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Demonic build as the name suggests, aims to utilize the Demonic class to its fullest.
The class focuses on offensive buffs unlocked after surviving for 6 turns in fights, which costs you some HP to sustain such buffs. It also has a near death heal and attack.
Overall the build is suited for players able to take some risk for the growing DPS buffs.
Passive:
Reflects 30% of DMG received to the attacker as True DMG
+1% ATK for every 3% HP lost
When below 30% HP the first time:
Deals 120% DMG
Restores 20% max HP
This will not activate if you died (one shot)
Active:
Enters Archdemon permanently:
Lose 4% max HP every turn for 10 turns
Gain 20% ATK & MD & CR & CD. The gain is increased by 2% for every turn after the ability was activated, up to a total of 40% stat buffs. (10 turns after using ability)
The ability can only be used from the 6th turn onwards
Rare: Sneak Attack (Mini one-time nuke) *
Unique:
DPS: Fury of the Abyss (Periodic DMG boost) / Lightning Circuit (Periodic DMG)
Survivability: Stoneheart (MaxHP boost at the cost of dodge) / Verdant Melody (Stall)
Niche: Ocean's Reverie (On-demand mana steal for ✨/⚜️-spammy rotations)
General: Storm's Caress (Low CR for pure DMG+counter) > Vinebound Bond
Legendary:
DPS: Hope's End Signet (DMG boost after ✨/⚜️) / Mariner's Halo (Mini one-time nuke) / The departed one + The parted one combo (Crit)
Survivability: Shadow Drake Band (Burst counter) / Elemental Conflux (Burst heal) / Vile Revenant (Last-minute DMG)
Niche: Equilibrium Band (On-demand shield for ✨-spammy rotations)
General: Starfire Band (Beneficial buffs) > Necro's Grasp (Stable DMG boost)
Mythical:
DPS: Eclipse (Burst DMG), Glass Shard (DMG boost at the cost of HP), Tenebris Diadem (DMG boost at the cost of DEF/MR)
Survivability: Oath of Love (Burst shield) * / Runekeeper's Seal (Periodic shield)
Niche: Thorn's Script (Sacrificial Counter) *
* = High refinements preferred
Usually used when you cannot survive against the enemy that well
Physical:
Unique: Bloodletter / Flamberge
Legendary: Shadowfang (Dagger)
Mythical: Lambent Light (Sword) / Divine Retribution (Lance)
Shield: Moatwall
Magical:
Unique: Enchanted Wand of Eldrida / Tribute of Illumination / Bloodstone Scepter
Legendary: The Staff of Asclepius
Mythical: Fireweaver / Celestial Scepter
Genesis: Sacred of the lifemender
Shield: Moatwall
Unique: The order / Golem's resilient (Physical) / Dragonborn / Vindicator / Ravager
Legendary: Scarlet Siege / Wildland's survival
Mythical: Glorious Nightfall (Physical) / Hellfire Blaze (Magical)
Usually used when you can survive, and want to build up DMG further
Physical:
Unique: Fragarach
Legendary: Airfoil / Blade of Carnage / Verdant Blade (Sword) / Foliage (Dagger)
Mythical: Lambent Light (Sword) / Divine Retribution (Lance)
Genesis: Elegy of the Glacial Heart (Bow)
Magical:
Legendary: The Staff of Asclepius
Mythical: Fireweaver
In general, favorable weapons should have utility for DPS or survivability (e.g. dodge).
Unique: The order / Golem's resilient (Physical) / Dragonborn / Vindicator / Ravager
Legendary: Scarlet Siege / Wildland's survival / Grove of the guardian (dodge build only)
Mythical: Glorious Nightfall (Physical) / Hellfire Blaze (Magical)
SS: Cid Kagenou (Burst), Tetsuya Kuroko (Hybrid)
EX: SJW EX , Isolde EX (Hybrid)
In general, anyone with passive HP recovery or survivability gimmicks (kit/weapon)
Character: Cid Kagenou
Weapon: Shadowfang
Shield: Barricade of Eternal Justice
Armor: Scarlet Siege
Clear time: 10 turns
Showcase: Passive ATTACK after reaching HP threshold
Character: Cid Kagenou
Weapon: Divine Retribution
Shield: Barricade of Eternal Justice
Armor: Scarlet Siege
Clear time: 11 turns
Showcase: DPS improvement from stats offered from BURST playstyle
Character: Sung Jin Woo EX
Weapon: LVL1 Verdant Blade
Shield: None
Armor: Maxed Scarlet Siege
Clear time: 13 turns