Equipment
marker cones
bean bag
20 hula hoops
Download the Week 1 Movement exploration games - Static balance task card to support teaching before and during the sport session.
FMS focus: Vertical jump
Learning intention
Students are developing proficiency in the vertical jump.
Success criteria.
Student has:
Eyes focused forward or upward throughout the jump.
Crouches with knees bent and arms behind the body.
When proficient in above, student has:
Forceful forward and upward swing of the arms.
Legs straighten in the air.
Lands on balls of the feet and bends knees to absorb landing.
Displays a controlled landing with no more than one step in any direction.
Explicit teaching of the vertical jump
Model the skill
Model the vertical jump to students while explaining the components needed to effectively jump.
Say to the students:
Look up.
Focus your eyes on where you want to go.
Get ready to explode up high, get ready to take off.
Swing your arms back and up.
Straighten your legs when in the air.
Bend your knees on landing.
Control your body and balance yourself when landing.
Land with feet the width of your shoulders apart.
Guided practice
Demonstrate the bend and crouch starting position, using verbal cues such as “swing your arms back and up.”
Ask students to jump:
as high as they can with their head and eyes turned upwards
looking straight ahead
with their head and eyes looking down at the ground.
Link back to the components of the vertical jump and discuss with students which jump seemed the most effective.
Instruct students to:
land with feet the width of their shoulders apart as a wide base of support. This enhances stability on landing and maximises the height students will be able to jump
land in different ways when they jump. Use questions to focus students’ attention on the components, such as:
Why did you bend your knees?
Did you land on the same spot as your take-off? Why or why not?
Did you get more or less height when you landed in front of your take-off position? Why or why not?
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Vertical jump
FMS: Vertical jump
Equipment: A 10m x 10m square marked out by 4 cones (the pond), hoops to be used as lily pads
How to play: Players continuously jump from lily pad to lily pad using a two‑foot takeoff and landing technique.
Randomly distribute the hoops inside the pond, making sure they are not too far away from each other (i.e. jumping distance).
Players jump from lily pad to lily pad and see how many they can land on in a given amount of time (e.g. 60 seconds).
If there is more than one frog on the lily pad, it will sink. If a player jumps onto a lily pad with another player already on it, the original player must immediately find another lily pad to jump onto.
Players may jump into the pond as well as onto the lily pads.
FMS consolidation activity - Frozen tag
FMS focus: Static balance
Equipment: Marker cones for playing area, bibs for taggers
How to play: One or two taggers try to tag other players, who must hold a static balance for five seconds.
On teacher's signal, one or two taggers try to tag other players.
Once tagged, a player must hold the particular static pose that you call out.
To become free, they must hold this position for 5 seconds.
Static holds could include front support, rear support, stork stand, crab support, straddle stand.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Hoop races
Skill focus: Balance and teamwork
Equipment: 1 hula hoop per group
How to play: Players in groups race each other by passing a hoop up and down their line while making up and down noises.
In groups, players form a line, one behind the other approximately 1 metre apart.
The first player in the line steps into the hoop, takes it over their head and then passes it to the next person at head height.
The next player takes it over their head, lowers the hoop, steps through it and passes it to the next player.
Each group agrees on an ‘up noise’ and a ‘down noise’ and makes these noises as the hoop travels up and down.
This pattern continues until the hoop reaches the end of the line.
The end player runs to the beginning of the line and starts again.
Play until the original leader is back at the front of the line.
Teams indicate they are finished by each member performing a static balance.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.