Home > Stage 1 Year 2 > Kick
Session equipment
Marker cones
Balls
Awards (if using)
Download the Gala day territorial games - Kick task card to support teaching before and during the sport session.
Territorial games gala day organisation
Gala day events
Fast start
Small-sided games
In the week prior to the gala-day, students may be given time to create signs to support their team at the gala-day.
Set-up playing area prior to the session..
Players participate in the games as a team.
Select a student from each team to be the team captain for the gala-day.
Fast start - Crusts and crumbs
Equipment: 8 markers (to set out playing area)
How to play:
Set out the playing area (25 students = approximately 25m x 25m).
Divide playing area in half and create an area (approximately 1m), called the 'no-go-zone'.
Divide students into pairs. Students line up along each line and face their partner across the no-go-zone.
The students on one line are called ‘crusts’ while their partners on the opposite line are called ‘crumbs’.
The teacher calls out either crusts or crumbs. If crusts are called, the students on that line need to run towards their baseline while their crumb partners chase and attempt to tag them.
After each round, students return to their line and await the teacher's call.
CHANGE IT!
Vary the starting positions (e.g. standing on one leg or crouching down).
Increase or decrease the distance to the baseline.
Small sided games
Empty the nest
Skill focus: Kick
Equipment: 8 markers (to set out playing area), 8 markers (to set out the 'no-go-zone), 1 ball per three students.
How to play: Players try to kick balls into the other teams playing area.
Groups stand opposite each other on both sides of the ‘no-go-zone’ and each group is given the same number of balls.
On the teacher's first signal, each group attempts to clear the balls from their side of the playing area by kicking the balls into the other group's area.
On the teacher's second signal, all action stops then the balls are counted.
Scoring:
The team with the least number of balls in their area at the end of the game are the winners.
Keepers and strikers
Skill focus: Kick, teamwork
Equipment: 1 football for each striker, markers cones, goal (optional)
How to play: A ‘keeper’ passes a ball into the pitch and immediately runs to defend the goal. At the same time, a ‘striker’ runs forward to take control of the ball and attempt a shot a goal. Play in groups of 6 to 10.
Divide players into keepers and strikers.
Keepers line up on one side of the pitch with a ball each.
Strikers line up on the pitch facing the goal.
The keeper first in line rolls or passes the ball into the pitch and immediately runs to defend the goal.
At the same time, the striker first in line runs to take control of the ball and attempt a shot at goal.
Once a shot at goal has been made, the striker retrieves the ball and both players change places and move to the end of their new line while the next keeper and striker have a turn.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What will you take away from the Net and court games that you can use for our next sport?
Students can answer reflection questions as a whole class, small group or in pairs.
Territorial games certificates
Teachers may choose to award students with certificates for their involvement in theTerritorial games unit.
Certificates available for download include: