Lesson 8
The Very Hungry Bee-Bot
Using The Very Hungry Caterpillar as an anchor, students create fantasy stories of what Bee-Bot will eat on its way from one point to another on their Color Shape Mats. Students use a flat paper Bee-Bot to rehearse multiple paths before selecting one and recording it on a sheet. As a group, each child follows the Three Button Protocol to help the Very Hungry Bee-Bot eat its way to the finish!
Agenda
Agenda
- Warm-up: Three Button Protocol. (10 minutes)
- Main Activity: Students plan, program, and debug their way from start to finish. Record path and story on a recording sheet. (15 minutes)
- Debrief: Student showcase. Process and/or content debrief. (10 minutes)
Materials
Materials
- Bee-Bots, 1 for each group
- Recording Sheet
- Recording Sheet Example
- Color Shape Mat
- Paper Bee-Bot for planning
- Bee-Bot 3-Button Sequence image
- Driver lanyard, 1 for each group
- Sample Menu for inspiring food choices
Vocabulary
Vocabulary
- input - ways to enter data into a computer
- output - information produced by a computer
- perseverance - continued effort to do or achieve something despite difficulties, failure, or opposition
- sequence - events arranged in a specific order, from beginning to end
Additional Resources
Additional Resources
- The Very Hungry Caterpillar animated read-aloud
- Bee-Bot Job Cards
- Blue-Bot Instructional Guide
- Three-Part Nursery Rhymes (for classroom teacher to review with students prior to Lesson 10)
- Four-Part Nursery Rhymes (for classroom teacher to review with students prior to Lesson 10)
- Six-Part Fairy Tale Sequencing Squares (for classroom teacher to review with students prior to Lesson 11)
Standards
Standards
- CA CSS K-2. CS. 1 - Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
- CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
- CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.