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C.C. is a character that has multiple revives through uses by her skill. Unfortunately due to the lack of buffs/gimmicks she brings, she often lacks DMG against enemies and have a hard time against high difficulty enemies who burn through her HP bar.
HP ️️️💖 ATK ️️⚔️ DEF🛡️
432 72 59
Expertise: Staff
Suggested by: DEV
Release date: Before 8/1/2022
Early Dungeon
Provides usable revives
May lack DMG
Late Dungeon
Usable revive, especially when paired with saint class
Insignificant w/o other gimmicks
Stampedes
Insignificant DMG contribution
Lacks a supportive party ability
Cow Roll
Details
Uses: 3
Cost: 35 💧
Timeout: Yes
Role: Support
Passive
Can only revive up to 3 times
Active
Increases revival chance by 14%, up to 42%
Revives with at least 30/35/40% HP if successful
✨This means she'll ATTEMPT to revive. When paired with saint, the chance and effect is overriden, meaning she will have a 100% chance to revive with 50% HP. Using the ability thrice would mean this effect can be triggered thrice. Note that only saint is compatible, as other revival items lack the synergy
Universal build:
If you are below Floor 121, please use the Early Game Build, focusing on physical (ATK) classes, weapons and armor.
Else:
C.C. is compatible with the Health (Standard Drain) playstyle with slight alterations.
Class: Saint
Rotation: ATTACK + Use ability the moment you can (3 times in total, 35 💧) -> ATTACK + Use class ability to heal when you have revived twice (40 💧)
C.C. is compatible with all Rolling Cow Builds.
You may use her ability in the earlier rounds as soon as you have sufficient mana (35 💧, 3 times)
Hino, Daimyo, zZ :- Synergy + Details of C.C. with Saint class