Last Updated 02-23-2025.
Passive
You sneak swiftly and climb to great heights with a strafe capability.
Tactical: Flank Strike
You teleport behind your target. If an enemy, you deal double melee damage to them. If they are downed, you initialize execution. If they are downed by the damage from this, it will auto activate execution, but swiftly cancelling will NOT repeat the damage.
Reaches up to 50 meters, or 200 if tracker.
To target an enemy, they must be in range and either:
Within line of sight, including through a window.
Revealed by an ally, like Bloodhound or Crypto.
Hit by you recently, like within the past 3 seconds. At least 2-3 times longer than Warlord's Ire.
Main use is to get to your allies, but doubles as a flank attack on enemies.
Can use while downed, only to get to allies, and has a channel time like Alter's Ult.
Ultimate: Tracker
Allows you to teleport to the target from 4 times the distance, 200m instead of 50m.
Reveals enemies to you or your allies within 75 meters of them. This means even if an ally is within 50, the target may be revealed to that ally, but isn't revealed to other allies out of the range.
Also allows you to teleport to allies that you don't have line of sight to if they are trackered, such as on the other side of a mountain or through many buildings. Kind of like Alter's Fallback, but only for you via tactical to trackered allies.
Trackers on allies are permanent, but trackers on enemies last no longer than 60 seconds, if they even last 30 seconds. The tracker also dies when they are eliminated, but not if they are downed.