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Luminous Alter is an extremely sacrificial DPS, wanting to consume a massive chunk of her max HP for a bonus attack. Ultimately she is deemed unworthy due to the big drawback and the existence of better alternatives
HP ️️️💖 ATK ️️⚔️ DEF🛡️
440 74 50
RATING
Early Dungeon
Late Dungeon
Stampedes
Cow Roll
Details
Uses: 3 (CD: 1)
Cost: 33%🩸(Max HP)
Timeout: No
Role: DPS
Passive
+20% Critical rate
+25% Class xp from dungeon wins
Loses 4% max HP every turn
Cannot receive any self-heals
Active
Deals 140% ATK as DMG
Party
Deals DMG to allies (She just likes being a baddie sometimes)
Early Game
Safe Nuke Build:
Either one:
Weapon: Dreambinder (Magical: Unique Staff) // Pentient Hill's Soliloquy (Physical: Legendary Axe)
If you are in a position where you can freely run either, I'd suggest dreambinder over Pentient
Shield: Ethereal Ward (Unique)
Rotation: Use ability at the start of every turn (3 Times throughout battle) + ATTACK
Else:
If you are below Floor 121, please use the Early Game Build, focusing on physical (ATK) classes, weapons and armor.
Universal build:
Luminous (alter) is compatible with the Critical playstyle.
Rotation: Use ability at the start of every turn (3 Times throughout battle) + ATTACK
Luminous (alter) is compatible with all Rolling Cow Builds.
You need not use her ability due to the high HP cost, rendering her vulnerable. The passive HP loss also implies the need of a healing source.
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