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Dodge builds rely on dodge rate (💨) to avoid attacks from the enemy
Due to the way dodge rate is calculated, dodge builds usually have high EP
Disadvantages:
Curses that affect dodge (Gravity Manipulation, Earth Manipulation)
Curse that ignores dodge and hits (Shadow Step)
Dodging is RNG reliant
May lack DMG against regeneration curses
High dodge multiplier
Stat stealing skill further increases dodge rate
Lacks survivability due to low life steal amount
Decent dodge multiplier
Spammable class skill to raise both CR and dodge
ATK boost after dodge
Requires time to stack up dodge & crit + Competes for mana
Physical:
Unique: Flamberge (Sword) / Laoghaire (Lance)
Legendary: Swan Song / Serene Bow / Dirge > Sylphid (Sword)
Mythical: Lambent Light (Sword) > Serenade's Axe (Axe)
Genesis: Moonlit shadow (Bow)
Magical:
Unique: Peculiar Puck of Prestidigitation (Staff)
✨ Only for extended fights
Legendary: Verdant Vortex (Staff)
Mythical: Serendipity (Staff)
Shield: Roots of Yggdrasil (Genesis) > Barricade of Eternal Justice (Legendary)
Legendary: Guardian of the Grove
Alternative: Merman
General:
Any non-dodge affecting rings recommended in Demonic Build
Unique:
Shadowspire (Dodge boost after dodge)
Genesis:
Skyward Rune : (i) Boost dodge rate at the start of battle / (ii) the exact turn the ring procs for DMG mitigation
> Weapon option: Pentient Hill's Soliloquy (Unique) for (i)
> Shield option: Ethereal Ward (Unique) for (i)
> Ability option: Tetsuya Kuroko for (i) & (ii) / Meme/Kiyotaka for (ii)
- If you use Tetsuya Kuroko, additional equips are unnecessary
Wardancer-specific:
Ocean's Reverie (Unique) : Steals a % of enemy's mana every 3rd class skill
Eclipse Gem (Unique) : Recover mana and HP every 3rd class skill
Hope's End Signet (Legendary) : Using class skill grants DMG boost
Harmony's Edge (Legendary) : Using class skill every 4th round can heal as well
SS: Cid Kagenou, Kiyotaka Ayanokouji
EX: Lria EX (Maskless), Rudeus EX
In general, anyone with innate dodge scaling/mechanics