Last Updated 02-23-2025.
Class: Assault
Passive:
Can wield both guns at the same time
Suffers a greater movement penalty when dual wielding
Takes twice as long to reload while dual wielding
Cannot aim while dual wielding, each trigger fires that gun so there is no aim trigger
Must be carrying only one gun to be able to aim, as otherwise you will dual wield
When dual wielding, each gun's reticle is off-centered left or right respectively
Weight: Heavyweight
Has the Fortified perk: immune to bullet flinch and takes 15% less damage
Design Limitations / Features
You are unable to slide, instead you can activate crouch while sprinting to dash. You can do this all the way down a hill by having your rolling feet roll you down the hill.
Your crouch only slows and muffles your movement. You don't really have a crouch. Maybe a few pixels.
Your jump is awkward and cannot do most parkour moves that most players love to do, it is also very noisy on landing.
(3 legged) You can have a hard landing but can sometimes recover quicker than most characters. It's only a chance, but it's kind of like Horizon except hers is guaranteed and this is only a chance.
In reference to the calls to delete Horizon, in the case they do delete Horizon, this Legend can claim that passive at the cost of slower than most legends by default. Really powerful, really slow.
It's only a side passive, not the primary passive.
Design is similar to the Sentry bot from Fallout: (see right)
Design made with 3 legs in mind, but I suppose the 2 legged would be fine as well if you decide that one's better.
Or 4 legged like a Droideka (Star Wars).
Tactical:
Mk1: Aim
Toggles aim on and off, if the gun cannot use that sight, it is disabled
Tap for primary's sight, hold for secondary's sight
Mk2: Defense/Overshield
Mk1: Reduce damage taken for a period of time
Mk2: Energy based - toggleable
Mk1: Drains over time, might take hits when you take damage
reduces or negates damage taken, if negates then definitely takes hits when you take damage
Mk2: Disables energy regen when active, takes hits when you take damage
more likely to be negates than just reduces
Ultimate:Â
Lasts 30 seconds, extends on kills
When not firing, suffer less movement penalty from guns
When firing, suffer increased movement penalty
Guns that have a rearm period will count as firing during rearm period
Mastiff, Sentinel
guns with firing delays will count as firing during the delay
Pretty much all guns
Gain armored plating on you that deflects damage away from you, making you harder to hit.
Shoulders, chest, legs, and some other places get armored plating
Suffer 15% less recoil and spread, some guns may fire faster, some guns reload faster
Gain auto loading holsters for all guns