FMS focus: Vertical jump
Learning intention
Students are developing proficiency in the vertical jump.
Success criteria.
Student has:
Eyes focused forward or upward throughout the jump.
Crouches with knees bent and arms behind the body.
When proficient in above, student has:
Forceful forward and upward swing of the arms.
Legs straighten in the air.
Lands on balls of the feet and bends knees to absorb landing.
Displays a controlled landing with no more than one step in any direction.
Explicit teaching of the vertical jump
Model the skill
Model the vertical jump to students while explaining the components needed to effectively jump.
Say to the students:
Look up.
Focus your eyes on where you want to go.
Get ready to explode up high, get ready to take off.
Swing your arms back and up.
Straighten your legs when in the air.
Bend your knees on landing.
Control your body and balance yourself when landing.
Land with feet the width of your shoulders apart.
Guided practice
Demonstrate the bend and crouch starting position, using verbal cues such as “swing your arms back and up.”
Ask students to jump:
as high as they can with their head and eyes turned upwards
looking straight ahead
with their head and eyes looking down at the ground.
Activity - Marker jump
Students work in pairs with six markers. The students take turns to arrange a jumping path for their partner. Students set up their markers so that their partner jumps in different directions and over different distances. Swap roles.
Skill development games
FMS focus activity - Vertical jump
FMS: Vertical jump
Equipment: A 10m x 10m square marked out by 4 cones (the pond), hoops to be used as lily pads
How to play: Players continuously jump from lily pad to lily pad using a two‑foot takeoff and landing technique.
Randomly distribute the hoops inside the pond, making sure they are not too far away from each other (i.e. jumping distance).
Players jump from lily pad to lily pad and see how many they can land on in a given amount of time (e.g. 60 seconds).
If there is more than one frog on the lily pad, it will sink. If a player jumps onto a lily pad with another player already on it, the original player must immediately find another lily pad to jump onto.
Players may jump into the pond as well as onto the lily pads.
FMS consolidation activity - Snakes alive
Skill focus: Rolling the ball for accuracy
Equipment:
Cones to separate groups
One softball or medium-sized ball per team (snake head)
One ball per player (e.g. tennis ball (body of snake)
Tape or cones to mark the minimum throw line
How to play: The first ball rolled becomes the head of the snake. Players deliver one ball at a time, aiming to place each ball behind the previous one. The aim is to form the longest snake. opponents’ balls to deny access to the target. Play in groups of 4.
Each team plays the first ball on a signal.
If the first ball strays to another team’s area, the ball is played again.
The second ball is played on a signal, and so on for the remainder of the balls.
To ensure the last ball is a meaningful throw, a line is placed in front of each team and the ball must go beyond the line for the ball to count – otherwise every team will finish with a python!
Alternatively, set a maximum length for the snake (e.g. 4 metres).
Modified small-sided games
Bullseye
Equipment:
Indoor or outdoor playing area
Chalk, hoops, markers or ropes to form 3 concentric circles on the ground
Throw-line 3 meters from target
3bean bags (or similar non-rolling object) per player.
How to play: Players in small groups roll or throw a ball to a target aiming to score maximum points.
Each player rolls or throws the ball to the target area.
One throw per player before balls are retrieved.
Repeat for a given number of rounds (e.g. 5 throws for each player).
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.