To submit information/feedback, please visit Contributors -> Guidelines for details!
INFORMATION
Machine's wanting to avenge for their families? That's absurd.
2B & 9S represent a high-risk, high-reward character requiring meticulous HP management and utilization of their unique stack -- [Insight], to maximize damage potential.
Their kit boasts a diverse array of effects that bolster survivability through revival, lifesteal, and a significant maximum HP increase, while emphasizing DPS with scaling damage boosts based on own missing HP and enemy HP reduction.
Their first active skill allows for a choice of a lasting buff, while the second active provides a powerful one-time nuke, encouraging strategic foresight in combat planning.
Moreover, they passively acquire 1x [Insight] following a critical hit, facilitating the activation of hacking – a temporary damage boost.
Alas, the flexibility to select any pod program further enriches their toolkit, enhancing damage output or survival capabilities, allowing them to tailor their role in combat.
STATS
HP ️️️💖 ATK ️️⚔️ DEF🛡️
435 72 60
Early Dungeon
Free revival
Accessible HP-based nuke with ✨
Accessible ATK buff and survivability buffs
Impactful damage bonus on altered ATK
May be difficult to stack critical rate to fully utilize the kit
Late Dungeon
Free revival
Accessible HP-based nuke with ✨
Accessible ATK buff and survivability buffs
Versatile options -> Can run drain to safely eliminate opponents, or run critical burst builds with a bit of safety guarantee
May be difficult to stack critical rate to fully utilize the kit
Stampedes
Raid
Accessible multi-hit combos (Programme R020 & altered ATK) -> One of the best characters for crit-bleed builds (Check critical build for more details)
Accessible ATK buff and survivability buffs
Simple rotation (Only needs to build critical rate before hand)
Damage bonus from altered ATK may take some time to be in effect
Details
Uses: 1+1
Cost: 20 💧 / 0 💧
Timeout: No / Yes
Role: DPS (Sacrificial, Critical)
Passive
Upon death, revives with 50% HP
+15% max HP
+7% lifesteal when at 50% HP or below
ATTACK is altered to:
Loses 7% current HP (Heals after revival)
Deals 80% DMG, before dealing another instance of 10% DMG, then 1% DMG for every 1% HP missing from the enemy (Up to 50%)
Every critical hit grants 1x [Insight]
[Insight] : +3% ATK for every stack, up to 24%
At the start of the turn if he has 8x [Insight] but not in HACKING:
Consumes 8x [Insight] and enters HACKING for 4 turns
May equip 2x program (Slow [A110] / Repair [A120] / Gravity [A140] / Scanner [A170] / Mirage [R020]), click on the boxes below to check their effects out!
Command: /item equip prog <ID>
To remove all programmes: /item equip prog remove
HACKING
Critical hits deal +1% DMG for every 1 percentage point of remaining HP% difference between you and the enemy, up to +30%. If the enemy has less than 50% HP, the effect is changed to decreasing the enemy’s DEF by 25%
Non-critical hits cause him to lose 7% current HP
Every 2 rounds:
If dodge is below 0%, set dodge to 0%
Increases dodge rate by 1% for every 1% HP missing, up to 20%
Every 4 rounds:
Restores 10% max HP over 2 rounds
Every 4 rounds:
Enemy's ATK, MD, DEF, MR -25% ,all lasting for 1 round.
Increases coins obtained from dungeons by 15%. Grants 1x [Insight] at the start of every round.
Every 4 rounds:
Deals 20% DMG twice
Active (I)
For 10 turns:
After using ATTACK : Has a 20% chance to counter the next hit (stackable) and decreases enemy’s ATK by 2% permanently (Up to 20%).
After using DEFEND : +30% dodge rate for 2 turns and decreases enemy’s DEF by 2% permanently (Up to 20%).
After using CLASS SKILL : +2% DMG mitigation permanently (Up to 20%).
Active (II)
Deals 70% max HP as a non-critical hit to the enemy, before lowering HP to 1
When 9S is not in HACKING, activates black box collision instead, dealing 100% max HP as a critical hit to the enemy before dying
Party
Shares their equipped pod passives with the entire team.
The effect of [Insight] instead grants allies +2% ATK per stack, up to +16% ATK.
Critical builds
If you are below Floor 121, please use the Early Game Build, focusing on physical (ATK) classes, weapons and armor.
Else:
Class: Demonic / Sniper
Weapon: Any critical weapon (e.g. Lambent Light, Airfoil) / ATK-buffing weapon (Brigantia)
Armor: Scarlet Siege (DMG boost) / Wildlands Survival (CR boost)
Shield: Tyranny (Demonic) / Wall of Pain (Sniper)
Rings: Reversed Vinebound (especially when paired with programme R020), Stoneheart
2B & 9S EX is compatible with the Physical DPS // Demonic // Critical playstyle.
Dungeon Rotation: ✨ -> ATK/DEF x 7 -> ⚜️ (CLASS SKILL) -> Spam ATK
Raid Rotation: ATK/DEF until round 7 -> ✨(ABIL) + ⚜️ (CLASS SKILL) -> Spam ATK
Recommended programmes: R020 & A120
Command: /item equip item:prog r020, prog a120
2B & 9S EX is compatible with all Rolling Cow Builds.
Program: A120 & A110 / A140
Use ✨ the first round and spam ATTACK 10 times to lower the enemy's ATK
Img via PlatinumGames/SquareEnix
We unfortunately don't have a showcase right now! If you have a good fight you would like to submit, please check out Guidelines!