Last Updated 02-23-2025.
Based off "Kommander" from Modern Combat 5
Fandom Link: https://moderncombat.fandom.com/wiki/Kommander
Class: Support
Passives: Shield
Has a shield on his back that is always functioning
Modes and requirements:
On Back: at any time
On his Arm: Light arms or empty hands/stowed weapons only
Weapons Stowed / Unarmed
Pistols
Mozambique
Alternator
Possibly other SMGs
Durability: Varies by Knockdown Shield, but unlike NewCastle his does not disable or reduce the effectiveness of his knockdownshield when damaged
Red also given in case based off body shield
White: 100
Blue: 150
Purple/Gold: 200
Red: 250
Flat (in case no changes or variations): 200
The game it's based from has Shield's HP set 500-800.
When applicable weapon equipped or are unarmed or have weapons stowed, may press H/Dpad-down to toggle shield to arm or vise versa to back, from back to arm or arm to back. Equipping heavy arms will cause shield to be stowed on back again.
When shield is on arm, most of front is protected by the shield. When on back most of the back is protected by the shield.
He only has one finisher. This finisher is double duration and has two effects.
A) Once normal finisher duration is finished, can end early for normal finisher effects by pressing a button or pulling the trigger.
B) Wait the full duration and the target's remaining allies will be revealed for your team/squad.
When he is reviving people with his shield out, it will cover an area about the width of NewCastle's drone, but not as tall.
When he crouches with his shield out, it will also expand to such size, covering over his head as well granting him full frontal protection. When he aims he will peek over the shield to be able to fire.
Repairing the Solid Shield:
It will begin self repairing after a 5 second delay, repairing 1 point every second to once every 3 seconds, yes it is very slow. Ok, I give in. It can be slow OR it can be fast like up to 50 HP/second. The game it's from has it set 20-50 HP/sec.
Syringes carry over to it naturally. For Every point carried over, 1% is repaired.Â
Medkits carry over naturally, for every 1% carried over 1% is repaired.
Pheonix kits fully repair it as well as HP and Armor Charge.
During Ultimate:
Syringes repair 25% of the shield and 25 HP, for every point of HP carried over 1% is repaired. The 25% of shield and 25HP become 50% and 50HP with Golden Armor equipped.
Medkits fully heal and fully repair shield.
Shield Cells are allowed to carry over like Syringes naturally can.
Shield Batteries are allowed to carry over like Medkits naturally can.
Tactical: Improve Armor booster
3 charges capacity
each person can only use one charge every 30 seconds
Tap to toss
Hold to use on self
Effects: 15-30 seconds of 15%-50% BONUS reduction to damage taken, stacking with Fortified.
Recharges one per 25-45 seconds, or individually 25-45 seconds each instead of incrementally
Ultimate: Repair Booster
For 30 seconds, your Heals and shield recharges are 50% faster. Your heals are granted a secondary Solid Repair and your shield recharges are granted the ability to carry over to Solid Repair.