Lesson 11
Retelling Fairy Tales
Agenda
Agenda
- Warm-up: Beginning, Middle, End Game. Model how to set-up the mat and use sequencing stickers on the recording sheet. (10 minutes)
- Main Activity: Students program Bee-Bots to retell fairy tales of their choice. (15 minutes)
- Debrief: Retelling showcase. (10 minutes)
Remember to tell students that they need to make their own story sequence squares for next week's lesson!
Materials
Materials
- Bee-Bots, 1 for each group
- Bee-Bot mat, 1 for each group
- More-igami Story Squares*
- Fairy Tale Sequencing Squares*
- Sequence Recording Sheet
- Bee-Bot Programming Stickers, 1 sheet is enough for 8 students
- Bee-Bot 4-Button Protocol images
- Colored squares or other manipulatives to demarcate which mat squares Bee-Bot is not allowed to visit (optional)
*Unavailable, pending copyright permissions.
Vocabulary
Vocabulary
- perseverance - continued effort to do or achieve something despite difficulties, failure, or opposition
- sequence - events arranged in a specific order, from beginning to end
- step - one of multiple actions in a sequence
Additional Resources
Additional Resources
- Bee-Bot Job Cards
- Blank Template for Story Squares (for students to prepare their own stories prior to Lesson 12)
- Blue-Bot Instructional Guide
Standards
Standards
- CA CSS K-2. DA. 7 - Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.
- CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
- CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.
- CA CSS K-2. AP. 16 - Describe the steps taken and choices made during the iterative process of program development.