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Non-Critical builds rely on increasing ATK / gaining damage amplification from alternate sources without critical damage (💥)
Some may specifically require reducing critical rate (🎯)
Disadvantages:
Not as apparent when base damage is low (e,g, In stampedes)
More effective for physical builds
May require specific builds
This section may overlap with the Flesh and Bone build, which is a specific playstyle for non-critical builds.
Non-crit damage boosts (Passive)
Counter improves survivability (Active)
Non-crit damage boosts (Active)
Healing improves survivability (Passive)
Burst ATK increase (Active) : Better to activate before other addictive ATK boosts / high-scaling hits
Additional true damage instance after non-critical hit
Great ATK boost after a few triggers
Burst damage from non-critical hits
Consistent MD boosts to add on top
Great ATK-boost after round 13
ATK/MD boosts from non-critical hits-driven mode: Aerial
Counter further increases survivability