Last Updated 02-23-2025.
Passive: Ally Spectators can use your alternate equipment. If it is akimbo and both are spectating, they can split it into to singles. If you stow your guns, they can use either. You can still weapon swap when they are wielding your guns, and it takes it from them and gives them the one you swapped from. They are your shadow, but there is a counter play: the shadows can be shot and temporarily neuralized, each user like a separate instance of a crypto drone in cooldown and health.
When you spectate an ally, you can be their shadow in this same way.
Tactical: Teleport. Technically a placeholder. You can teleport to an ally in range, about half or 2/3rds the range of a loba tac. Has at least DOC range for ally teleport. Teleporting to an enemy deals damage and has less range. Damage may just be an instant melee hit, probably from behind. Useful for knocking a sniper off a roof, if you're close enough to cast. Can be held to teleport without a target.
Ultimate: Teleport to an ally nearby (within 15m tops) and become their shadow. You take 20% of the damage dealt to them and you ride them like the side gunner on a trident, but you are just a shadow. There is a visual difference between spectator shadow and Ultimate shadow. At least Ultimate causes an aura akin to shadow shell on the one ridden. A way to tell Ultimate Shadow vs passive shadow. If he has no target to cast on, he can Hold the Ultimate to cast shadow shell instead (rev's current ult.)
Class: unknown. Could be assault or skirmisher. Maybe support.