Lesson 14
Talent Show!
Agenda
Agenda
- Warm-up: Guess the Program (5 minutes)
- Main Activity: Initialize sprites with Start on Green Flag, Go Home. Select a background. Program one sprite to run two or more Start on Green Flag programs simultaneously to showcase its amazing talents. See lesson plan for mild, medium, and spicy extensions. (20 minutes)
- Debrief: What can you program Scratch Jr. sprites to do that you can't program a Bee-Bot to do? Student project showcase. (5 minutes)
Materials
Materials
- Tablets: 1-2 per pair of students
Vocabulary
Vocabulary
- blocks - a visual unit of code
- initialize - to set a computer program to a starting position, value, or configuration
- parallelism - running several sets of instructions at the same time. (Definition from Scratch Jr. Coding Cards.)
- sprite - a virtual object, animal, or person that a programmer controls with code
Additional Resources
Additional Resources
- Sample Programs:
Standards
Standards
- CA CSS K-2. DA. 7 - Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.
- CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
- CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.
- CA CSS K-2. AP. 17 - Describe the steps taken and choices made during the iterative process of program development.