Last Updated 02-23-2025.
Passive: Heavy Armor
You have heavy armored plating that deflects shots. (Don't mistake for reflects.)
Bounces off you and can hit anything in its path, including your allies or the shooter or their allies.
Normally misses absolutely everything, flying off to no mans land or random terrain. Shotguns in melee range might have a couple deflections that hit someone.
It doesn't reflect. It doesn't target anyone with the deflections. If something gets in the projectile's way, then something might happen, but otherwise it's just a bounce.
You are slower than most Legends.
Due to slow speed, you resist ring damage when trying to make your way out of it.
You cannot aim normal weapons. You can aim sniper scopes while stationary but it takes a lot longer to ADS, due to the cumbersome armor.
Your hitbox is one of the largest in the game. Larger than Gibraltar or NewCastle. Your actual damageable hitbox is about the size of Mirage, if it doesn't hit the armor first.
Certain abilities ignore the armor, like the Whistler or Snare. Thermite as well. Arc star possibly. Frag probably deals reduced damage, considering the fragments just bounce off you.
When you aim non-sniper scopes, or aim anything while moving, it has a similar effect as aiming akimbo or aiming third person, tightening hip fire rather than ADS.
Extra movement penalties could include:
slower crouch speed
extra noise when crouching compared to other legends
inability to slide up or horizontally
may also have slower slide on downward slides, even stopping as if on a flat surface
etc
When they do slide, almost every shot that hits them hits an armor plate, therefore being deflected in a random direction, mostly upwards into the sky.
Sniper shots deflect less often, instead dealing reduced damage. Deflection normally makes them heavily resist or even be immune to damage from a deflected shot, so this would make Snipers their weakness.
Tactical: Heavy Shot
Your next shot (within 10 seconds) deals triple damage (capping at 100 body or 200 head, thus gives no bonus to the Kraber and only minor bonuses to snipers.)
In the death recap, the player will see the name of the weapon as Heavy Shot, with the Icon of the weapon the power was used on.
Ultimate: Power Hammer
You draw a big hammer.
While charged, the hammer has special effects.
While held, it negates the movement penalties associated with your heavy armor.
Hits against enemies deal 100 damage and consume a charge. Swings can hit multiple targets.
Players can hold the trigger to give themself a speed boost while remaining held up to a certain duration. After the duration or on release they swing the hammer, consuming a charge whether or not they hit anyone. If this attack hits a door, even a reinforced one, it's a guaranteed destruction of the door.
Speed boost similar to Bloodhound Ult.
Has at least a 3 charge capacity, maybe more. Could be like Vantage and have a 6+ charge capacity.