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All Might offers an apparent DMG buff and enemy DEF/MR shred using his active, albeit coming with a slight chance of doing nothing and consuming a bit of your HP. Regardless, he's easy to use and can output high DMG in both dungeons and stampedes, making him a valuable member in your roster!
HP ️️️💖 ATK ️️⚔️ DEF🛡️
430 77 64
Expertise: Lance
Suggested by: DEV
Release date: 20/3/2023
Early Dungeon
Cheap Ability
Ability has a chance to fail
Late Dungeon
Cheap Ability
High DMG
Has a chance to miss or fail
Stampedes
Cheap Ability
Dual DMG multipliers (ATK boost + DEF/MR shred)
Multiple uses
(Lacks a supportive party ability)
Cow Roll
Details
Uses: 16
Cost: 50 💧
Timeout: No
Role: DPS
Active
Doubles (2x) ATK
Enemy DEF -50%
10% chance of failing and consume 5% of his current HP instead
Attacks this turn can't deal more than 400% of his current ATK
Party
Allies have +20% ATK
Universal builds:
If you are below Floor 121, please use the Early Game Build, focusing on physical (ATK) classes, weapons and armor.
Rings: Astral Coronet / Hope's End Signet / The departed one (Crit rate) / The parted one (Crit DMG) / Any DMG-type ones in Demonic
Else:
Class: Demonic/Rogue/Sniper
All Might is compatible with the Demonic / Physical DPS / Critical playstyle.
Demonic rotation: DEFEND/ATTACK + Use Class Skill on round 6. Use Ability every time you have 100 💧(Save up 50 💧and use ability when you are near to falling below 30% HP)
General Rotation: Same, except you don't need to save up mana
If you can survive for quite a bit of time in stampedes/raids, you can consider using your ability only when all buffs are applied (e.g. 10 turn DMG amplification from Isolde EX)
All Might is compatible with all Rolling Cow Builds.
Acts simply as a purely passive character unless you are running the lifesteal build.
Build: Demonic
Weapon: LVL120 Lambent Light
Shield: LVL120 Barricade of Eternal Justice
Armor: LVL120 Scarlet Siege
Class level: 1060
Character level: 419
Enemy: Dungeon Floor 94 | HARDCORE
Provider: Jhin