Last Updated 02-23-2025.
This Legend is similar to Alter or Wraith, in the sense that they also use Void Tech for their abilities.
This Legend has made a private Domain in the void. A safe space.
I have not decided male or female so I went with neutral until that is decided. Any neutral pronounces shall be replaced by male/masculine or female/feminine when that is decided.
At the moment I'm thinking female since both Alter and Wraith are female, then again that itself could be a good reason for it to be male.
Passive: Phantom of a Memory
When knocked down, this legend escapes to their private domain. The player can then call their allies to join them, or they can exit near their ally.
At first, it's about 3-5 seconds. If someone accepts the call, they have enough time to pull off a revive. After successful revive, they get a few more seconds to choose a destination.
When reviving an ally, you transport to the Private Domain for a safe revive. You then have a few seconds to choose a destination.
When doing a finisher, you can use the passive toggle to use half your tactical charge to enter the Private Domain for an unstoppable finisher. Or people can follow you in to stop or aid you, and doesn't use any charge. You then have 3 seconds to choose a destination.
Exit within 25 meters.
Tactical: Breather
Gives you 12 seconds in the Private Domain. Enough time to use a Phoenix Kit and choose a destination.
Can use while targeting a downed ally to transport them and yourself to the Private Domain, for a free revive and plenty of time to heal, and choose an exit.
Can use when you initiate a Finisher to have an unstoppable finisher (because they can't follow you in), and grant you a few seconds to heal and choose an exit.
Exit within 75-100 meters.
If used in the last 15 seconds of the game, summons Everyone onto a battlefield for 30-60 seconds. This means when the ring is in its final closing and nears the total close.
Ultimate: Safe Space
Gives you over 30 seconds within it. Summons downed allies and calls all allies.
Exit within 200-300 meters.
If used within the last (duration+5) seconds of the completion of the final ring closing, summons Everyone onto a battlefield. Duration doubled to quadrupled.
Battlefield Duration 60-150 seconds.
If you someone has an MRB, a respawn beacon will be in the center to allow you to respawn them. This consumes someones MRB, prioritizing yours.
If you need their banners, a Green Replicator will also be there for you to craft banners at. That is its only function.
May be able to alternatively cast your Ultimate to summon everyone within 200 meters into the Battlefield. This will allow more battlefield uses, rather than only in the final moments of the final ring closing.
Battlefield:
All squads spawn on stages that have 3 insanely high walls and roofs atop it. Too high to climb, fly, teleport, Valk Ult, or Balloon to.
Alter's abilities cannot penetrate this, even though it's only a few inches thick. Anyone who goes through would fall into the void and die. Thus, option denied.
Likewise, Alter can't penetrate the ground.
The open wall has 2 sets of 3 stairs leading to the main field. Unmovable barriers fill the space between the stairs.
The middle sector is open sky, er void, which bombardments can be called in.
There are barriers and walls littering the field.
This Legend's tactical now has two effects. The first is the normal use, which will set them beneath the battlefield for a moment, and can extend the duration of the battlefield. If somehow they get their Ult again, or there is another, they can reset the duration of the Battlefield or extend it.
The second effect of the tactical allows them to Hold their tactical button while aiming at a barrier in the middle sector to allow them to move it using their movement keys. This also means they can't move while doing it. Joysticks must be flicked, as soft movements will have no effect.Â
Any placements that the squads had in the normal realm are summoned onto their stage with them. They can remanuever them however they wish.
This also includes nonmoveables like DOC. Includes Controller gear, barriers (Gibby dome), and Crypto's Drone. Etc. EMP is canceled if it was in progress.
Offensive emplacements are summoned in the center field, like the remnants of Bombardments, and even Fuse's Motherlode. Maggie's Wrecking Ball is summoned above her team's stage's barrier and is thrown out into the center field.
Emplacements and remaining squads are summoned in the center of the ring (or center of the cast zone if alt cast of Ult). If ring, it's probably sealed and everyone burns, may the one with the best healing or damage win. Also, any Survival Items still lasting in the end will be summoned into the normal realm as well. This includes heat shields, granting everyone a couple seconds to kill each other or knock each other into the burning ring before they all start getting fried together.
Why a battlefield version? If this legend could take their allies into the Private Domain in the last moments of a match, they'd be guaranteed victory as the enemies would burn up in the ring while they stay safe in the void. But, they still need a use for their abilities so they aren't completely useless in the finalities of the final ring. Thus, Battlefield. Everyone gets to stay safe from the ring, and for the most part still get to fight, and this legend also has backup domains located off the battlefield for her other abilities to access so she isn't useless on the Battlefield. If Crypto sends his drone into the void, he may be able to find the backup domains when this legend's abilities summon them, but otherwise sees nothing but void. Even if he does see it, there's nothing he can do about it. His drone can't get within 50 meters of the location, as if there's a barrier preventing it from reaching even if his drone technically has the range. The secondary domains always spawn 75 meters away from drones, so that there is no way it could glitch inside nor be automatically destroyed by the appearance of the secondary domain.
Armor Upgrades:
Blue
A
B
Purple
A
B
Partnership Upgrades
Can allow their allies to obtain their passive, allowing them to be sent to a Private Domain when knocked down, with the ability to travel to or call allies for revival.
Doesn't grant the finisher buff, but can grant the when reviving an ally buff.