Unarmed Style Variants

Okay, so here are a few (5) variations of the Unarmed Fighting Style. Each one is based on the five Kung Fu Styles shown in Kung Fu Panda; Tiger, Crane, Mantis, Monkey, and Viper.

Any Class can take any of these styles.

REMEMBER: All Kung Fu Styles increase base Unarmed Damage to 1d6+STR

TIGER:

Tiger Style is based more on strength and ferocity rather than finesse or grace.

REQUIRES: Fighting 2+ and the Brawling Weapons Group

NOVICE: You hit like a rock. you can perform the Knock Prone Stunt for 1 SP instead of 2.

JOURNEYMAN: Your fists can break through almost any armor. you can perform the Mighty Blow and Pierce Armor Stunts at the same time for only 3 SP

MASTER: Your mind and body are now in perfect sync. you now add your Fighting Score to all Unarmed Damage rolls

CRANE:

http://images3.wikia.nocookie.net/__cb20110408183961/kungfupanda/images/7/74/CraneKFP2.jpg

Crane Style is a style of balance in both strength and finesse.

REQUIRES: Accuracy 1+, Fighting 1+ and the Brawling Weapons Group

NOVICE: You get a +1 to all Initiative Rolls. Also, you can sacrifice your initiative place and go dead last for an additional Minor action per turn for the entire encounter. you can only use this effect once per game session.

JOURNEYMAN: For a minor action, you can enter "Fight or Flight" mode. you can sacrifice up to a -2 on your Speed to add that bonus to your attack bonus or vice versa. you can switch the effect for a minor action

MASTER: Your Accuracy and Fighting are unrivaled. you can choose one focus for either one of those 2 Abilities that you do not have; you are considered to have them for the encounter. Also you now Add your Dexterity to all Unarmed Damage

MANTIS:

http://4.bp.blogspot.com/-LGEjmgvHnqg/TeTeI74bINI/AAAAAAAAB-8/b8g9mKcAMQ0/s1600/Mantis_Kung_fu_Panda_Movie_wallpapers.jpg

Mantis Style is about using your opponents weaknesses against them.

REQUIRES: Accuracy 1+, Intelligence 1+ and the Brawling Weapons Group

NOVICE: For the cost of a Minor Action you can assess a targets weaknesses and gain a +1 to attack on that target as well as a +1 DEF against their attacks. you can switch targets as another Minor Action, but you cannot have more than one target active

JOURNEYMAN: When you use the Lightning Attack Stunt, you can add the effects of either Mighty Blow or Pierce Armor to the second attack for a -2 attack penalty

MASTER: You can perform the Disarm Stunt on an Armed Target for 1SP instead of 2 and you gain an additional +1 bonus to your next attack against them. also, you add your Intelligence score to all unarmed Damage

MONKEY:

Monkey Style is about agility and setting up attacks with allies

REQUIRES: Dexterity 2+ and the Brawling Weapons Group

NOVICE: You can use the Set Up Stunt for 2 SP instead of 3 and it applies to 2 allies not just 1

JOURNEYMAN: You can add your Acrobatics Focus to all Accuracy-Based Tests in combination with the appropriate focus

MASTER: You can perform a special 4 SP stunt called "Tag-Team". you can add your Accuracy or Fighting to an Allies that you designate. the ally must be within your Speed if you have not moved your full speed rank this turn. Also, you add your Dexterity to all unarmed damage

SNAKE:

http://vignette1.wikia.nocookie.net/dekungfupanda/images/7/71/341092_res3_viper.jpg/revision/latest?cb=20110828131742&path-prefix=de

Snake Style is based on accuracy and finesse over brute force.

REQUIRES: Accuracy 2+ and the Brawling Weapons Group

NOVICE: Your strikes are pin-point accurate. you can perform the Pierce Armor Stunt for 1 Sp instead of 2

JOURNEYMAN: You can use Knock Prone and Mighty Blow at the same time for 3 SP instead of 4

MASTER: Your mind and body are now in perfect sync. you now add your Accuracy Score to all Unarmed Damage rolls

PANDA: (So after finally getting the chance to see Kung Fu Panda 3, i have decided to make the Panda Style here. enjoy)

Panda Style is about using ones own natural capabilities to their fullest potential.

REQUIRES: Constitution 2+ and any Weapon Group of choice

NOVICE: You know how to sling around your body weight; you can add your Constitution Score to melee damage

JOURNEYMAN: You are now immovable; knock Prone and Skirmish do not work on you.

MASTER: Choose one other Kung Fu style. you gain its Novice benefit as your Master of this style