Lesson 13
Friendly Playground
Agenda
Agenda
- Warm-up: Make the explicit connection between programming Bee-Bots and programming in Scratch Jr. Discuss and practice iPad rules and procedures. (10 minutes)
- Main Activity: Initialize sprites with Start on Green Flag, Go Home. Program one sprite to move toward then greet another sprite using blue and purple blocks. See lesson plan for mild, medium, and spicy extensions. (15 minutes)
- Debrief: How is programming in Scratch Jr. similar to programming Bee-Bots? Student project showcase. (5 minutes)
Materials
Materials
- Tablets: 1-2 per pair of students
Vocabulary
Vocabulary
- blocks - a visual unit of code
- initialize - to set a computer program to a starting position, value, or configuration
- sprite - a virtual object, animal, or person that a programmer controls with code
Additional Resources
Additional Resources
Standards
Standards
- CA CSS K-2. DA. 7 - Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.
- CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
- CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.
- CA CSS K-2. AP. 17 - Describe the steps taken and choices made during the iterative process of program development.