Lesson 11

Retelling Fairy Tales

In this lesson, students will take turns using the Four Button Protocol to retell popular fairy tales by sequencing four to six events. The lesson is flexible enough to accommodate any narrative, such as More-igami, and others students are studying during their Reading and Writing Workshop!

Agenda

  1. Warm-up: Beginning, Middle, End Game. Model how to set-up the mat and use sequencing stickers on the recording sheet. (10 minutes)
  2. Main Activity: Students program Bee-Bots to retell fairy tales of their choice. (15 minutes)
  3. Debrief: Retelling showcase. (10 minutes)

Remember to tell students that they need to make their own story sequence squares for next week's lesson!

Materials

*Unavailable, pending copyright permissions.

Vocabulary

  • perseverance - continued effort to do or achieve something despite difficulties, failure, or opposition
  • sequence - events arranged in a specific order, from beginning to end
  • step - one of multiple actions in a sequence

Additional Resources

Standards

  • CA CSS K-2. DA. 7 - Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.
  • CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  • CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
  • CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.
  • CA CSS K-2. AP. 16 - Describe the steps taken and choices made during the iterative process of program development.