pueblos, somein timber houses, others in teepees and others in birch log houses.A lot depending on their environment and needs. Many Eastern tribes havetaken to build palisades and mount fortifications, or to start to live onisland in the river, or on lakes like some Keltoi do.=========Mike Adams, 1998