Last Updated 02-23-2025.
Aka: Song.
Basis is the song "Lily" by Alan Walker, K391, and Emelie Hollow
Renamed the Legend "Song"
This Legend has a mastery of sound waves. Their tactical lets them sing a song and nearby enemies will slowly lose vision and speed, and at the end they'll become stunned.
Passive:
This Legend is immune to others songs and can wake their allies from enemy's songs. As for freeing their ally from an Ultimate song, they must punch their ally 3 times to snap them out of the control. Meanwhile said ally is trying to kill them. Alternatively, this Legend just has to sing to counter enemy songs. Ult song can still punch through a basic song, but its effects are reduced. Still more powerful than a basic song's effects, but weaker than not countered.
Singing during a Finisher can allow you to recruit an enemy, if their squad would be eliminated through their downing.
Singing during an enemy's finisher slows down their finisher, extending its duration. It adds a few slowed animations, otherwise some finishers would look or sound odd.Â
You can sing while being finished.
Using your Ultimate Song while being finished will cancel their finisher and will instantly stun them, and after a few seconds control them, thereafter they will revive you. AI will force them to do so.
Tactical: Sing
The Legend will sing the Lyrics:
"Follow everywhere I go, top of all the mountains or valley low, give you everything you've been dreamin' of, just let me in, ooo. Everything you want in gold, I'll be the magic story you've been told, and you'll be safe under my control, just let me in, ooo."
Enemy Legends will see pink stars occur on screen to notify them that they need to get out of there. Their screen will gradually be filled with pink starting at the edges. Once the pink reaches roughly the center of their screen, they will become stunned and their character will fall on their face. The stun lasts as long as the song occurs and for at least 5 seconds afterwards, or up to twice as long as they were stunned during the song, whichever is longer. Thus the stun can last from 5 seconds and possibly up to 18 seconds after the song ends. Hmm, too long. Stun lasts the same duration they were stunned during the song after it ends, minimum 5 seconds. This way it can be up to 9 seconds. With the minimum of 5, that means the stun lasts 5-9 seconds after the song ends. For respect, stunned opponents gain 10% damage resistance for every second the stun lasts on them. Minimum 50%. This way people are less inclined to shoot disabled people.
Also, their accuracy is reduced by 15% and gradually become worse the longer they are affected.
All their speeds are reduced by 5% and gradually become worse the longer they are affected. Movement, reload, weapon swap, etc. Ending in being completely disabled.
Pink if the Legend is Female.
Blue or Black if Male.
Disabled enemies can be finished by this Legend. However, since they are not downed, this finisher will not outright kill them, and no other Legends get this feature.
If the enemy is a downed opponent or is the last living member of their squad, excluding downed members unless they have a Lifeline who has a self revive, THEN
If you have an available squad member slot, such as if someone abandoned you, you can opt to claim the target for your squad. They have 5 seconds to accept or they will die and thus their squad is eliminated.
Clarity: If downing the target would result in their squad's elimination, and you have an available slot because someone abandoned you, you can request they join your squad. Whether they accept or not, their squad is eliminated. If they accept, they join your squad and continue the match as your ally and will place with you. If not, their game ends there.
This feature can't really function in tournaments because no one leaves. If for some reason someone does have an open slot, it grants someone a chance to get their team even more points. Their team still ends up with less points than the recruiter, but at least they tried right? And ended up with more points than otherwise.
This ability lasts 24 seconds and takes at least 15 to fully effect opponents. It has a 30-45 second cooldown if it begins cooldown on cast, or up to a 15 second cooldown if it cools down after the effect finishes.
Ultimate: Super Song
Same Song. Effect apply 5 times as fast. In the end, people are "controlled" by this Legend for 30 seconds. People must act as allies or can be rightfully reported for sabotage. Including attacking their own team. In some cases, AI might take over to force a "controlled" character to fight for this Legend instead of idling or fighting against her/him. Song's radius is doubled.