Lesson 14

More Moves

Students will use inputs on motion (blue) and looks (purple) blocks to write shorter, more efficient programs in ScratchJr. They will then create a project in ScratchJr in which a character tells a story by moving to various points on a selected background.

Agenda

  1. Ask: What are you excited to create in ScratchJr?
  2. Unplugged Mini-Lesson: Guess the Program / Program the Teacher (optional)
  3. ScratchJr Mini-Lesson: using inputs with motion (blue) blocks, adding the yellow "green flag" block to start a program
  4. Independent Work Time: More Moves!
  5. Reflection & Close-Out:
    • What is one success you had while programming in ScratchJr today?
    • What were you able to make your cat (or other character) do today?

Materials

  • Tablets: 1-2 per pair of students

Vocabulary

  • program: a set of instructions written in a language that a computer understands
  • sequence: a set of instructions that follow one another in order

Additional Resources

Standards

  • CA CSS: K-2.CS.1 Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
  • CA CSS: K-2.CS.2 Explain the functions of common hardware and software components of computing systems.
  • CA CSS: K-2.AP.12 Create programs with sequences of commands and simple loops to express ideas or address a problem.