Session equipment
Marker cones
Bats, balls and hitting tees
Awards (if using)
Download the Striking and fielding games - Gala day task card to support teaching before and during the sport session.
Striking and fielding games gala day organisation
Gala day events
Fast start
Relays
In the week prior to the gala-day, students may be given time to create signs to support their team at the gala-day.
Set-up relay playing area prior to the session..
Players participate in the relay events as a team.
Select a student from each team to be the team captain for the gala-day.
Fast start - Alphabets
Equipment: 8 markers (to set out playing area).
How to play:
Set out the playing area (25 students = approximately 25m x 25m). How to play
Students move around the playing area using a nominated locomotor movement. The teacher calls out a letter of the alphabet and students form groups of three to make the shape of that letter.
Vary the locomotor movements used, eg. run, leap, skip.
Modified small-sided relay events
Hit 4 and Go
Equipment: A suitable indoor or outdoor playing area as shown, range of bats/rackets and balls (sponge balls, softballs or tennis balls), marker cones (for running and playing area), batting tee(s)
How to play: A batter hits 4 consecutive balls into the field and then runs / leaps between marker cones as many times as possible. When the fielders have returned all 4 balls they call out ‘STOP!’ 4–5 per group.
Batter
Hits 4 balls, one after the other off a batting tee, into the playing space.
When the last ball is hit, the batter runs / leaps between the marker cones as many times as possible.
Fielders
Fielders return the balls to the home base – balls must be inside the hoop to count.
Fielders call ‘STOP!’ when the last ball reaches home base.
Scoring:
From cone to cone = one point.
Points are totalled for the team.
Scoring:
Each batter to reach the finish line before ‘STOP!’ is called scores one point.
Players can be caught out – if they are, no points are scored
Runners v Passers
Equipment: 4 balls per player, hitting tee, marker cones, bats
How to play: A batting team and a fielding team. The first batter hits the ball and the entire team runs around the markers. The fielders gather the ball and pass it to everyone in their team. When all the fielders have touched the ball, they call out “STOP!”
Using a tee, the ball is hit between B and C.
All batters attempt to run as a group to the finish position.
If the ball goes ‘wide’ (A-B or C-D), the shot is taken again.
Field the ball and then move onto the infield.
The ball is passed to each fielder using a nominated throw, eg. underarm throw.
Fielders must be at least 2 meters apart.
The last fielder to receive a pass calls out “STOP!”.
The ball is passed to the next batter.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.
Striking and fielding games certificates
Teachers may choose to award students with certificates for their involvement in the Striking and fielding games unit.
Certificates available for download include: