Last Updated 02-23-2025.
Class: unknown
Basis: Shapeshifting - nanite version - nanites similar to Seer's
Passive:
can sense critters within 75 meters and how many remain in a nest. Can use finishers against Critters larger than them to wear-their-skin so to say.
They position as if riding a high speed motorbike and the nanites form the shell. Can be flyer or prowler. Durability is based off Knockdown Shield like Newcastle's Revive Shield. White Tier is the critter's natural HP. Greater tiers have more HP.
Scout unit marks don't pull you out but do reveal the fact you're a player and not a critter - careful...
Prowler: high jump, climbing, fast movement, excellent melee
Flyer: lots of HP, can fly, while high can dive attack and possibly grab foes, grabbed foes cannot aim and have terrible accuracy and probably can't reload, can also go down and grab deathboxes and carry them - also helps seal the image of truly being a flyer
Spider: Too small
Specter: Technically too small, but primarily is not a critter
Tactical:
TBA
Idea 1: Is how to activate finishering critters it that's too powerful for passive perk
Idea 2: Web Sling - 1 charge like arc trap, reduces accuracy instead of damaging, may aslo reduce other weapon speeds related to movement such as draw speed, reload speed, and ADS speed, might do a little damage if any, also slows turn rate (similarly to Watson's Fence)
Ultimate:
Slow charge time
Accelerated when killing spiders
Cast: Giant Spider
Bigger than a prowler
Might be able to climb walls, possibly even ceilings
Attacks and Powers
Attack = Bite
Aim and Attack = Spit (short recharge 1-2 sec)
Tactical = Web Sling (2 charges like Smoke Wall, Slows movement and possibly snares, little damage if any, if snare may even reduce target's accuracy, reload speed, draw speed, and/or ADS speed, also will slow turn rate (similarly to Watson's Fence)
Aim and Tactical = Web Hook - doesn't cost if don't hit opponent, If hit opponent they are pulled to you
Range = 75-150 meters
Durable. Has at least 500 HP, up to 1000 HP