In this lesson, students reimagine an everyday object as a computer, identify what problem the computer helps to solve, and decide how it receives input, and how it outputs. They earn their first badge: Impacts of Computing!
Agenda
Warm-up: It's a Computer! Introduce inputs and outputs. (15 minutes)
Main activity: Students choose an item to reimagine as a computer, the problem the computer solves, the input, and the output. They record their thinking on the Design Sheet. (8 minutes)
Debrief: Showcase. Celebrate earning the Impacts of Computing badge. (7 minutes)