Last Updated 02-23-2025.
Class: Assault or Recon
Passive:
Highlight enemies within a certain distance within your line of sight. May be blocked by smoke.
1x: 50m. 2x: 75m. 3x: 100m. 4x: 150m. 6x: 200m. 8x: 250m. 10x: 300m.
Edit: This portion was added to ALL Recon characters but while they are aiming, and a similar effect added universally in close range for everyone.
Enemies within 25m are highlighted through walls and are marked on the minimap. Your squad sees the marks on the minimap. When a target within 25m is in your line of sight, your squad will see the highlight on the foes.
Update/Replacement:
While aiming directly at a target, you see their health and they are highlighted for your squad.
You may have issues using this if the target is good at movement or has plenty of options for taking cover, breaking your line of sight on them.
Tactical: Tracker
Tag an enemy with this projectile to highlight them for at least 5 seconds for you and your squad.
You may get bonus damage against the target, or be able to penetrate thin walls to hit them through their thin cover.
Ultimate: Carnage
Throw a heat seeking blade that seeks tracked targets. Deals 50 damage to shields, and an additional 25 if it cracks the shield. Deals 100 to unshielded combatants.
Can bounce off surfaces and hit nearby targets after it hits its primary target.
Lasts 5 seconds after hitting its primary target.
Dies after 20 seconds, whether or not it hit its target.
Secondary hits on the same target deal 25 damage.
Never seeks a target it has already hit.
When it hits a target, will seek towards the nearest target it has yet to hit.
While bouncing, it can rehit targets, but will not seek to do so.