Last Updated 02-23-2025.
Passive:
Your sniper fire has no muzzle flash and is almost tracerless and makes reduced noise.
You become semi-transparent when aiming down a sniper scope.
You may be able to equip a sniper scope on your equipment bar to use in unarmed aim.
You can boost your zoom with sniper scopes, allowing you to see and shoot at farther distances with better ease.
You may have an energy meter related to the boost and/or transparency effect.
Tactical:
Toggleable crawl state.
While crawling, your horizontal profile is smaller, and more difficult to hit. However, you are easier to hit from above as you are a bigger target from above.
While not moving, you gain a benefit to accuracy and aim stability.
While moving, you are very slow and cannot aim or reload, and gain a penalty to accuracy, probably severe.
Ultimate: Guaranteed Sniper
Ultimate Castable: You pull out a sniper with a single controllable bullet that deals 100 damage and has at least a 3x headshot multiplier, guaranteeing headshot kill with vs max armor and helm. The bullet moves at 100m/s, so it can be difficult to control and is best used at range. It can turn 30 degrees per second. You must aim before you can fire, and it has a scope like the Kraber.
Alternatively, you can equip a sniper rifle, replacing your Ultimate. You can apply any attachments. It does not accept the Kraber though, sorry. It can accept golden class snipers though. It's a third weapon slot that only accepts snipers and disables the ultimate, drawn using the Ultimate button.