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Blade is a sacrificial DPS with mechanics tied to receiving damage instances, where each grants him [Charge]. [Charge] is then used for burst damage and healing, allowing for an excellent mix of DPS and survivability. His passive also grants damage mitigation with HP lost, while active boosts his [Charge] generation, offering a dynamic playstyle, where careful management around his HP is emphasized.
Early Dungeon
Provides strong DMG mitigation with an easily achievable condition
Burst damage and healing
May be one-shot by curse-spams when healing fails to catch up
Late Dungeon
Provides strong DMG mitigation with an easily achievable condition
Burst damage and healing
May be one-shot by curse-spams when healing fails to catch up
Stampedes
Additional DEF/MR reduction and damage, favors abilities that have effects every 4th round
Self-damage may help characters that want to receive hits
Self-damage can be annoying with after-hit effects
Cow Roll
Details
Uses: 10 (CD: 4)
Cost: 80 💧
Timeout: Yes
Role: DPS (Sacrificial, Charge, Burst survival)
Passive
When below 50% HP / Used Active: +40% DMG mitigation (Unstackable : Only the strongest one takes effect)
Upon receiving a damage instance or countering a hit, gains 1x Charge
Upon reaching 4x or more Charge, consumes 4x to activate Shuhu's Gift:
Increases ATK by 15% of recorded DMG taken for that turn (Up to 50%)
Recovers HP by 15% of recorded DMG taken (Up to 50% max HP)
Deals 80% undodgeable DMG
Active
Deals 30% missing HP
For 4 turns:
Decreases max HP by 50%
Self-inflicts 5% undodgeable DMG every turn (counts as a damage instance)
Party
Intervenes every 4 rounds:
Deals 60% DMG to the enemy
-20% DEF & MR for that turn
If ally is Dan Heng, or the fight reaches round 40:
Additionally deals 15% DMG to the ally every 4th round
Can be nullified when Kafka is in the team
Universal builds:
The character is recently released. Please await proper testing.
If you are below Floor 121, you may follow the Early Game Build, focusing on physical (ATK) classes, weapons and armor.
Else:
Class:
Blade is compatible with the Physical/Magical DPS // Health // Demonic // Block // Critical // Dodge // Counter // Stampede // XP / EP //Coin / Gold playstyle.
Rotation:
Universal builds:
Blade is compatible with the Stampede playstyle.
Favorable allies: Zeref (Stable self-damage every round & missing HP healing) / Gojou EX (Self-damage)
Blade is compatible with all Rolling Cow Builds.
You may omit his ✨ as it maybe risky
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