Retelling Nursery Rhymes
In this lesson, students will take turns using the Four Button Protocol to retell popular nursery rhymes by sequencing either three or four events. The lesson is flexible enough to accommodate any narrative, such as More-igami, and others students are studying during their Reading and Writing Workshop!
- Warm-up: Beginning, Middle, End Game. Model how to set-up the mat and use sequencing stickers on the recording sheet. (10 minutes)
- Main Activity: Students program Bee-Bots to retell nursery rhymes of their choice. (15 minutes)
- Debrief: Retelling showcase. (10 minutes)
- Bee-Bots, 1 for each group
- Bee-Bot mat, 1 for each group
- More-igami Story Squares*
- Nursery Rhyme Sequencing Squares
- Sequence Recording Sheet
- Bee-Bot Programming Stickers, 1 sheet is enough for 8 students
- Bee-Bot 4-Button Protocol images
- Colored squares or other manipulatives to demarcate which mat squares Bee-Bot is not allowed to visit (optional)
*SFUSD log-in required
- perseverance - continued effort to do or achieve something despite difficulties, failure, or opposition
- sequence - events arranged in a specific order, from beginning to end
- step - one of multiple actions in a sequence
- CA CSS K-2. DA. 7 - Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.
- CA CSS K-2. AP. 14 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- CA CSS K-2. AP. 15 - Give attribution when using the ideas and creations of others while developing programs.
- CA CSS K-2. AP. 16 - Debug errors in an algorithm or program that includes sequences and simple loops.
- CA CSS K-2. AP. 16 - Describe the steps taken and choices made during the iterative process of program development.