4th Grade Day 3

June 10

Math

Español

Spanish

中文

Chinese

Tiếng Việt

Vietnamese

日本語

Japanese

(coming soon)

Русский

Russian

(coming soon)

Somali

Somali

(coming soon)

Warm Up

4:5_HD_061020_Warmup - Google Slides.mp4

Lesson

4th_HD_061020_Lesson - Google Slides.mp4

Reflect

4:5_HD_061020_Reflection - Google Slides.mp4

Literacy

Hopes, Fears and Wishes

We don't yet know what school will look like next year. Sometimes when thing are uncertain, it helps to think about our hopes, fears and wishes for the future.

Think about one thing you hope for yourself, one fear you have and one wish you have for your teachers, classmates, friends or community.

For each of these, write about or draw the reasons why you have these hopes, fears and wishes.

Share your thinking with someone at home or in your community.


Read for pleasure for at least 20 minutes!

Practice on Lexia for 15 minutes. Login through Clever.

May do more lessons...

Science

Engineering Challenge: Build a Rube Goldberg Device with materials and toys from your home. This takes some time. The same steps will be displayed from June 8-10, as different groups will proceed through the steps at different rates.

Background:

Design: Identify the simple task you want to achieve. You could turn off a light, open a door, pour a bowl of cereal, turn off an alarm clock, hammer a nail or pop a balloon. Be creative - and unique.

Plan: Brainstorm a series of actions that will complete your task. Make a pin pop a balloon. Send a toy car down a ramp. Make dominoes fall. Draw a blueprint plan for what you expect to happen. The most important action will be the first step — that’s what starts the entire machine. Make sure your machine starts with a bang! Hint - Start small and keep the number of steps to a minimum. Then add more steps to your machine later.

Gather your materials: You can use almost anything to create your Rube Goldberg machine. Here are some ideas:

  • Things that roll: marbles, balls, toy cars, skateboard, roller skate

  • Recyclables: Cardboard, cereal boxes, cardboard trolls, plastic water bottles, cans, aluminum foil.

  • Everyday materials: chopsticks, popsicle sticks, ruler, wooden blocks, bowls, string, tape, fan, empty cans, balloons, baking soda and vinegar, hammer, straws

  • Ramps: toy train tracks, marble runs, books, trays, plastic tubing, cardboard rolls.

Build your machine: As you create your machine, follow your blueprint and place your materials where you think they need to be. Practice makes perfect, so don’t expect your Rube Goldberg machine to work perfectly the first time you try it. There will be plenty of trial and error — and that’s OK. Adjust your materials and keep at it.

Predict: Where will the trouble spots be? How might you make that part of the design more reliable?

Test: Test your machine. Did it go all the way through to the end?

Reflect: What improvements can you make that will make the machine more reliable and able to accomplish your task? If a part did not work, how could you fix it?

Redesign: Redesign your machine, so it has more steps or works more reliably. Do this as many times as your wish!

HD PE - Toss and Catch with Mr. Abel.mp4

Post your own toss and catch challenge video to FlipGrid.

Physical Education