Last Updated 02-23-2025.
Passive: Carry extra grenades, and can deploy grenades as tripmines/landmines. May count against a tripmine/landmine limit, or detonate after at least a minute. Can loot mines to retrieve grenades, but allies cannot (unless they grab a partnership perk if those are ever added.) Can crouch to prevent self from triggering enemy landmines, and can interact to defuse and loot them (allies must grab partnership perk to do so if it's ever added.)
Frag Landmine: Detonates a frag blast after a brief delay when triggered.
Arc Star Landmine: Detonates an arc blast after a brief charge time when triggered.
Thermite Landmine: Releases thermite in a circle around it when triggered, and an X pattern within the circle.
Landmines may cloak when enemies are outside a certain radius, and only reveal to certain enemies within its detection radius. Detection radius is not trigger radius. Detection radius is the radius where enemies can see it while within that distance. Trigger radius is much smaller, normally smaller than blast radius.
Tripmines (if also included, but Landmines was the main intention.)
Frag Tripmine: When enemies cross its invisible laser, which is only visible while standing within a couple meters of the laser, it detonates a conal frag blast, dealing heavy damage to anyone in the cone, and normal frag damage to everyone else in line of sight of the mine in frag radius.
Arc Star Tripmine: When enemies cross its invisible laser, which is only visible while standing within a couple meters of the laser, it detonates a conal arc star blast, dealing heavy damage to anyone in the cone and stunning them greatly, and normal arc star damage to everyone else in line of sight of the mine in arc star radius.
Thermite Tripmine: Â When enemies cross its invisible laser, which is only visible while standing within a couple meters of the laser, it detonates, releasing a string of thermite fire across the path under the laser.
Tripmines are technically invisible as well, or just well hidden. They are best placed on walls. If placed on the floor or roof, the laser doesn't really cross any paths, and the thermite one becomes pretty much useless.
Tactical: Tripmines/Landmines
Probably has a tripmine limit, similar to watson or caustic. Preferably more like Watson.
Turns invisible unless they get really close, within a meter or two of trigger distance normally.
Mk1: Classic Landmine/Tripmine.
Landmine: Like a flat to the ground version of a Bangalor Ult missile that turns invisible, and turns to cloaked when enemies get too close, and detonates when they get closer.
Tripmine: A tripmine like the grenades, but it deals a set 40 damage.
Mk2: Recon.
Landmine: Reveals enemies within a caustic barrel radius of it in its line of sight. Is invisible to enemies unless they are practically standing on it -> a 0.5m-1m detection radius. (Enemy Landmine masters can see it from triple distance.)
Tripmine: Laser is never revealed. Enemies who cross are revealed, highlighted through walls, and while the effect persists your team gains threat vision and can see their health while they are in line of sight of you or whichever ally sees them. Only the one seeing the target gets the vision, not everyone. Everyone does see the highlight though.
Mk3: Snare.
Landmine: Emits an aura that slows enemies inside it. Has a slightly larger detection range than recon.
Tripmine: Slows enemies that cross it. Might detonate when it does so.
Mk4: Recon and snare.
Gist is they detonate, revealing enemies and slowing them for a period of time.
Ultimate: TBD
Mk1: Birdy
Release a bird, and watch in third person as the field around starts detonating in random places around you, except where you are standing.
Mk2: Like Gibraltar
Equip a flare, and then throw the flare. In a large area around the flare, similar to Gibraltar, landmines start popping up out of the ground and detonating in random places, like Gibraltar's.
Ground floor is a bad place to be, get some elevation to avoid the blasts.
Pair with gibby ult in the same spot, and it's utter mayhem.
M3: Summons landmines randomly that don't count against the capacity. All landmines summoned by the ultimate detonate if you cast another ultimate. Summons about as many landmines as Gibraltar's ult or Bangalore's ult summons in rockets.