Golemancer
by Bruce Wayne
Using the coveted art of crafting golems, you shape clay, stone, steel and all other manner of material into your own personal guardian.
With bit a command, it lumbers forward, fearless, unflinching, and single-minded. Obey.
Class: Mage
Requirement: Dexterity ( Crafting) and Intelligence 3
You learn to craft a golem from clay. You may come across manuals or masters who can teach you to use other materials to augment your golem and make it more powerful.
If your golem is destroyed you can make a new one with a weeks worth of time spent crafting.
Your Golems Accuracy, Strength, and Constitution stats increase an amount equal to half its masters Intelligence score rounded down. Additionally your golem has extra health equal to half of its masters health.
Novice: Your golem acts on your turn and follows your commands. Your golem has a minor action it can use. You must use your major action to mentally command it to attack, or otherwise do any major actions.
Pick two of the following traits to give your golem.
- Focus: Strength (Might)
- +2 Damage
- +15 Health
- +1 Defense
Journeyman: Your golem gains the focus Accuracy ( Brawling ).
Pick one of the following traits to give your golem.
- +2 Armor
- +1 Attack
- Focus: Strength (Intimidation)
- +10 Health
Master: Your golem has its own major action. While your golem is within 3 yards of you it will shield you, granting you +2 armor
Pick two of the following traits to give your golem.
- + 2 Armor
- + 2 Damage
- + 15 Health
- + 2 Attack
Clay Golem
Melee: Fist +2 (2d6+3)
Favored Stunts:
Immunities: Mental, Poison, Charm, Paralysis, Sleep