(Original text by Que'Qui'Quod of the Gray Robes ends at Shard 5. Remaining updates provided by Marcaus Madaur, Telthian Schwartz, and Symantha Kesepton)
The Shards of Seanan are a series of ancient artifacts, each imbued with a fraction of cosmic power that dwarfs even that of the most powerful of mortal spellcasters. Eleven exist in total. It is said that eight alone are needed in order to perform a ritual which will move any one God from their present location to another of the casters choosing. Those who follow Nadrik believe these shards can be used in such a ritual to save their imprisoned God from his prison on the Black Moon. We, however, can also put them to good use by gathering them. Both to keep Nadrik imprisoned and, if enough are found, add other Gods of Good and Neutral to his prison.
Discovered by Centaurs on Tropica, who being a war-like and proud race, decreed they would host a massive bloodbath to allow the strongest warrior to claim the shard. After a pitched battle, the forces of Darkness claimed the shard. No insight here, as it is clear that our strength and ruthless aggression allowed us to prevail over the disorganized and weak opposing forces.
The second shard was found in an orphanage that had fallen on hard times, and its matron decreed that for it to be given away it would accept a donation from either side who could raise the most jeweled eggs. Through various means and selfless sacrifice, the Darkness again prevailed, and by a rather large margin. The little urchins fed well, we claimed the shard, and our enemy was found wanting.
Found by accident by fishermen interested in naval sports, the third shard was fought over in a naval battle, five black ships against five white ships of equal strength and dimensions, to ensure fairness that would not be found with our regular vessels. Our enemies sunk exactly one of the black ships, while we sunk all five of theirs in a sweeping victory for the third shard. Our organization and hard training in nautical expertise was our edge this time, and served the Darkness well.
I cannot find a record of who found the fourth shard anywhere I look, but what is evident is that it led to a battle on the surface of the red moon itself. Lack of information regarding the number of orbs, as well as the nature of the guardians (color coordinated for Good, Neutral, and Evil, but not required to be slain in that manner), led to our efforts being largely wasted wearing them down, leavingourselves vulnerable to our enemies. With superior numbers both of mortals and dragons, we stood no chance of succeeding against them, but historical witnesses may we gave them a considerable fight all the same before we were overwhelmed and victory snatched from us.
Found by the long-reaching Del’Nichi corporation, it was used in a bid to re-start the dying gambling industry with a Nexus Hold ‘Em tournament. Ultimately, a lucky substitution by our enemies claimed the shard. Darkness failed to secure this one. As a personal witness to the play, I can surmise it may have been in part due to unexpected and changing rules to the game itself, but also do to lackluster enthusiasm on the part of His followers. We must do better for the next one.
A Dwarven miner found the 6th Shard of Seanan buried deep in the hills outside of Ganth, in his faith he sacrifices it to Raije and was rewarded with a powerful axe. The miner is subsequently killed by his family in a dispute over the weapon.
Raije calls on every Kingdom and Clan to put forward a champion in a melee, and the last team standing wins the Shard.
Neutrality overwhelmingly chooses the side of Good. The Marauders betray the Dark Alliance. Their champion, Thalimir, sells the shard to good.
Discovered by the Knighthood, held in possession of a "Puppet Master." Knighthood defeats him and secures the shard. Little else is known.
Fatale and Devion confront an unusual angelic-like being named Archion, made from a lock of Nadrik's hair and given life by Taliena. Archion possesses the final shard, which explodes into fragments when the Dark Gods kill him in an attempt to take it.
All across Algoron, fragments of the Shard rain down from the sky. Warlords and Bounty Hunters are dispatched to collect the fragments, and the mortal champions of Light, Dark, and Balance race to acquire enough to reforge the Shard.
The Kingpriest Telthian Schwartz and the Warlord Boof Rog organize and lead the forces of Darkness to success.
Like a giant magnet, the majority of shard fragments pulls the rest from across the world toward each other, reforming the final Shard of Seanan into a whole piece.
Telthian delivers the final shard into Necrucifer's hands, forcing a confrontation on the surface of the Black Moon.