Home > Stage 1 Year > Skip
Equipment
marker cones
bean bag, ball or skittle
soft surface (grass or gym mats)
music or percussion instrument
Download the Week 1 movement exploration games - Skip activity card to support teaching before and during the sport session.
FMS focus: Skip
Learning intention
Students are developing proficiency in the overarm throw.
Success criteria
Student:
Shows a rhythmical step-hop.
Head and trunk are stable, eyes are focused forward.
Arms are relaxed and swing in opposition to legs.
When proficient in the above, student:
Lands on ball of the foot.
Knee of support leg bends to prepare for hop.
Explicit teaching of the skip
Model the skill:
Model the skip to students while explaining the movements needed to effectively skip:
Say to the students:
Use light springing steps.
Keep eyes straight ahead.
Step, hop, step, hop.
Take off and land on the front of your foot.
Make sure your body faces to the front.
Guided practice with immediate teacher feedback:
Explore the skip by asking students to:
use different distances between steps
keep feet low
spring to gain height
use different arm positions.
Students use existing playground markings as tracks for skipping. Encourage students to move along these tracks, looking in the direction of the track.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Pick some spots, join the dots
Equipment: 4 marker cones, music (optional).
How to play: Players identify a set number of spots (spatial placements) around the room, then link or sequence the various spots using the skip.
Players walk around the room and identify and name 4 spots (e.g. 1, 2, 3, 4).
Teacher calls out a sequence (e.g. 1, 2, 4, 3).
Players then link the spots called using a skip.
Vary the leg students lead.
FMS consolidation activity - Pirate's gold
FMS: Sprint run
Equipment: An item that can be used as the gold (e.g. a bean bag, ball or skittle)
How to play: The pirate’s crew try to steal the gold from the pirate and make it home without being tagged.
One player, the pirate, stands with their back to the group (the pirate’s crew). The gold is placed on the ground 1 metre behind the pirate.
The pirate’s crew line up across the starting line, 15 metres behind the pirate.
When the pirate’s back is turned, the pirate’s crew approach the gold.
When the pirate turns around, the pirate’s crew must freeze. If the pirate sees any of the crew moving, they call out their names. These crew members return to the starting line, and begin again.
When the pirate turns back around, the game continues.
The first crew member to reach the gold picks it up and tries to run back to the starting line before being tagged by the pirate.
Swap pirates after each game.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Tunnel crawl
Skill focus: Statics and teamwork
Equipment: Any suitable flat surface, including mats, a floor or a soft grassed area
How to play: Similar to tunnel ball but players crawl through their tunnel then side gallop to a marker and back, all team members crawl through tunnel and side gallop to marker and back.
Players are positioned side-by-side, performing a front support hold.
Player at the end of the line, crawls through 'tunnel'.
Once in front, the team member side gallops to a marker cone 10 metres away and side gallops back to the line. On return to the front of the line the player says ’GO! Team member at the back of the line crawls through and does side gallop. This repeats for all members of the team.
A team has finished when all players have crawled through the tunnel and side galloped. Team signals they are finished by all members standing with their legs apart, arms extended and hands placed on the shoulders of the team member in front.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.