Equipment
Marker cones
Tape to mark playing area
Balls and objects to throw
Variety of targets
Download the Week 4 Target Games - Static balance activity card to support teaching before and during the sport session.
FMS focus: Vertical jump
Learning intention
Students are developing proficiency in the vertical jump.
Success criteria.
Student has:
Eyes focused forward or upward throughout the jump.
Crouches with knees bent and arms behind the body.
When proficient in above, student has:
Forceful forward and upward swing of the arms.
Legs straighten in the air.
Lands on balls of the feet and bends knees to absorb landing.
Displays a controlled landing with no more than one step in any direction.
Explicit teaching of the vertical jump
Model the skill
Model the vertical jump to students while explaining the components needed to effectively jump.
Say to the students:
Look up.
Focus your eyes on where you want to go.
Get ready to explode up high, get ready to take off.
Swing your arms back and up.
Straighten your legs when in the air.
Bend your knees on landing.
Control your body and balance yourself when landing.
Land with feet the width of your shoulders apart.
Guided practice with immediate teacher feedback:
Hoop jump
Place ten hoops randomly in a designated area. Students jump inside the area between the hoops until the teacher calls a number. The students then jump to a hoop. When they are in the hoop students form a group of the size called by the teacher.
Skill development games
FMS focus activity - Pick some spots, join the dots
Equipment: 4 marker cones, music (optional).
How to play: Players identify a set number of spots (spatial placements) around the room, then skip to link the various spots.
Players walk around the room to identify and name the 4 marked spots (e.g. 1, 2, 3, 4).
Teacher calls out a sequence (e.g. 1, 2, 4, 3).
Players then link the spots called by jumping.
Vary the way players move between spots e.g. running, hopping and side galloping.
FMS consolidation activity - Hit the target
Skill focus: Overarm or underarm throw
Equipment: A variety of targets (such as 2-litre (or larger) plastic bottles with a little sand in the bottom, cricket wickets or buckets) and objects to throw (softballs, beanbags, tennis balls, soccer balls – 2 per player)
How to play: Targets are set up away from a throwing line. Players score points by throwing, kicking or rolling a ball at the targets.
Players throw, roll or kick a ball to hit or land in targets.
Each player has a set number of throws (e.g. 2).
Play is stopped to re-position targets that have been knocked over.
Modified small-sided games
Throlf
Equipment:
A range of 5–6 targets, set up at different heights over a course (indoor or outdoor)
Small bean bags or hacky sacks, one per player, or any other suitable object that ‘stops where it drops’ (scrunched-up paper and tape makes a useful ‘ball’)
Objects to create obstacles and barriers, such as towels, gym mats or benches
A numbered flag or card for each ‘hole’
How to play: As in golf, a course with ‘holes’ is established. Players move around the course attempting to reach the target in the least number of throws.
Establish the course and spread the players out on it.
Players throw from a start line (‘tee’) next to each target.
The next shot is taken from where their bean bag (or similar) lands.
Encourgae students to move from target to target on the 'throlf' course using the hop.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.