Equipment
Marker cones or ladder
Relay batons
Tennis balls and small coloured balls
8 volleyballs or similar
Download the Net and Court Games - Week 3 activity card to support teaching before and during the sport session.
FMS focus: Sprint run
Learning intention
Students are developing proficiency in the sprint run.
Success criteria
Student:
lifts knee high (thigh almost parallel to the ground).
keeps head and trunk stable, eyes focused forward.
drives arms forward and back in opposition to the legs.
When proficient in the above, student:
Lands on ball of the foot.
Has non-support knee bent at least 90 degrees during the recovery phase.
Elbows are bent at 90 degrees.
Explicit teaching of the sprint run
Model the skill:
Model the sprint run to students while explaining the movements needed to effectively sprint.
Say to the students:
Lift your knees high.
Bring your heel close to your bottom.
Look ahead.
Make your feet follow an imaginary line.
Don’t let your heels touch the ground.
Land on the balls of your feet.
Bend your elbows and swing your arms.
Run tall.
Bring your heels up to your bottom.
Guided practice with immediate teacher feedback - Crust and crumbs
Students line up along each line and face their partner across the no-go-zone.
The students on one line are called ‘crusts’ while their partners on the opposite line are called ‘crumbs’.
The teacher calls out either crusts or crumbs. If crusts are called, the students on that line need to run towards their baseline while their crumb partners chase and attempt to tag them.
After each round, students return to their line and await the teacher's call.
Skill development games
FMS focus activity - Slalom sprint
Skill focus: Sprint run
Equipment: Marker cones, relay batons
How to play: In teams, players run slalom-style between markers in a relay race.
In teams, players divide and stand opposite one another.
On ‘GO’, the first player in each team runs slalom-style through the cones to the end of the course.
When they reach the end, they call out ‘GO’ for the next player in their team to start.
This continues until all team members are at the other end of the course.
FMS consolidation activity - 2 square bounce
Skill focus: Catch
Equipment: One volleyball or similar per pair, court surface that allows the ball to bounce and 6 markers per court
How to play: A court is divided into 2 with a player in each half. The server serves the ball into the receiver’s half – the receiver tries to catch the ball after one bounce.
The ball must cross the line above waist height.
Play continues until one player cannot return the ball after one bounce, or the ball is thrown out of court, or the receiver drops the ball.
The serve alternates between players.
Play to a specified number of points, (e.g. 5) or a set time limit (e.g. 3 minutes).
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Keep the ball up
Equipment: Tennis balls, targets, marker cones.
How to play: A group of players try to keep a ball off the ground by passing it to each other. Groups of 3 or more.
Start with a free-play version – rules can be decided later.
Introduce rules as required with
Change it.
Encourage a variety of passes – ‘hot potato’, where the ball is immediately hit away is a useful variation.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.