Session equipment:
Marker cones
ladder, braids or marker cones
relay batons
Download the Week 3 Athletics - Sprint run activity cards to support teaching before and during the sport session.
FMS focus: Sprint run
Learning intention
Students are developing proficiency in the sprint run.
Success criteria
Student:
lifts knee high (thigh almost parallel to the ground).
keeps head and trunk stable, eyes focused forward.
drives arms forward and back in opposition to the legs.
When proficient in the above, student:
Lands on ball of the foot.
Has non-support knee bent at least 90 degrees during the recovery phase.
Elbows are bent at 90 degrees.
Explicit teaching of the sprint run
Model the skill:
Model the sprint run to students while explaining the movements needed to effectively sprint.
Say to the students:
Lift your knees high.
Bring your heel close to your bottom.
Look ahead.
Make your feet follow an imaginary line.
Don’t let your heels touch the ground.
Land on the balls of your feet.
Bend your elbows and swing your arms.
Run tall.
Bring your heels up to your bottom.
Guided practice with immediate teacher feedback - Crust and crumbs
Students line up along each line and face their partner across the no-go-zone.
The students on one line are called ‘crusts’ while their partners on the opposite line are called ‘crumbs’.
The teacher calls out either crusts or crumbs. If crusts are called, the students on that line need to run towards their baseline while their crumb partners chase and attempt to tag them.
After each round, students return to their line and await the teacher's call.
Skill development games
Ladder relay
FMS focus: Sprint run
Equipment: ladder, braids or marker cones, relay batons
How to play: Players race each other in a relay, by placing one foot in each section, to introduce running with various stride lengths.
In teams of 4, players divide and stand opposite one another.
A designated player calls out, "On your marks, set, go!"
Players race to the other side, placing one foot in each section.
Continue until all members have completed the relay.
CHANGE IT
Move from a slow pace to a faster pace depending on the ability of the group.
Practise starting from either leg.
Vary the distance between the horizontal markings.
Vary the number of times a team must complete the relay.
Introduce baton passing from the runner to their stationary team member.
Curve running
FMS focus: Sprint run
Equipment: Marker cones, whistle
How to play: Players run curves around various markers from the starting point, following the directions that are called by the coach.
Play in pairs.
The first player runs straight towards the markers and as they do their partner calls out a number, e.g. 1, 2, 3 or 4.
The running player turns to round the marker that is called, and runs back to the start line.
Swap over.
CHANGE IT!
Increase the size of the distance between the cones to vary the angle of the curves.
Time the activity and try to increase the speed of movement.
Incorporate relay activities.
Delay the call when announcing the number.
Modified relay games
It's game time!
Teams play each other in the relay outlined below.
Racing relay
Skill focus: Speed, acceleration, running, jumping, agility and coordination, start position
Equipment: Marker cones, obstacles that are easy to jump over (mini hurdles are ideal)
How to play: Players race each other in a relay, jumping over obstacles along the way.
In teams, players start with one leg, and their opposite arm, forward.
Players sprint to the other side, jumping over their obstacle as they go.
Race three times: first have obstacles at 5m, then 6m, then 7m from the start line.
Continue until all members have completed the relay.
CHANGE IT
Practise starting from either leg.
Increase the running distance.
Introduce running with a baton.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.