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SSS = Most effective, C = Least effective
Roles: DPS/Sub-DPS/Buffer/Debuffer
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Unincluded characters may be due to lack of insight as in how powerful they are. Feel free to submit relevant information though to help this page grow!
SSS
Role: DPS/Buffer (DMG/SURVIVAL)
Self: DMG mitigation, life steal and a gradual DMG increase. Easy to use.
Allies: DMG mitigation and gradual DMG increase
Role: Buffer (DMG/SURVIVAL)
Self: Periodic stun + massive DMG boost
Allies: Periodic stun + massive DMG boost
Role: DPS//Debuffer
Self: Consistent stack gaining for a major nuke. Minimal DEF/MR shred here and there. Saves up mana for offensive class abilities even when active is down. Overall can achieve an explosive DMG output.
Allies: Applies DEF/MR debuff on the enemy upon critical hits to further boost DMG. Easy to activate and reliable.
Role: DPS
Self: DEF/MR shred and counter chance against enemies with passive. Permanent dodge and DMG buff to himself with active
Role: DPS//Debuffer
Self: Consistent enemy debuffs for survivability and damage output. Potentially capitalizing on more with self-debuffs from various sources.
Allies: General stat boost useful in all situations
SS
Role: DPS/Sub-DPS/Buffer (MANA REGEN)
Self (Ei) : Consistent normal attack DMG buff with passive. One time minor DEF/MR shred against enemies with active.
Allies (Ei) : Mana Regen buff & additional consistent true DMG
Role: Sub-DPS/Buffer (DRAIN)
Self: Decent bit of DMG and healing with ability.
Allies: Passive drain, helping with DMG and healing
Role: DPS (Nuke)/Buffer (CRIT)
Self: One of the Hardest hitting one-time nuke in the game.
Generally reliable when paired with Silver Scar for one time nuke.
Allies: Consistent CRIT rate and DMG buffs
Role: DPS
Self: Random debuffing that increases DMG.
Easy to use and has positive synergy with Lria EX (Phantasmal) but negative synergy with Lria EX (Valkyrie)
Role: Buffer (SHIELD)
Self: Random shield generation chance with passive. Thick shield and potential revive with active.
Allies: Random SHIELD generation and guaranteed SHIELD generation when low
Role: Sub-DPS/Buffer (COUNTER)
Self: Guaranteed dodge rate and decent counter passively
Allies: High "attack steal" chance with decent DMG
Build: Asura DPS
Role: DPS (CONSISTENT)/Buffer (DMG)
Self: Passive DMG and crit rate/dmg boosts. Utility to one-shot first-phase goblins
Allies: Consistent DMG buffs
Role: DPS/Buffer (DMG)
Self: Passive counter and mass healing
Allies: Gradual DMG increase.
S
Role: DPS/Sub-DPS (MD)/Debuffer (Bugged)
Self: DEF/MR shred and dodge to boost his DMG capabilities.
Allies: Strictly magical passive attack. Sadly niche, and has a bugged debuff.
Role: DPS/Buffer (MD/SURVIVAL)
Self: Unlimited usage for own MD and healing kit while being simple to use.
Allies: MD buff and Healing based off lost HP
Healing effect kicks in only when the enemy starts hitting hard enough for your HP to fluctuate.
Role: DPS
Self: Enhanced DMG and dodge once below certain HP for the first time.
It is undeniable quite difficult to get him low if you are a veteran and have high defensive stats, rendering his enhanced performance kicking in late and less impactful
Role: Buffer (LIMITED Counter/SURVIVAL)
Self: Decent rate of countering with his unlimited ability, albeit with a high cost to maintain.
Allies: Periodic DMG mitigation and counter buff.
Unfortunately, it's difficult to maximize its effect, and it is insignificant over the course of the battle. The only viable pairing would be All Might as his DEF/MR shred would apply for the counter attack should it succeed
Role: DPS (Mini Nukes)
Self: Multiple uses of her ability to deal high DMG with ease
A
Role: Sub-DPS
Allies: Consistent passive DMG party ability
Role: DPS
Self: Consistent ability and attacks, paired with minor DEF/MR shred
Role: DPS
Self: Her large sacrifice of HP for ATK is less harmful as the enemies don't hit hard earlier on, allowing her to life steal back and keep her DMG buffs
Role: Buffer/Debuffer (MANA STEAL)
Self: Decent MD DPS that also drains enemy mana, limiting curse activations
Allies: Steals a small bit of mana from the enemy every turn
Role: DPS/Sub-DPS (MD)
Self: Fluctuating passive DMG since it's dependent on the enemy's HP, especially when the enemy is general/king.
Allies: High MD to enemies, also causes allies to take MD, making him risky
Role: DPS
Self: Unlimited usages for own ability that gives guaranteed counters and a decent strike of DMG. Easy and effective to use
B
Role: Buffer (SURVIVAL - SHIELD)
Allies: Small shield when entering fights ; provides a rare block rate buff which may help block centric builds, but is generally unused
Role: DPS
Self: Sacrificial HP and DMG buffs. Decent DMG but annoying to use as in the sense that multiple buttons have to be pressed to finish her rotation
Role: DPS
Self: Character levelup in battle every turn, allowing him to maximize the effect of his kit in lengthened battles
Role: DPS
Self: Permanent stat boost with his active
Role: DPS
Self: Life steal from passive helps her stay relatively healthy in fights
Role: DPS (Periodic nukes)
Self: Unlimited uses of his ability to deal nukes (albeit with cooldowns. Turns are also needed to stock up mana fully.)
Role: DPS
Self: Consistent normal attack DMG bonus on passive with easy activation requirements
C
NEGLIGIBLE
Role: DPS (SELFISH)
Self: Passive permanent stat buffs. Active drain on crit for effective DPS
Only good if your teammates are non-ability characters as he refuses to cooperate
Role: DPS (SELFISH)
Self: High stat buffs at the cost of automatically killing your allies.
Only good if your teammates want to speedily farm participation points, or when others are away
Role: DPS (SELFISH)
Self: Passive permanent DMG mitigation with decent MD DMGing skills
Beware of the cost of harming allies at random intervals by dealing DMG
Role: DPS (SELFISH)
Self: A lot of offensive buffs at the cost of constant HP loss
Beware of the cost of harming allies at random intervals by dealing DMG
UNRATED / TROLL
BANNED