Equipment
marker cones
bean bag, ball or skittle
soft surface (grass or gym mats)
music or percussion instrument
Download the Week 1 movement exploration games - Side gallop activity card to support teaching before and during the sport session.
FMS focus: Side gallop
Learning intention
Students are developing proficiency in the side gallop.
Success criteria
Student:
Weight on the balls of the feet.
Hips and shoulders point to the front.
Head stable, eyes focused forward or in the direction of travel.
When proficient in the above, student:
Smooth rhythmical movement.
Brief period where both feet are off the ground.
Explicit teaching of the side gallop
Model the skill
Model the side gallop to students while explaining the movements needed to effectively side gallop.
Say to the students:
Use light springing steps.
Take off and land on the front of your foot.
Make your body face to the front.
Keep eyes straight ahead (or look over your shoulder.)
Step, close, step, close.......or step, together, step, together.
Guided practice with immediate teacher feedback - Follow the line
A designated player tries to tag players who are side galloping around a court area following the lines. Once tagged, players form ‘force fields’ for the remaining players.
Designate one player as the tagger. All other players are scattered around the court on a line.
On your signal, players begin to move around the court, following the lines.
The tagger tries to tag players by following the lines.
Once a player is tagged, they must sit down in the spot they were tagged and become a ‘force field’. This means they stop any players from getting past, except for the tagger.
‘Force fields’ cannot move.
The game continues until all players have been tagged.
Skill development games
FMS focus game - Shapes in space
FMS: Side gallop
Equipment: Music player and music
How to play: In a group, players make a basic shape in the middle of the room then side gallop clockwise. When the music stops, players move away from the basic shape. When the music starts again, players side gallop back together and form another basic shape.
Call a shape (e.g. a circle, square or rectangle).
In a group, players make the nominated shape in the middle of the room, and the music begins.
Players start side galloping clockwise while the music is playing.
When the music stops, all players run away from the shape.
Call another shape (e.g. a square).
The music starts again and players run to the middle to form the new shape.
Players begin side galloping anti-clockwise.
Repeat this pattern.
Hoop races
Equipment: One hula hoop per group.
How to play: Players in teams race each other by passing a hoop up and down their line while making up and down noises.
In groups, players form a line, one behind the other approximately 1 metre apart.
The first player in the line steps into the hoop, takes it over their head and then passes it to the next person at head height.
The next player takes it over their head, lowers the hoop, steps through it and passes it to the next player.
Each group agrees on an ‘up noise’ and a ‘down noise’ and makes these noises as the hoop travels up and down.
This pattern continues until the hoop reaches the end of the line.
The end player runs to the beginning of the line and starts again.
Play until the original leader is back at the front of the line.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Stone, bridge and tree relay race
Skill focus: Run, static balance, leap and teamwork
Equipment: An indoor/outdoor playing area 20 metres in length, a starting cone for each team and three cones spaced 5 metres apart.
How to play: Players race each other in a relay using various static and movements skills.
Teams of 6–8 players line up behind their starting cones.
When teacher says ’GO!’, the first player from each team runs out to their first cone and forms a stone.
The second player from each team jumps over their ‘stone’, and then runs to the second cone to form a bridge.
The third player from each team jumps over their ‘stone’, crawls under the ‘bridge’, and then runs to the third cone to form a tree.
The fourth player jumps over the ‘stone’, crawls under the ‘bridge’, runs around the ‘tree’ and back to take the place of the ‘stone’. The ‘stone’ takes the place of the ‘bridge’. The ‘bridge’ then takes the place of the ‘tree’, who then runs to the end of the line.
The game finishes when all players have had a turn at each of the positions.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.