Last Updated 02-23-2025.
Name: Jack Cunningham,
Codename: Friday,
Subtext: Chainsaw Maniac
Focus: Chainsaws
Based off: Chainsaws, Friday the 13th, Jack the Ripper, etc
Class: Assault/Controller
Passives:
Assault Type Ability, is a requirement for him
Press H to toggle melee between normal punching and chainsaw usage
Chainsaw Active
Loud like gunfire
Same DPS but in 6 hits of 5 damage each over that timeframe, or 5 hits of 6 damage each, or 10 hits of 3 damage each
supposed to hit rapidly, but light to keep melee DPS the same
About as fast as R301 or spitfire
Might be disabled in the fighting ring
Either Chainsaw or All Melee attacks cause Blood Red Edges on screen with each hit, reducing their peripheral vision for a moment
Extra: Blood Red Haze thick at the red edges thinning close to the reticle, remaining clear a little bigger than a threat scope
this nearly blinds them for the same moment
Haze is transparent, so not totally blind
Chainsaw Either deals Extra damage to unshielded, or a slot near armor for Hammerpoint Rounds Hop Up to effect the Chainsaw thus granting extra damage to unshielded
Can do the bonus one way or another, either naturally or by finding the hop up
Tactical V1: Chainsaw Trap
Controller type ability
Place a chainsaw trap and wait for thine enemies to get chewed up
More traps in one spot increase DPS
Trap Limit: unknown
A trap is a single chainsaw either hidden or able to swing
Ground Chainsaw Trap
Hides beneath the ground until enemy is near, pops up and chainsaws away when they are near.
Much smaller hit area than Catalyst's Spikes, as it's just one chainsaw and not a field of them.
Door Chainsaw
Waits for the door to open then swings down and chainsaws away in the doorway, only if an enemy is near.
Best to put one at each door, two at each double door, and ground ones likewise.
If a door is busted you can put two on each side for when they walk through to deal even more DPS.
Fully Trapping doors. (using ground and door CSs)
Zones for mono-door
Inner ground, outer ground, inner top, outer top, handle upper interior, handle lower interior, handle upper exterior, handle lower exterior
Busted adds
hinge upper interior, hinge lower interior, hinge upper exterior, hinge lower exterior, ground middle
Zones for double door
Inner and outer ground on left and right, left and right interior top and exterior top
Busted adds: middle ground left and right, hinges interior upper left and right, hinge interior lower left and right, hinge exterior upper left and right, hinge exterior lower left and right
Mono door max:
Not Busted: 8
Busted: 13
Double door max:
NB: 8
B: 18
Bunker Door Zones
4 interior and 4 exterior on ground, 3 on each side both interior and exterior
Max: 20
Each door counts as one trap
Can trap 2-3 bunker doors, and ~5-10 normal doors both double and single including doorways even if they don't have doors
Ultimate V1: Chainsaw Rage
Chainsaw and Chainsaw Traps are buffed for a duration gaining increased damage and hitrange, possibly even increased hitrate
Chainsaw traps also become greatly resistant to damage, and glow red with red sparks, during this time
Running around with chainsaw also grants some damage resistance, even if slight or temporary fortified, and also grants speed similar to Bloodhound's hunter ultimate, but you don't get any threat detection or birds to lead you anywhere because that's purely bloodhound, this is just a Speed Boost reference or similarity