Lesson 14

Change the Pace

In this lesson, children will be introduced to the concept of speed in ScratchJr. Through interactive activities, students will acquire an understanding of this concept and how to apply it in ScratchJr. During the lesson, students will be able to design and create their own projects using concepts learned in this and prior lessons. Their projects will involve a race between two or more characters, which they will share to the class. (Full lesson plan coming soon!)

Agenda

  1. Video: (3 minutes)
  2. Change the Pace (40-50 minutes)
  3. Reflection & Close-Out (5 minutes)

Materials

Vocabulary

  • program: an algorithm that has been coded into something that can be run by a machine.

Additional Resources

Standards

  • CSTA 1A-A-5-2: Construct programs, to accomplish a task or as a means of creative expression, which include sequencing, events. and simple loops, using a block-based visual programming language, both independently and collaboratively (e.g., pair programming).
  • CSTA 1A-C-7-9: Identify and use software that controls computational devices. (e.g., use an app to draw on the screen, use software to write a story, control robots, etc.).