Session equipment:
Hoops
Markers
Obstacles that are easy to jump over (15-30cm hurdles are ideal)
Download the Week 4 Athletics - Sprint run activity cards to support teaching before and during the sport session.
FMS focus: Sprint run
Learning intention
Students are developing proficiency in the sprint run.
Success criteria
Student:
lifts knee high (thigh almost parallel to the ground).
keeps head and trunk stable, eyes focused forward.
drives arms forward and back in opposition to the legs.
When proficient in the above, student:
Lands on ball of the foot.
Has non-support knee bent at least 90 degrees during the recovery phase.
Elbows are bent at 90 degrees.
Explicit teaching of the sprint run
Model the skill:
Model the sprint run to students while explaining the movements needed to effectively sprint.
Say to the students:
Lift your knees high.
Bring your heel close to your bottom.
Look ahead.
Make your feet follow an imaginary line.
Don’t let your heels touch the ground.
Land on the balls of your feet.
Bend your elbows and swing your arms.
Run tall.
Bring your heels up to your bottom.
Guided practice with immediate teacher feedback - Bank, river, shore
All students must line up along the 'river'.
Explain to students that the marked line to left of the 'river' is the bank and the line to the right of the 'river' is the shore.
The teacher calls out either river, bank or shore.
Students must run to get to the corresponding destination as fast as possible.
Skill development games
Slalom sprint
FMS focus: Sprint run
Equipment: Marker cones to identify where players are to run
How to play: Players run slalom-style between markers in a relay race.
Players are organised into teams.
On ‘GO’, the first player in each team runs slalom-style through the cones to the end of the course.
When they reach the end, they call out ‘GO’ for the next player in their team to start.
This continues until all team members are at the other end of the course.
CHANGE IT
Vary the distances and angles between markers to create different curves.
Time the activity and try to increase the speed of movement.
Long jump - Racing relay
Skill focus: Single and double–foot take off, single and double–foot landing
Equipment: Marker cones, hoops or chalk to define hopping sequence
How to play: Players race each other in a relay, practising hopping sequences along the way.
In teams, players divide and stand with one leg, and their opposite arm, forward.
Players start in with opposite arm and leg forward.
Players run to the other side, completing the hop sequence in a balanced position as they go.
Continue until all members have completed the relay.
CHANGE IT!!
Increase the distance.
Players run to the other side, completing a hop/step sequence in a balanced position as they go, e.g. hop, hop, step, step.
Vary the hop/step sequence (double hop, step and double step, hop, etc.)
Modified relay games
It's game time!
Teams play each other in the relay outlined below.
Target relay
Skill focus: Speed, acceleration, running and ‘hurdling’ combinations, agility and coordination
Equipment: Marker cones, obstacles that are easy to jump over (15 - 30cm)
How to play: Gates are set up over a course with obstacles between them at equal lengths. Players in relay teams run the distance and clear the obstacles.
Start by running around the course from a start gate.
Run the course, clearing the obstacles using different stride lengths.
Players remain at a constant running speed.
Allow players to choose their own starting gate.
The game finishes when time is up.
CHANGE IT
Increase or decrease the distances between obstacles, which will vary the number of strides between obstacles.
Time the activity and try to increase the speed of movement.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.