Lesson 8

The Very Hungry Bee-Bot

Using The Very Hungry Caterpillar as an anchor, students create fantasy stories of what Bee-Bot will eat on its way from one point to another on their Color Shape Mats. Students use a flat paper Bee-Bot to rehearse multiple paths before selecting one and recording it on a sheet. As a group, each child follows the Three Button Protocol to help the Very Hungry Bee-Bot eat its way to the finish!

Agenda

  1. Warm-up: Three Button Protocol. (10 minutes)
  2. Main Activity: Students plan, program, and debug their way from start to finish. Record path and story on a recording sheet. (15 minutes)
  3. Debrief: Student showcase. Process and/or content debrief. (10 minutes)

Materials

Vocabulary

  • input - ways to enter data into a computer
  • output - information produced by a computer
  • perseverance - continued effort to do or achieve something despite difficulties, failure, or opposition
  • sequence - events arranged in a specific order, from beginning to end

Additional Resources

Standards

  • CA CSS K-2. CS. 1 - Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
  • CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  • CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
  • CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.