FMS focus: Sprint run
Learning intention
Students are developing proficiency in the sprint run.
Success criteria
Student:
lifts knee high (thigh almost parallel to the ground).
keeps head and trunk stable, eyes focused forward.
drives arms forward and back in opposition to the legs.
When proficient in the above, student:
Lands on ball of the foot.
Has non-support knee bent at least 90 degrees during the recovery phase.
Elbows are bent at 90 degrees.
Explicit teaching of the sprint run
Model the skill:
Model the sprint run to students while explaining the movements needed to effectively sprint.
Say to the students:
Lift your knees high.
Bring your heel close to your bottom.
Look ahead.
Make your feet follow an imaginary line.
Don’t let your heels touch the ground.
Land on the balls of your feet.
Bend your elbows and swing your arms.
Run tall.
Bring your heels up to your bottom.
Guided practice with immediate teacher feedback - Crust and crumbs
Students line up along each line and face their partner across the no-go-zone.
The students on one line are called ‘crusts’ while their partners on the opposite line are called ‘crumbs’.
The teacher calls out either crusts or crumbs. If crusts are called, the students on that line need to run towards their baseline while their crumb partners chase and attempt to tag them.
After each round, students return to their line and await the teacher's call.
Skill development games
FMS focus activity - Racing relay
Skill focus: Sprint run
Equipment: Mini hurldes (15 - 30cm) marker cones, relay baton or similar
How to play: Players race each other in a relay, jumping over obstacles along the way.
In teams, players start with one leg, and their opposite arm, forward.
Players sprint to the other side, jumping over their obstacle as they go.
Race three times: first have obstacles at 5m, then 6m, then 7m from the start line.
Continue until all members have completed the relay.
FMS consolidation activity - Rebound ball
Skill focus: Catch
Equipment: One volleyball or similar per 3 students
How to play: A player throws a ball at a wall and stands back for a second player to catch the ball – the activity continues this way. Play with 2 or 3.
The first player throws the ball at the wall and moves quickly to the end of the team, allowing the second player to move up and catch the ball. Continue down the line.
Allow a period for players to experiment with the best method of throwing. Stop the practice and share ideas with the whole group, recommence play.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Keep the ball up
Equipment: Tennis balls, targets, marker cones.
How to play: A group of players try to keep a ball off the ground by passing it to each other. Groups of 3 or more.
Start with a free-play version – rules can be decided later.
Introduce rules as required with
Change it.
Encourage a variety of passes – ‘hot potato’, where the ball is immediately hit away is a useful variation.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.